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authorStar Rauchenberger <fefferburbia@gmail.com>2022-03-20 13:03:18 -0400
committerStar Rauchenberger <fefferburbia@gmail.com>2022-03-20 13:03:18 -0400
commit304bab2aced9cae51d2e4c09f3d9e06c66ff175d (patch)
tree8397f81b893feb1cf624eee49c4fb01297aa08ad /vendor/SDL2/include/SDL_config_winrt.h
parentba350484072c78e5e1a765370c22dbd76474aa39 (diff)
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we can build a window app!
build type must be set to Release or it's horribly slow, and fullscreen does not work
Diffstat (limited to 'vendor/SDL2/include/SDL_config_winrt.h')
-rw-r--r--vendor/SDL2/include/SDL_config_winrt.h215
1 files changed, 215 insertions, 0 deletions
diff --git a/vendor/SDL2/include/SDL_config_winrt.h b/vendor/SDL2/include/SDL_config_winrt.h new file mode 100644 index 0000000..24f9e17 --- /dev/null +++ b/vendor/SDL2/include/SDL_config_winrt.h
@@ -0,0 +1,215 @@
1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21
22#ifndef SDL_config_winrt_h_
23#define SDL_config_winrt_h_
24#define SDL_config_h_
25
26#include "SDL_platform.h"
27
28/* Make sure the Windows SDK's NTDDI_VERSION macro gets defined. This is used
29 by SDL to determine which version of the Windows SDK is being used.
30*/
31#include <sdkddkver.h>
32
33/* Define possibly-undefined NTDDI values (used when compiling SDL against
34 older versions of the Windows SDK.
35*/
36#ifndef NTDDI_WINBLUE
37#define NTDDI_WINBLUE 0x06030000
38#endif
39#ifndef NTDDI_WIN10
40#define NTDDI_WIN10 0x0A000000
41#endif
42
43/* This is a set of defines to configure the SDL features */
44
45#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H)
46#if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__)
47#define HAVE_STDINT_H 1
48#elif defined(_MSC_VER)
49typedef signed __int8 int8_t;
50typedef unsigned __int8 uint8_t;
51typedef signed __int16 int16_t;
52typedef unsigned __int16 uint16_t;
53typedef signed __int32 int32_t;
54typedef unsigned __int32 uint32_t;
55typedef signed __int64 int64_t;
56typedef unsigned __int64 uint64_t;
57#ifndef _UINTPTR_T_DEFINED
58#ifdef _WIN64
59typedef unsigned __int64 uintptr_t;
60#else
61typedef unsigned int uintptr_t;
62#endif
63#define _UINTPTR_T_DEFINED
64#endif
65/* Older Visual C++ headers don't have the Win64-compatible typedefs... */
66#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR)))
67#define DWORD_PTR DWORD
68#endif
69#if ((_MSC_VER <= 1200) && (!defined(LONG_PTR)))
70#define LONG_PTR LONG
71#endif
72#else /* !__GNUC__ && !_MSC_VER */
73typedef signed char int8_t;
74typedef unsigned char uint8_t;
75typedef signed short int16_t;
76typedef unsigned short uint16_t;
77typedef signed int int32_t;
78typedef unsigned int uint32_t;
79typedef signed long long int64_t;
80typedef unsigned long long uint64_t;
81#ifndef _SIZE_T_DEFINED_
82#define _SIZE_T_DEFINED_
83typedef unsigned int size_t;
84#endif
85typedef unsigned int uintptr_t;
86#endif /* __GNUC__ || _MSC_VER */
87#endif /* !_STDINT_H_ && !HAVE_STDINT_H */
88
89#ifdef _WIN64
90# define SIZEOF_VOIDP 8
91#else
92# define SIZEOF_VOIDP 4
93#endif
94
95/* Useful headers */
96#define HAVE_DXGI_H 1
97#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
98#define HAVE_XINPUT_H 1
99#endif
100#define HAVE_LIBC 1
101#define HAVE_STDIO_H 1
102#define STDC_HEADERS 1
103#define HAVE_STRING_H 1
104#define HAVE_CTYPE_H 1
105#define HAVE_MATH_H 1
106#define HAVE_FLOAT_H 1
107#define HAVE_SIGNAL_H 1
108
109/* C library functions */
110#define HAVE_MALLOC 1
111#define HAVE_CALLOC 1
112#define HAVE_REALLOC 1
113#define HAVE_FREE 1
114#define HAVE_ALLOCA 1
115#define HAVE_QSORT 1
116#define HAVE_ABS 1
117#define HAVE_MEMSET 1
118#define HAVE_MEMCPY 1
119#define HAVE_MEMMOVE 1
120#define HAVE_MEMCMP 1
121#define HAVE_STRLEN 1
122#define HAVE__STRREV 1
123#define HAVE__STRUPR 1
124//#define HAVE__STRLWR 1 // TODO, WinRT: consider using _strlwr_s instead
125#define HAVE_STRCHR 1
126#define HAVE_STRRCHR 1
127#define HAVE_STRSTR 1
128//#define HAVE_ITOA 1 // TODO, WinRT: consider using _itoa_s instead
129//#define HAVE__LTOA 1 // TODO, WinRT: consider using _ltoa_s instead
130//#define HAVE__ULTOA 1 // TODO, WinRT: consider using _ultoa_s instead
131#define HAVE_STRTOL 1
132#define HAVE_STRTOUL 1
133//#define HAVE_STRTOLL 1
134#define HAVE_STRTOD 1
135#define HAVE_ATOI 1
136#define HAVE_ATOF 1
137#define HAVE_STRCMP 1
138#define HAVE_STRNCMP 1
139#define HAVE__STRICMP 1
140#define HAVE__STRNICMP 1
141#define HAVE_VSNPRINTF 1
142//#define HAVE_SSCANF 1 // TODO, WinRT: consider using sscanf_s instead
143#define HAVE_M_PI 1
144#define HAVE_ATAN 1
145#define HAVE_ATAN2 1
146#define HAVE_CEIL 1
147#define HAVE__COPYSIGN 1
148#define HAVE_COS 1
149#define HAVE_COSF 1
150#define HAVE_FABS 1
151#define HAVE_FLOOR 1
152#define HAVE_LOG 1
153#define HAVE_POW 1
154//#define HAVE_SCALBN 1
155#define HAVE__SCALB 1
156#define HAVE_SIN 1
157#define HAVE_SINF 1
158#define HAVE_SQRT 1
159#define HAVE_SQRTF 1
160#define HAVE_TAN 1
161#define HAVE_TANF 1
162#define HAVE__FSEEKI64 1
163
164/* Enable various audio drivers */
165#define SDL_AUDIO_DRIVER_XAUDIO2 1
166#define SDL_AUDIO_DRIVER_DISK 1
167#define SDL_AUDIO_DRIVER_DUMMY 1
168
169/* Enable various input drivers */
170#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
171#define SDL_JOYSTICK_DISABLED 1
172#define SDL_HAPTIC_DISABLED 1
173#else
174#define SDL_JOYSTICK_XINPUT 1
175#define SDL_HAPTIC_XINPUT 1
176#endif
177
178/* Enable various shared object loading systems */
179#define SDL_LOADSO_WINDOWS 1
180
181/* Enable various threading systems */
182#if (NTDDI_VERSION >= NTDDI_WINBLUE)
183#define SDL_THREAD_WINDOWS 1
184#else
185/* WinRT on Windows 8.0 and Windows Phone 8.0 don't support CreateThread() */
186#define SDL_THREAD_STDCPP 1
187#endif
188
189/* Enable various timer systems */
190#define SDL_TIMER_WINDOWS 1
191
192/* Enable various video drivers */
193#define SDL_VIDEO_DRIVER_WINRT 1
194#define SDL_VIDEO_DRIVER_DUMMY 1
195
196/* Enable OpenGL ES 2.0 (via a modified ANGLE library) */
197#define SDL_VIDEO_OPENGL_ES2 1
198#define SDL_VIDEO_OPENGL_EGL 1
199
200/* Enable appropriate renderer(s) */
201#define SDL_VIDEO_RENDER_D3D11 1
202
203#if SDL_VIDEO_OPENGL_ES2
204#define SDL_VIDEO_RENDER_OGL_ES2 1
205#endif
206
207/* Enable system power support */
208#define SDL_POWER_WINRT 1
209
210/* Enable assembly routines (Win64 doesn't have inline asm) */
211#ifndef _WIN64
212#define SDL_ASSEMBLY_ROUTINES 1
213#endif
214
215#endif /* SDL_config_winrt_h_ */