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author | Star Rauchenberger <fefferburbia@gmail.com> | 2022-03-20 13:03:18 -0400 |
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committer | Star Rauchenberger <fefferburbia@gmail.com> | 2022-03-20 13:03:18 -0400 |
commit | 304bab2aced9cae51d2e4c09f3d9e06c66ff175d (patch) | |
tree | 8397f81b893feb1cf624eee49c4fb01297aa08ad /vendor/SDL2/include/SDL_mouse.h | |
parent | ba350484072c78e5e1a765370c22dbd76474aa39 (diff) | |
download | ether-304bab2aced9cae51d2e4c09f3d9e06c66ff175d.tar.gz ether-304bab2aced9cae51d2e4c09f3d9e06c66ff175d.tar.bz2 ether-304bab2aced9cae51d2e4c09f3d9e06c66ff175d.zip |
we can build a window app!
build type must be set to Release or it's horribly slow, and fullscreen does not work
Diffstat (limited to 'vendor/SDL2/include/SDL_mouse.h')
-rw-r--r-- | vendor/SDL2/include/SDL_mouse.h | 454 |
1 files changed, 454 insertions, 0 deletions
diff --git a/vendor/SDL2/include/SDL_mouse.h b/vendor/SDL2/include/SDL_mouse.h new file mode 100644 index 0000000..1d4a2db --- /dev/null +++ b/vendor/SDL2/include/SDL_mouse.h | |||
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1 | /* | ||
2 | Simple DirectMedia Layer | ||
3 | Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org> | ||
4 | |||
5 | This software is provided 'as-is', without any express or implied | ||
6 | warranty. In no event will the authors be held liable for any damages | ||
7 | arising from the use of this software. | ||
8 | |||
9 | Permission is granted to anyone to use this software for any purpose, | ||
10 | including commercial applications, and to alter it and redistribute it | ||
11 | freely, subject to the following restrictions: | ||
12 | |||
13 | 1. The origin of this software must not be misrepresented; you must not | ||
14 | claim that you wrote the original software. If you use this software | ||
15 | in a product, an acknowledgment in the product documentation would be | ||
16 | appreciated but is not required. | ||
17 | 2. Altered source versions must be plainly marked as such, and must not be | ||
18 | misrepresented as being the original software. | ||
19 | 3. This notice may not be removed or altered from any source distribution. | ||
20 | */ | ||
21 | |||
22 | /** | ||
23 | * \file SDL_mouse.h | ||
24 | * | ||
25 | * Include file for SDL mouse event handling. | ||
26 | */ | ||
27 | |||
28 | #ifndef SDL_mouse_h_ | ||
29 | #define SDL_mouse_h_ | ||
30 | |||
31 | #include "SDL_stdinc.h" | ||
32 | #include "SDL_error.h" | ||
33 | #include "SDL_video.h" | ||
34 | |||
35 | #include "begin_code.h" | ||
36 | /* Set up for C function definitions, even when using C++ */ | ||
37 | #ifdef __cplusplus | ||
38 | extern "C" { | ||
39 | #endif | ||
40 | |||
41 | typedef struct SDL_Cursor SDL_Cursor; /**< Implementation dependent */ | ||
42 | |||
43 | /** | ||
44 | * \brief Cursor types for SDL_CreateSystemCursor(). | ||
45 | */ | ||
46 | typedef enum | ||
47 | { | ||
48 | SDL_SYSTEM_CURSOR_ARROW, /**< Arrow */ | ||
49 | SDL_SYSTEM_CURSOR_IBEAM, /**< I-beam */ | ||
50 | SDL_SYSTEM_CURSOR_WAIT, /**< Wait */ | ||
51 | SDL_SYSTEM_CURSOR_CROSSHAIR, /**< Crosshair */ | ||
52 | SDL_SYSTEM_CURSOR_WAITARROW, /**< Small wait cursor (or Wait if not available) */ | ||
53 | SDL_SYSTEM_CURSOR_SIZENWSE, /**< Double arrow pointing northwest and southeast */ | ||
54 | SDL_SYSTEM_CURSOR_SIZENESW, /**< Double arrow pointing northeast and southwest */ | ||
55 | SDL_SYSTEM_CURSOR_SIZEWE, /**< Double arrow pointing west and east */ | ||
56 | SDL_SYSTEM_CURSOR_SIZENS, /**< Double arrow pointing north and south */ | ||
57 | SDL_SYSTEM_CURSOR_SIZEALL, /**< Four pointed arrow pointing north, south, east, and west */ | ||
58 | SDL_SYSTEM_CURSOR_NO, /**< Slashed circle or crossbones */ | ||
59 | SDL_SYSTEM_CURSOR_HAND, /**< Hand */ | ||
60 | SDL_NUM_SYSTEM_CURSORS | ||
61 | } SDL_SystemCursor; | ||
62 | |||
63 | /** | ||
64 | * \brief Scroll direction types for the Scroll event | ||
65 | */ | ||
66 | typedef enum | ||
67 | { | ||
68 | SDL_MOUSEWHEEL_NORMAL, /**< The scroll direction is normal */ | ||
69 | SDL_MOUSEWHEEL_FLIPPED /**< The scroll direction is flipped / natural */ | ||
70 | } SDL_MouseWheelDirection; | ||
71 | |||
72 | /* Function prototypes */ | ||
73 | |||
74 | /** | ||
75 | * Get the window which currently has mouse focus. | ||
76 | * | ||
77 | * \returns the window with mouse focus. | ||
78 | * | ||
79 | * \since This function is available since SDL 2.0.0. | ||
80 | */ | ||
81 | extern DECLSPEC SDL_Window * SDLCALL SDL_GetMouseFocus(void); | ||
82 | |||
83 | /** | ||
84 | * Retrieve the current state of the mouse. | ||
85 | * | ||
86 | * The current button state is returned as a button bitmask, which can be | ||
87 | * tested using the `SDL_BUTTON(X)` macros (where `X` is generally 1 for the | ||
88 | * left, 2 for middle, 3 for the right button), and `x` and `y` are set to the | ||
89 | * mouse cursor position relative to the focus window. You can pass NULL for | ||
90 | * either `x` or `y`. | ||
91 | * | ||
92 | * \param x the x coordinate of the mouse cursor position relative to the | ||
93 | * focus window | ||
94 | * \param y the y coordinate of the mouse cursor position relative to the | ||
95 | * focus window | ||
96 | * \returns a 32-bit button bitmask of the current button state. | ||
97 | * | ||
98 | * \since This function is available since SDL 2.0.0. | ||
99 | * | ||
100 | * \sa SDL_GetGlobalMouseState | ||
101 | * \sa SDL_GetRelativeMouseState | ||
102 | * \sa SDL_PumpEvents | ||
103 | */ | ||
104 | extern DECLSPEC Uint32 SDLCALL SDL_GetMouseState(int *x, int *y); | ||
105 | |||
106 | /** | ||
107 | * Get the current state of the mouse in relation to the desktop. | ||
108 | * | ||
109 | * This works similarly to SDL_GetMouseState(), but the coordinates will be | ||
110 | * reported relative to the top-left of the desktop. This can be useful if you | ||
111 | * need to track the mouse outside of a specific window and SDL_CaptureMouse() | ||
112 | * doesn't fit your needs. For example, it could be useful if you need to | ||
113 | * track the mouse while dragging a window, where coordinates relative to a | ||
114 | * window might not be in sync at all times. | ||
115 | * | ||
116 | * Note: SDL_GetMouseState() returns the mouse position as SDL understands it | ||
117 | * from the last pump of the event queue. This function, however, queries the | ||
118 | * OS for the current mouse position, and as such, might be a slightly less | ||
119 | * efficient function. Unless you know what you're doing and have a good | ||
120 | * reason to use this function, you probably want SDL_GetMouseState() instead. | ||
121 | * | ||
122 | * \param x filled in with the current X coord relative to the desktop; can be | ||
123 | * NULL | ||
124 | * \param y filled in with the current Y coord relative to the desktop; can be | ||
125 | * NULL | ||
126 | * \returns the current button state as a bitmask which can be tested using | ||
127 | * the SDL_BUTTON(X) macros. | ||
128 | * | ||
129 | * \since This function is available since SDL 2.0.4. | ||
130 | * | ||
131 | * \sa SDL_CaptureMouse | ||
132 | */ | ||
133 | extern DECLSPEC Uint32 SDLCALL SDL_GetGlobalMouseState(int *x, int *y); | ||
134 | |||
135 | /** | ||
136 | * Retrieve the relative state of the mouse. | ||
137 | * | ||
138 | * The current button state is returned as a button bitmask, which can be | ||
139 | * tested using the `SDL_BUTTON(X)` macros (where `X` is generally 1 for the | ||
140 | * left, 2 for middle, 3 for the right button), and `x` and `y` are set to the | ||
141 | * mouse deltas since the last call to SDL_GetRelativeMouseState() or since | ||
142 | * event initialization. You can pass NULL for either `x` or `y`. | ||
143 | * | ||
144 | * \param x a pointer filled with the last recorded x coordinate of the mouse | ||
145 | * \param y a pointer filled with the last recorded y coordinate of the mouse | ||
146 | * \returns a 32-bit button bitmask of the relative button state. | ||
147 | * | ||
148 | * \since This function is available since SDL 2.0.0. | ||
149 | * | ||
150 | * \sa SDL_GetMouseState | ||
151 | */ | ||
152 | extern DECLSPEC Uint32 SDLCALL SDL_GetRelativeMouseState(int *x, int *y); | ||
153 | |||
154 | /** | ||
155 | * Move the mouse cursor to the given position within the window. | ||
156 | * | ||
157 | * This function generates a mouse motion event. | ||
158 | * | ||
159 | * Note that this function will appear to succeed, but not actually move the | ||
160 | * mouse when used over Microsoft Remote Desktop. | ||
161 | * | ||
162 | * \param window the window to move the mouse into, or NULL for the current | ||
163 | * mouse focus | ||
164 | * \param x the x coordinate within the window | ||
165 | * \param y the y coordinate within the window | ||
166 | * | ||
167 | * \since This function is available since SDL 2.0.0. | ||
168 | * | ||
169 | * \sa SDL_WarpMouseGlobal | ||
170 | */ | ||
171 | extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window * window, | ||
172 | int x, int y); | ||
173 | |||
174 | /** | ||
175 | * Move the mouse to the given position in global screen space. | ||
176 | * | ||
177 | * This function generates a mouse motion event. | ||
178 | * | ||
179 | * A failure of this function usually means that it is unsupported by a | ||
180 | * platform. | ||
181 | * | ||
182 | * Note that this function will appear to succeed, but not actually move the | ||
183 | * mouse when used over Microsoft Remote Desktop. | ||
184 | * | ||
185 | * \param x the x coordinate | ||
186 | * \param y the y coordinate | ||
187 | * \returns 0 on success or a negative error code on failure; call | ||
188 | * SDL_GetError() for more information. | ||
189 | * | ||
190 | * \since This function is available since SDL 2.0.4. | ||
191 | * | ||
192 | * \sa SDL_WarpMouseInWindow | ||
193 | */ | ||
194 | extern DECLSPEC int SDLCALL SDL_WarpMouseGlobal(int x, int y); | ||
195 | |||
196 | /** | ||
197 | * Set relative mouse mode. | ||
198 | * | ||
199 | * While the mouse is in relative mode, the cursor is hidden, and the driver | ||
200 | * will try to report continuous motion in the current window. Only relative | ||
201 | * motion events will be delivered, the mouse position will not change. | ||
202 | * | ||
203 | * Note that this function will not be able to provide continuous relative | ||
204 | * motion when used over Microsoft Remote Desktop, instead motion is limited | ||
205 | * to the bounds of the screen. | ||
206 | * | ||
207 | * This function will flush any pending mouse motion. | ||
208 | * | ||
209 | * \param enabled SDL_TRUE to enable relative mode, SDL_FALSE to disable. | ||
210 | * \returns 0 on success or a negative error code on failure; call | ||
211 | * SDL_GetError() for more information. | ||
212 | * | ||
213 | * If relative mode is not supported, this returns -1. | ||
214 | * | ||
215 | * \since This function is available since SDL 2.0.0. | ||
216 | * | ||
217 | * \sa SDL_GetRelativeMouseMode | ||
218 | */ | ||
219 | extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled); | ||
220 | |||
221 | /** | ||
222 | * Capture the mouse and to track input outside an SDL window. | ||
223 | * | ||
224 | * Capturing enables your app to obtain mouse events globally, instead of just | ||
225 | * within your window. Not all video targets support this function. When | ||
226 | * capturing is enabled, the current window will get all mouse events, but | ||
227 | * unlike relative mode, no change is made to the cursor and it is not | ||
228 | * restrained to your window. | ||
229 | * | ||
230 | * This function may also deny mouse input to other windows--both those in | ||
231 | * your application and others on the system--so you should use this function | ||
232 | * sparingly, and in small bursts. For example, you might want to track the | ||
233 | * mouse while the user is dragging something, until the user releases a mouse | ||
234 | * button. It is not recommended that you capture the mouse for long periods | ||
235 | * of time, such as the entire time your app is running. For that, you should | ||
236 | * probably use SDL_SetRelativeMouseMode() or SDL_SetWindowGrab(), depending | ||
237 | * on your goals. | ||
238 | * | ||
239 | * While captured, mouse events still report coordinates relative to the | ||
240 | * current (foreground) window, but those coordinates may be outside the | ||
241 | * bounds of the window (including negative values). Capturing is only allowed | ||
242 | * for the foreground window. If the window loses focus while capturing, the | ||
243 | * capture will be disabled automatically. | ||
244 | * | ||
245 | * While capturing is enabled, the current window will have the | ||
246 | * `SDL_WINDOW_MOUSE_CAPTURE` flag set. | ||
247 | * | ||
248 | * \param enabled SDL_TRUE to enable capturing, SDL_FALSE to disable. | ||
249 | * \returns 0 on success or -1 if not supported; call SDL_GetError() for more | ||
250 | * information. | ||
251 | * | ||
252 | * \since This function is available since SDL 2.0.4. | ||
253 | * | ||
254 | * \sa SDL_GetGlobalMouseState | ||
255 | */ | ||
256 | extern DECLSPEC int SDLCALL SDL_CaptureMouse(SDL_bool enabled); | ||
257 | |||
258 | /** | ||
259 | * Query whether relative mouse mode is enabled. | ||
260 | * | ||
261 | * \returns SDL_TRUE if relative mode is enabled or SDL_FALSE otherwise. | ||
262 | * | ||
263 | * \since This function is available since SDL 2.0.0. | ||
264 | * | ||
265 | * \sa SDL_SetRelativeMouseMode | ||
266 | */ | ||
267 | extern DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(void); | ||
268 | |||
269 | /** | ||
270 | * Create a cursor using the specified bitmap data and mask (in MSB format). | ||
271 | * | ||
272 | * `mask` has to be in MSB (Most Significant Bit) format. | ||
273 | * | ||
274 | * The cursor width (`w`) must be a multiple of 8 bits. | ||
275 | * | ||
276 | * The cursor is created in black and white according to the following: | ||
277 | * | ||
278 | * - data=0, mask=1: white | ||
279 | * - data=1, mask=1: black | ||
280 | * - data=0, mask=0: transparent | ||
281 | * - data=1, mask=0: inverted color if possible, black if not. | ||
282 | * | ||
283 | * Cursors created with this function must be freed with SDL_FreeCursor(). | ||
284 | * | ||
285 | * If you want to have a color cursor, or create your cursor from an | ||
286 | * SDL_Surface, you should use SDL_CreateColorCursor(). Alternately, you can | ||
287 | * hide the cursor and draw your own as part of your game's rendering, but it | ||
288 | * will be bound to the framerate. | ||
289 | * | ||
290 | * Also, since SDL 2.0.0, SDL_CreateSystemCursor() is available, which | ||
291 | * provides twelve readily available system cursors to pick from. | ||
292 | * | ||
293 | * \param data the color value for each pixel of the cursor | ||
294 | * \param mask the mask value for each pixel of the cursor | ||
295 | * \param w the width of the cursor | ||
296 | * \param h the height of the cursor | ||
297 | * \param hot_x the X-axis location of the upper left corner of the cursor | ||
298 | * relative to the actual mouse position | ||
299 | * \param hot_y the Y-axis location of the upper left corner of the cursor | ||
300 | * relative to the actual mouse position | ||
301 | * \returns a new cursor with the specified parameters on success or NULL on | ||
302 | * failure; call SDL_GetError() for more information. | ||
303 | * | ||
304 | * \since This function is available since SDL 2.0.0. | ||
305 | * | ||
306 | * \sa SDL_FreeCursor | ||
307 | * \sa SDL_SetCursor | ||
308 | * \sa SDL_ShowCursor | ||
309 | */ | ||
310 | extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateCursor(const Uint8 * data, | ||
311 | const Uint8 * mask, | ||
312 | int w, int h, int hot_x, | ||
313 | int hot_y); | ||
314 | |||
315 | /** | ||
316 | * Create a color cursor. | ||
317 | * | ||
318 | * \param surface an SDL_Surface structure representing the cursor image | ||
319 | * \param hot_x the x position of the cursor hot spot | ||
320 | * \param hot_y the y position of the cursor hot spot | ||
321 | * \returns the new cursor on success or NULL on failure; call SDL_GetError() | ||
322 | * for more information. | ||
323 | * | ||
324 | * \since This function is available since SDL 2.0.0. | ||
325 | * | ||
326 | * \sa SDL_CreateCursor | ||
327 | * \sa SDL_FreeCursor | ||
328 | */ | ||
329 | extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateColorCursor(SDL_Surface *surface, | ||
330 | int hot_x, | ||
331 | int hot_y); | ||
332 | |||
333 | /** | ||
334 | * Create a system cursor. | ||
335 | * | ||
336 | * \param id an SDL_SystemCursor enum value | ||
337 | * \returns a cursor on success or NULL on failure; call SDL_GetError() for | ||
338 | * more information. | ||
339 | * | ||
340 | * \since This function is available since SDL 2.0.0. | ||
341 | * | ||
342 | * \sa SDL_FreeCursor | ||
343 | */ | ||
344 | extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateSystemCursor(SDL_SystemCursor id); | ||
345 | |||
346 | /** | ||
347 | * Set the active cursor. | ||
348 | * | ||
349 | * This function sets the currently active cursor to the specified one. If the | ||
350 | * cursor is currently visible, the change will be immediately represented on | ||
351 | * the display. SDL_SetCursor(NULL) can be used to force cursor redraw, if | ||
352 | * this is desired for any reason. | ||
353 | * | ||
354 | * \param cursor a cursor to make active | ||
355 | * | ||
356 | * \since This function is available since SDL 2.0.0. | ||
357 | * | ||
358 | * \sa SDL_CreateCursor | ||
359 | * \sa SDL_GetCursor | ||
360 | * \sa SDL_ShowCursor | ||
361 | */ | ||
362 | extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor * cursor); | ||
363 | |||
364 | /** | ||
365 | * Get the active cursor. | ||
366 | * | ||
367 | * This function returns a pointer to the current cursor which is owned by the | ||
368 | * library. It is not necessary to free the cursor with SDL_FreeCursor(). | ||
369 | * | ||
370 | * \returns the active cursor or NULL if there is no mouse. | ||
371 | * | ||
372 | * \since This function is available since SDL 2.0.0. | ||
373 | * | ||
374 | * \sa SDL_SetCursor | ||
375 | */ | ||
376 | extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetCursor(void); | ||
377 | |||
378 | /** | ||
379 | * Get the default cursor. | ||
380 | * | ||
381 | * \returns the default cursor on success or NULL on failure. | ||
382 | * | ||
383 | * \since This function is available since SDL 2.0.0. | ||
384 | * | ||
385 | * \sa SDL_CreateSystemCursor | ||
386 | */ | ||
387 | extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetDefaultCursor(void); | ||
388 | |||
389 | /** | ||
390 | * Free a previously-created cursor. | ||
391 | * | ||
392 | * Use this function to free cursor resources created with SDL_CreateCursor(), | ||
393 | * SDL_CreateColorCursor() or SDL_CreateSystemCursor(). | ||
394 | * | ||
395 | * \param cursor the cursor to free | ||
396 | * | ||
397 | * \since This function is available since SDL 2.0.0. | ||
398 | * | ||
399 | * \sa SDL_CreateColorCursor | ||
400 | * \sa SDL_CreateCursor | ||
401 | * \sa SDL_CreateSystemCursor | ||
402 | */ | ||
403 | extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor * cursor); | ||
404 | |||
405 | /** | ||
406 | * Toggle whether or not the cursor is shown. | ||
407 | * | ||
408 | * The cursor starts off displayed but can be turned off. Passing `SDL_ENABLE` | ||
409 | * displays the cursor and passing `SDL_DISABLE` hides it. | ||
410 | * | ||
411 | * The current state of the mouse cursor can be queried by passing | ||
412 | * `SDL_QUERY`; either `SDL_DISABLE` or `SDL_ENABLE` will be returned. | ||
413 | * | ||
414 | * \param toggle `SDL_ENABLE` to show the cursor, `SDL_DISABLE` to hide it, | ||
415 | * `SDL_QUERY` to query the current state without changing it. | ||
416 | * \returns `SDL_ENABLE` if the cursor is shown, or `SDL_DISABLE` if the | ||
417 | * cursor is hidden, or a negative error code on failure; call | ||
418 | * SDL_GetError() for more information. | ||
419 | * | ||
420 | * \since This function is available since SDL 2.0.0. | ||
421 | * | ||
422 | * \sa SDL_CreateCursor | ||
423 | * \sa SDL_SetCursor | ||
424 | */ | ||
425 | extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle); | ||
426 | |||
427 | /** | ||
428 | * Used as a mask when testing buttons in buttonstate. | ||
429 | * | ||
430 | * - Button 1: Left mouse button | ||
431 | * - Button 2: Middle mouse button | ||
432 | * - Button 3: Right mouse button | ||
433 | */ | ||
434 | #define SDL_BUTTON(X) (1 << ((X)-1)) | ||
435 | #define SDL_BUTTON_LEFT 1 | ||
436 | #define SDL_BUTTON_MIDDLE 2 | ||
437 | #define SDL_BUTTON_RIGHT 3 | ||
438 | #define SDL_BUTTON_X1 4 | ||
439 | #define SDL_BUTTON_X2 5 | ||
440 | #define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT) | ||
441 | #define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE) | ||
442 | #define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT) | ||
443 | #define SDL_BUTTON_X1MASK SDL_BUTTON(SDL_BUTTON_X1) | ||
444 | #define SDL_BUTTON_X2MASK SDL_BUTTON(SDL_BUTTON_X2) | ||
445 | |||
446 | /* Ends C function definitions when using C++ */ | ||
447 | #ifdef __cplusplus | ||
448 | } | ||
449 | #endif | ||
450 | #include "close_code.h" | ||
451 | |||
452 | #endif /* SDL_mouse_h_ */ | ||
453 | |||
454 | /* vi: set ts=4 sw=4 expandtab: */ | ||