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author | Star Rauchenberger <fefferburbia@gmail.com> | 2022-03-20 13:03:18 -0400 |
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committer | Star Rauchenberger <fefferburbia@gmail.com> | 2022-03-20 13:03:18 -0400 |
commit | 304bab2aced9cae51d2e4c09f3d9e06c66ff175d (patch) | |
tree | 8397f81b893feb1cf624eee49c4fb01297aa08ad /vendor/SDL2/include/SDL_main.h | |
parent | ba350484072c78e5e1a765370c22dbd76474aa39 (diff) | |
download | ether-304bab2aced9cae51d2e4c09f3d9e06c66ff175d.tar.gz ether-304bab2aced9cae51d2e4c09f3d9e06c66ff175d.tar.bz2 ether-304bab2aced9cae51d2e4c09f3d9e06c66ff175d.zip |
we can build a window app!
build type must be set to Release or it's horribly slow, and fullscreen does not work
Diffstat (limited to 'vendor/SDL2/include/SDL_main.h')
-rw-r--r-- | vendor/SDL2/include/SDL_main.h | 235 |
1 files changed, 235 insertions, 0 deletions
diff --git a/vendor/SDL2/include/SDL_main.h b/vendor/SDL2/include/SDL_main.h new file mode 100644 index 0000000..b3fec15 --- /dev/null +++ b/vendor/SDL2/include/SDL_main.h | |||
@@ -0,0 +1,235 @@ | |||
1 | /* | ||
2 | Simple DirectMedia Layer | ||
3 | Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org> | ||
4 | |||
5 | This software is provided 'as-is', without any express or implied | ||
6 | warranty. In no event will the authors be held liable for any damages | ||
7 | arising from the use of this software. | ||
8 | |||
9 | Permission is granted to anyone to use this software for any purpose, | ||
10 | including commercial applications, and to alter it and redistribute it | ||
11 | freely, subject to the following restrictions: | ||
12 | |||
13 | 1. The origin of this software must not be misrepresented; you must not | ||
14 | claim that you wrote the original software. If you use this software | ||
15 | in a product, an acknowledgment in the product documentation would be | ||
16 | appreciated but is not required. | ||
17 | 2. Altered source versions must be plainly marked as such, and must not be | ||
18 | misrepresented as being the original software. | ||
19 | 3. This notice may not be removed or altered from any source distribution. | ||
20 | */ | ||
21 | |||
22 | #ifndef SDL_main_h_ | ||
23 | #define SDL_main_h_ | ||
24 | |||
25 | #include "SDL_stdinc.h" | ||
26 | |||
27 | /** | ||
28 | * \file SDL_main.h | ||
29 | * | ||
30 | * Redefine main() on some platforms so that it is called by SDL. | ||
31 | */ | ||
32 | |||
33 | #ifndef SDL_MAIN_HANDLED | ||
34 | #if defined(__WIN32__) | ||
35 | /* On Windows SDL provides WinMain(), which parses the command line and passes | ||
36 | the arguments to your main function. | ||
37 | |||
38 | If you provide your own WinMain(), you may define SDL_MAIN_HANDLED | ||
39 | */ | ||
40 | #define SDL_MAIN_AVAILABLE | ||
41 | |||
42 | #elif defined(__WINRT__) | ||
43 | /* On WinRT, SDL provides a main function that initializes CoreApplication, | ||
44 | creating an instance of IFrameworkView in the process. | ||
45 | |||
46 | Please note that #include'ing SDL_main.h is not enough to get a main() | ||
47 | function working. In non-XAML apps, the file, | ||
48 | src/main/winrt/SDL_WinRT_main_NonXAML.cpp, or a copy of it, must be compiled | ||
49 | into the app itself. In XAML apps, the function, SDL_WinRTRunApp must be | ||
50 | called, with a pointer to the Direct3D-hosted XAML control passed in. | ||
51 | */ | ||
52 | #define SDL_MAIN_NEEDED | ||
53 | |||
54 | #elif defined(__IPHONEOS__) | ||
55 | /* On iOS SDL provides a main function that creates an application delegate | ||
56 | and starts the iOS application run loop. | ||
57 | |||
58 | If you link with SDL dynamically on iOS, the main function can't be in a | ||
59 | shared library, so you need to link with libSDLmain.a, which includes a | ||
60 | stub main function that calls into the shared library to start execution. | ||
61 | |||
62 | See src/video/uikit/SDL_uikitappdelegate.m for more details. | ||
63 | */ | ||
64 | #define SDL_MAIN_NEEDED | ||
65 | |||
66 | #elif defined(__ANDROID__) | ||
67 | /* On Android SDL provides a Java class in SDLActivity.java that is the | ||
68 | main activity entry point. | ||
69 | |||
70 | See docs/README-android.md for more details on extending that class. | ||
71 | */ | ||
72 | #define SDL_MAIN_NEEDED | ||
73 | |||
74 | /* We need to export SDL_main so it can be launched from Java */ | ||
75 | #define SDLMAIN_DECLSPEC DECLSPEC | ||
76 | |||
77 | #elif defined(__NACL__) | ||
78 | /* On NACL we use ppapi_simple to set up the application helper code, | ||
79 | then wait for the first PSE_INSTANCE_DIDCHANGEVIEW event before | ||
80 | starting the user main function. | ||
81 | All user code is run in a separate thread by ppapi_simple, thus | ||
82 | allowing for blocking io to take place via nacl_io | ||
83 | */ | ||
84 | #define SDL_MAIN_NEEDED | ||
85 | |||
86 | #elif defined(__PSP__) | ||
87 | /* On PSP SDL provides a main function that sets the module info, | ||
88 | activates the GPU and starts the thread required to be able to exit | ||
89 | the software. | ||
90 | |||
91 | If you provide this yourself, you may define SDL_MAIN_HANDLED | ||
92 | */ | ||
93 | #define SDL_MAIN_AVAILABLE | ||
94 | |||
95 | #endif | ||
96 | #endif /* SDL_MAIN_HANDLED */ | ||
97 | |||
98 | #ifndef SDLMAIN_DECLSPEC | ||
99 | #define SDLMAIN_DECLSPEC | ||
100 | #endif | ||
101 | |||
102 | /** | ||
103 | * \file SDL_main.h | ||
104 | * | ||
105 | * The application's main() function must be called with C linkage, | ||
106 | * and should be declared like this: | ||
107 | * \code | ||
108 | * #ifdef __cplusplus | ||
109 | * extern "C" | ||
110 | * #endif | ||
111 | * int main(int argc, char *argv[]) | ||
112 | * { | ||
113 | * } | ||
114 | * \endcode | ||
115 | */ | ||
116 | |||
117 | #if defined(SDL_MAIN_NEEDED) || defined(SDL_MAIN_AVAILABLE) | ||
118 | #define main SDL_main | ||
119 | #endif | ||
120 | |||
121 | #include "begin_code.h" | ||
122 | #ifdef __cplusplus | ||
123 | extern "C" { | ||
124 | #endif | ||
125 | |||
126 | /** | ||
127 | * The prototype for the application's main() function | ||
128 | */ | ||
129 | typedef int (*SDL_main_func)(int argc, char *argv[]); | ||
130 | extern SDLMAIN_DECLSPEC int SDL_main(int argc, char *argv[]); | ||
131 | |||
132 | |||
133 | /** | ||
134 | * Circumvent failure of SDL_Init() when not using SDL_main() as an entry | ||
135 | * point. | ||
136 | * | ||
137 | * This function is defined in SDL_main.h, along with the preprocessor rule to | ||
138 | * redefine main() as SDL_main(). Thus to ensure that your main() function | ||
139 | * will not be changed it is necessary to define SDL_MAIN_HANDLED before | ||
140 | * including SDL.h. | ||
141 | * | ||
142 | * \since This function is available since SDL 2.0.0. | ||
143 | * | ||
144 | * \sa SDL_Init | ||
145 | */ | ||
146 | extern DECLSPEC void SDLCALL SDL_SetMainReady(void); | ||
147 | |||
148 | #ifdef __WIN32__ | ||
149 | |||
150 | /** | ||
151 | * Register a win32 window class for SDL's use. | ||
152 | * | ||
153 | * This can be called to set the application window class at startup. It is | ||
154 | * safe to call this multiple times, as long as every call is eventually | ||
155 | * paired with a call to SDL_UnregisterApp, but a second registration attempt | ||
156 | * while a previous registration is still active will be ignored, other than | ||
157 | * to increment a counter. | ||
158 | * | ||
159 | * Most applications do not need to, and should not, call this directly; SDL | ||
160 | * will call it when initializing the video subsystem. | ||
161 | * | ||
162 | * \param name the window class name, in UTF-8 encoding. If NULL, SDL | ||
163 | * currently uses "SDL_app" but this isn't guaranteed. | ||
164 | * \param style the value to use in WNDCLASSEX::style. If `name` is NULL, SDL | ||
165 | * currently uses `(CS_BYTEALIGNCLIENT | CS_OWNDC)` regardless of | ||
166 | * what is specified here. | ||
167 | * \param hInst the HINSTANCE to use in WNDCLASSEX::hInstance. If zero, SDL | ||
168 | * will use `GetModuleHandle(NULL)` instead. | ||
169 | * \returns 0 on success, -1 on error. SDL_GetError() may have details. | ||
170 | * | ||
171 | * \since This function is available since SDL 2.0.2. | ||
172 | */ | ||
173 | extern DECLSPEC int SDLCALL SDL_RegisterApp(const char *name, Uint32 style, void *hInst); | ||
174 | |||
175 | /** | ||
176 | * Deregister the win32 window class from an SDL_RegisterApp call. | ||
177 | * | ||
178 | * This can be called to undo the effects of SDL_RegisterApp. | ||
179 | * | ||
180 | * Most applications do not need to, and should not, call this directly; SDL | ||
181 | * will call it when deinitializing the video subsystem. | ||
182 | * | ||
183 | * It is safe to call this multiple times, as long as every call is eventually | ||
184 | * paired with a prior call to SDL_RegisterApp. The window class will only be | ||
185 | * deregistered when the registration counter in SDL_RegisterApp decrements to | ||
186 | * zero through calls to this function. | ||
187 | * | ||
188 | * \since This function is available since SDL 2.0.2. | ||
189 | */ | ||
190 | extern DECLSPEC void SDLCALL SDL_UnregisterApp(void); | ||
191 | |||
192 | #endif /* __WIN32__ */ | ||
193 | |||
194 | |||
195 | #ifdef __WINRT__ | ||
196 | |||
197 | /** | ||
198 | * Initialize and launch an SDL/WinRT application. | ||
199 | * | ||
200 | * \param mainFunction the SDL app's C-style main(), an SDL_main_func | ||
201 | * \param reserved reserved for future use; should be NULL | ||
202 | * \returns 0 on success or -1 on failure; call SDL_GetError() to retrieve | ||
203 | * more information on the failure. | ||
204 | * | ||
205 | * \since This function is available since SDL 2.0.3. | ||
206 | */ | ||
207 | extern DECLSPEC int SDLCALL SDL_WinRTRunApp(SDL_main_func mainFunction, void * reserved); | ||
208 | |||
209 | #endif /* __WINRT__ */ | ||
210 | |||
211 | #if defined(__IPHONEOS__) | ||
212 | |||
213 | /** | ||
214 | * Initializes and launches an SDL application. | ||
215 | * | ||
216 | * \param argc The argc parameter from the application's main() function | ||
217 | * \param argv The argv parameter from the application's main() function | ||
218 | * \param mainFunction The SDL app's C-style main(), an SDL_main_func | ||
219 | * \return the return value from mainFunction | ||
220 | * | ||
221 | * \since This function is available since SDL 2.0.10. | ||
222 | */ | ||
223 | extern DECLSPEC int SDLCALL SDL_UIKitRunApp(int argc, char *argv[], SDL_main_func mainFunction); | ||
224 | |||
225 | #endif /* __IPHONEOS__ */ | ||
226 | |||
227 | |||
228 | #ifdef __cplusplus | ||
229 | } | ||
230 | #endif | ||
231 | #include "close_code.h" | ||
232 | |||
233 | #endif /* SDL_main_h_ */ | ||
234 | |||
235 | /* vi: set ts=4 sw=4 expandtab: */ | ||