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author | Star Rauchenberger <fefferburbia@gmail.com> | 2022-03-23 12:11:43 -0400 |
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committer | Star Rauchenberger <fefferburbia@gmail.com> | 2022-03-23 12:11:43 -0400 |
commit | 6cfb7817bf4786326fddeaf4f13675ce22ecec24 (patch) | |
tree | 3c459f87cd2ae0f2d5f3c5ceea3a98b8138bab0e /vendor/SDL2/include/SDL_gamecontroller.h | |
parent | cd805338649b04cd9cff9185f0e229946fbadba7 (diff) | |
download | ether-6cfb7817bf4786326fddeaf4f13675ce22ecec24.tar.gz ether-6cfb7817bf4786326fddeaf4f13675ce22ecec24.tar.bz2 ether-6cfb7817bf4786326fddeaf4f13675ce22ecec24.zip |
changed how signs are generated
the algorithm should be more generous with signs now, depending on the story progression and how many lit spots there are. reading a sign also clears all unread signs. the special sound is still only played after the story is complete.
Diffstat (limited to 'vendor/SDL2/include/SDL_gamecontroller.h')
0 files changed, 0 insertions, 0 deletions