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author | Star Rauchenberger <fefferburbia@gmail.com> | 2022-03-20 13:03:18 -0400 |
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committer | Star Rauchenberger <fefferburbia@gmail.com> | 2022-03-20 13:03:18 -0400 |
commit | 304bab2aced9cae51d2e4c09f3d9e06c66ff175d (patch) | |
tree | 8397f81b893feb1cf624eee49c4fb01297aa08ad /vendor/SDL2/include/SDL_audio.h | |
parent | ba350484072c78e5e1a765370c22dbd76474aa39 (diff) | |
download | ether-304bab2aced9cae51d2e4c09f3d9e06c66ff175d.tar.gz ether-304bab2aced9cae51d2e4c09f3d9e06c66ff175d.tar.bz2 ether-304bab2aced9cae51d2e4c09f3d9e06c66ff175d.zip |
we can build a window app!
build type must be set to Release or it's horribly slow, and fullscreen does not work
Diffstat (limited to 'vendor/SDL2/include/SDL_audio.h')
-rw-r--r-- | vendor/SDL2/include/SDL_audio.h | 1464 |
1 files changed, 1464 insertions, 0 deletions
diff --git a/vendor/SDL2/include/SDL_audio.h b/vendor/SDL2/include/SDL_audio.h new file mode 100644 index 0000000..181f66c --- /dev/null +++ b/vendor/SDL2/include/SDL_audio.h | |||
@@ -0,0 +1,1464 @@ | |||
1 | /* | ||
2 | Simple DirectMedia Layer | ||
3 | Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org> | ||
4 | |||
5 | This software is provided 'as-is', without any express or implied | ||
6 | warranty. In no event will the authors be held liable for any damages | ||
7 | arising from the use of this software. | ||
8 | |||
9 | Permission is granted to anyone to use this software for any purpose, | ||
10 | including commercial applications, and to alter it and redistribute it | ||
11 | freely, subject to the following restrictions: | ||
12 | |||
13 | 1. The origin of this software must not be misrepresented; you must not | ||
14 | claim that you wrote the original software. If you use this software | ||
15 | in a product, an acknowledgment in the product documentation would be | ||
16 | appreciated but is not required. | ||
17 | 2. Altered source versions must be plainly marked as such, and must not be | ||
18 | misrepresented as being the original software. | ||
19 | 3. This notice may not be removed or altered from any source distribution. | ||
20 | */ | ||
21 | |||
22 | /* !!! FIXME: several functions in here need Doxygen comments. */ | ||
23 | |||
24 | /** | ||
25 | * \file SDL_audio.h | ||
26 | * | ||
27 | * Access to the raw audio mixing buffer for the SDL library. | ||
28 | */ | ||
29 | |||
30 | #ifndef SDL_audio_h_ | ||
31 | #define SDL_audio_h_ | ||
32 | |||
33 | #include "SDL_stdinc.h" | ||
34 | #include "SDL_error.h" | ||
35 | #include "SDL_endian.h" | ||
36 | #include "SDL_mutex.h" | ||
37 | #include "SDL_thread.h" | ||
38 | #include "SDL_rwops.h" | ||
39 | |||
40 | #include "begin_code.h" | ||
41 | /* Set up for C function definitions, even when using C++ */ | ||
42 | #ifdef __cplusplus | ||
43 | extern "C" { | ||
44 | #endif | ||
45 | |||
46 | /** | ||
47 | * \brief Audio format flags. | ||
48 | * | ||
49 | * These are what the 16 bits in SDL_AudioFormat currently mean... | ||
50 | * (Unspecified bits are always zero). | ||
51 | * | ||
52 | * \verbatim | ||
53 | ++-----------------------sample is signed if set | ||
54 | || | ||
55 | || ++-----------sample is bigendian if set | ||
56 | || || | ||
57 | || || ++---sample is float if set | ||
58 | || || || | ||
59 | || || || +---sample bit size---+ | ||
60 | || || || | | | ||
61 | 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00 | ||
62 | \endverbatim | ||
63 | * | ||
64 | * There are macros in SDL 2.0 and later to query these bits. | ||
65 | */ | ||
66 | typedef Uint16 SDL_AudioFormat; | ||
67 | |||
68 | /** | ||
69 | * \name Audio flags | ||
70 | */ | ||
71 | /* @{ */ | ||
72 | |||
73 | #define SDL_AUDIO_MASK_BITSIZE (0xFF) | ||
74 | #define SDL_AUDIO_MASK_DATATYPE (1<<8) | ||
75 | #define SDL_AUDIO_MASK_ENDIAN (1<<12) | ||
76 | #define SDL_AUDIO_MASK_SIGNED (1<<15) | ||
77 | #define SDL_AUDIO_BITSIZE(x) (x & SDL_AUDIO_MASK_BITSIZE) | ||
78 | #define SDL_AUDIO_ISFLOAT(x) (x & SDL_AUDIO_MASK_DATATYPE) | ||
79 | #define SDL_AUDIO_ISBIGENDIAN(x) (x & SDL_AUDIO_MASK_ENDIAN) | ||
80 | #define SDL_AUDIO_ISSIGNED(x) (x & SDL_AUDIO_MASK_SIGNED) | ||
81 | #define SDL_AUDIO_ISINT(x) (!SDL_AUDIO_ISFLOAT(x)) | ||
82 | #define SDL_AUDIO_ISLITTLEENDIAN(x) (!SDL_AUDIO_ISBIGENDIAN(x)) | ||
83 | #define SDL_AUDIO_ISUNSIGNED(x) (!SDL_AUDIO_ISSIGNED(x)) | ||
84 | |||
85 | /** | ||
86 | * \name Audio format flags | ||
87 | * | ||
88 | * Defaults to LSB byte order. | ||
89 | */ | ||
90 | /* @{ */ | ||
91 | #define AUDIO_U8 0x0008 /**< Unsigned 8-bit samples */ | ||
92 | #define AUDIO_S8 0x8008 /**< Signed 8-bit samples */ | ||
93 | #define AUDIO_U16LSB 0x0010 /**< Unsigned 16-bit samples */ | ||
94 | #define AUDIO_S16LSB 0x8010 /**< Signed 16-bit samples */ | ||
95 | #define AUDIO_U16MSB 0x1010 /**< As above, but big-endian byte order */ | ||
96 | #define AUDIO_S16MSB 0x9010 /**< As above, but big-endian byte order */ | ||
97 | #define AUDIO_U16 AUDIO_U16LSB | ||
98 | #define AUDIO_S16 AUDIO_S16LSB | ||
99 | /* @} */ | ||
100 | |||
101 | /** | ||
102 | * \name int32 support | ||
103 | */ | ||
104 | /* @{ */ | ||
105 | #define AUDIO_S32LSB 0x8020 /**< 32-bit integer samples */ | ||
106 | #define AUDIO_S32MSB 0x9020 /**< As above, but big-endian byte order */ | ||
107 | #define AUDIO_S32 AUDIO_S32LSB | ||
108 | /* @} */ | ||
109 | |||
110 | /** | ||
111 | * \name float32 support | ||
112 | */ | ||
113 | /* @{ */ | ||
114 | #define AUDIO_F32LSB 0x8120 /**< 32-bit floating point samples */ | ||
115 | #define AUDIO_F32MSB 0x9120 /**< As above, but big-endian byte order */ | ||
116 | #define AUDIO_F32 AUDIO_F32LSB | ||
117 | /* @} */ | ||
118 | |||
119 | /** | ||
120 | * \name Native audio byte ordering | ||
121 | */ | ||
122 | /* @{ */ | ||
123 | #if SDL_BYTEORDER == SDL_LIL_ENDIAN | ||
124 | #define AUDIO_U16SYS AUDIO_U16LSB | ||
125 | #define AUDIO_S16SYS AUDIO_S16LSB | ||
126 | #define AUDIO_S32SYS AUDIO_S32LSB | ||
127 | #define AUDIO_F32SYS AUDIO_F32LSB | ||
128 | #else | ||
129 | #define AUDIO_U16SYS AUDIO_U16MSB | ||
130 | #define AUDIO_S16SYS AUDIO_S16MSB | ||
131 | #define AUDIO_S32SYS AUDIO_S32MSB | ||
132 | #define AUDIO_F32SYS AUDIO_F32MSB | ||
133 | #endif | ||
134 | /* @} */ | ||
135 | |||
136 | /** | ||
137 | * \name Allow change flags | ||
138 | * | ||
139 | * Which audio format changes are allowed when opening a device. | ||
140 | */ | ||
141 | /* @{ */ | ||
142 | #define SDL_AUDIO_ALLOW_FREQUENCY_CHANGE 0x00000001 | ||
143 | #define SDL_AUDIO_ALLOW_FORMAT_CHANGE 0x00000002 | ||
144 | #define SDL_AUDIO_ALLOW_CHANNELS_CHANGE 0x00000004 | ||
145 | #define SDL_AUDIO_ALLOW_SAMPLES_CHANGE 0x00000008 | ||
146 | #define SDL_AUDIO_ALLOW_ANY_CHANGE (SDL_AUDIO_ALLOW_FREQUENCY_CHANGE|SDL_AUDIO_ALLOW_FORMAT_CHANGE|SDL_AUDIO_ALLOW_CHANNELS_CHANGE|SDL_AUDIO_ALLOW_SAMPLES_CHANGE) | ||
147 | /* @} */ | ||
148 | |||
149 | /* @} *//* Audio flags */ | ||
150 | |||
151 | /** | ||
152 | * This function is called when the audio device needs more data. | ||
153 | * | ||
154 | * \param userdata An application-specific parameter saved in | ||
155 | * the SDL_AudioSpec structure | ||
156 | * \param stream A pointer to the audio data buffer. | ||
157 | * \param len The length of that buffer in bytes. | ||
158 | * | ||
159 | * Once the callback returns, the buffer will no longer be valid. | ||
160 | * Stereo samples are stored in a LRLRLR ordering. | ||
161 | * | ||
162 | * You can choose to avoid callbacks and use SDL_QueueAudio() instead, if | ||
163 | * you like. Just open your audio device with a NULL callback. | ||
164 | */ | ||
165 | typedef void (SDLCALL * SDL_AudioCallback) (void *userdata, Uint8 * stream, | ||
166 | int len); | ||
167 | |||
168 | /** | ||
169 | * The calculated values in this structure are calculated by SDL_OpenAudio(). | ||
170 | * | ||
171 | * For multi-channel audio, the default SDL channel mapping is: | ||
172 | * 2: FL FR (stereo) | ||
173 | * 3: FL FR LFE (2.1 surround) | ||
174 | * 4: FL FR BL BR (quad) | ||
175 | * 5: FL FR FC BL BR (quad + center) | ||
176 | * 6: FL FR FC LFE SL SR (5.1 surround - last two can also be BL BR) | ||
177 | * 7: FL FR FC LFE BC SL SR (6.1 surround) | ||
178 | * 8: FL FR FC LFE BL BR SL SR (7.1 surround) | ||
179 | */ | ||
180 | typedef struct SDL_AudioSpec | ||
181 | { | ||
182 | int freq; /**< DSP frequency -- samples per second */ | ||
183 | SDL_AudioFormat format; /**< Audio data format */ | ||
184 | Uint8 channels; /**< Number of channels: 1 mono, 2 stereo */ | ||
185 | Uint8 silence; /**< Audio buffer silence value (calculated) */ | ||
186 | Uint16 samples; /**< Audio buffer size in sample FRAMES (total samples divided by channel count) */ | ||
187 | Uint16 padding; /**< Necessary for some compile environments */ | ||
188 | Uint32 size; /**< Audio buffer size in bytes (calculated) */ | ||
189 | SDL_AudioCallback callback; /**< Callback that feeds the audio device (NULL to use SDL_QueueAudio()). */ | ||
190 | void *userdata; /**< Userdata passed to callback (ignored for NULL callbacks). */ | ||
191 | } SDL_AudioSpec; | ||
192 | |||
193 | |||
194 | struct SDL_AudioCVT; | ||
195 | typedef void (SDLCALL * SDL_AudioFilter) (struct SDL_AudioCVT * cvt, | ||
196 | SDL_AudioFormat format); | ||
197 | |||
198 | /** | ||
199 | * \brief Upper limit of filters in SDL_AudioCVT | ||
200 | * | ||
201 | * The maximum number of SDL_AudioFilter functions in SDL_AudioCVT is | ||
202 | * currently limited to 9. The SDL_AudioCVT.filters array has 10 pointers, | ||
203 | * one of which is the terminating NULL pointer. | ||
204 | */ | ||
205 | #define SDL_AUDIOCVT_MAX_FILTERS 9 | ||
206 | |||
207 | /** | ||
208 | * \struct SDL_AudioCVT | ||
209 | * \brief A structure to hold a set of audio conversion filters and buffers. | ||
210 | * | ||
211 | * Note that various parts of the conversion pipeline can take advantage | ||
212 | * of SIMD operations (like SSE2, for example). SDL_AudioCVT doesn't require | ||
213 | * you to pass it aligned data, but can possibly run much faster if you | ||
214 | * set both its (buf) field to a pointer that is aligned to 16 bytes, and its | ||
215 | * (len) field to something that's a multiple of 16, if possible. | ||
216 | */ | ||
217 | #if defined(__GNUC__) && !defined(__CHERI_PURE_CAPABILITY__) | ||
218 | /* This structure is 84 bytes on 32-bit architectures, make sure GCC doesn't | ||
219 | pad it out to 88 bytes to guarantee ABI compatibility between compilers. | ||
220 | This is not a concern on CHERI architectures, where pointers must be stored | ||
221 | at aligned locations otherwise they will become invalid, and thus structs | ||
222 | containing pointers cannot be packed without giving a warning or error. | ||
223 | vvv | ||
224 | The next time we rev the ABI, make sure to size the ints and add padding. | ||
225 | */ | ||
226 | #define SDL_AUDIOCVT_PACKED __attribute__((packed)) | ||
227 | #else | ||
228 | #define SDL_AUDIOCVT_PACKED | ||
229 | #endif | ||
230 | /* */ | ||
231 | typedef struct SDL_AudioCVT | ||
232 | { | ||
233 | int needed; /**< Set to 1 if conversion possible */ | ||
234 | SDL_AudioFormat src_format; /**< Source audio format */ | ||
235 | SDL_AudioFormat dst_format; /**< Target audio format */ | ||
236 | double rate_incr; /**< Rate conversion increment */ | ||
237 | Uint8 *buf; /**< Buffer to hold entire audio data */ | ||
238 | int len; /**< Length of original audio buffer */ | ||
239 | int len_cvt; /**< Length of converted audio buffer */ | ||
240 | int len_mult; /**< buffer must be len*len_mult big */ | ||
241 | double len_ratio; /**< Given len, final size is len*len_ratio */ | ||
242 | SDL_AudioFilter filters[SDL_AUDIOCVT_MAX_FILTERS + 1]; /**< NULL-terminated list of filter functions */ | ||
243 | int filter_index; /**< Current audio conversion function */ | ||
244 | } SDL_AUDIOCVT_PACKED SDL_AudioCVT; | ||
245 | |||
246 | |||
247 | /* Function prototypes */ | ||
248 | |||
249 | /** | ||
250 | * \name Driver discovery functions | ||
251 | * | ||
252 | * These functions return the list of built in audio drivers, in the | ||
253 | * order that they are normally initialized by default. | ||
254 | */ | ||
255 | /* @{ */ | ||
256 | |||
257 | /** | ||
258 | * Use this function to get the number of built-in audio drivers. | ||
259 | * | ||
260 | * This function returns a hardcoded number. This never returns a negative | ||
261 | * value; if there are no drivers compiled into this build of SDL, this | ||
262 | * function returns zero. The presence of a driver in this list does not mean | ||
263 | * it will function, it just means SDL is capable of interacting with that | ||
264 | * interface. For example, a build of SDL might have esound support, but if | ||
265 | * there's no esound server available, SDL's esound driver would fail if used. | ||
266 | * | ||
267 | * By default, SDL tries all drivers, in its preferred order, until one is | ||
268 | * found to be usable. | ||
269 | * | ||
270 | * \returns the number of built-in audio drivers. | ||
271 | * | ||
272 | * \since This function is available since SDL 2.0.0. | ||
273 | * | ||
274 | * \sa SDL_GetAudioDriver | ||
275 | */ | ||
276 | extern DECLSPEC int SDLCALL SDL_GetNumAudioDrivers(void); | ||
277 | |||
278 | /** | ||
279 | * Use this function to get the name of a built in audio driver. | ||
280 | * | ||
281 | * The list of audio drivers is given in the order that they are normally | ||
282 | * initialized by default; the drivers that seem more reasonable to choose | ||
283 | * first (as far as the SDL developers believe) are earlier in the list. | ||
284 | * | ||
285 | * The names of drivers are all simple, low-ASCII identifiers, like "alsa", | ||
286 | * "coreaudio" or "xaudio2". These never have Unicode characters, and are not | ||
287 | * meant to be proper names. | ||
288 | * | ||
289 | * \param index the index of the audio driver; the value ranges from 0 to | ||
290 | * SDL_GetNumAudioDrivers() - 1 | ||
291 | * \returns the name of the audio driver at the requested index, or NULL if an | ||
292 | * invalid index was specified. | ||
293 | * | ||
294 | * \since This function is available since SDL 2.0.0. | ||
295 | * | ||
296 | * \sa SDL_GetNumAudioDrivers | ||
297 | */ | ||
298 | extern DECLSPEC const char *SDLCALL SDL_GetAudioDriver(int index); | ||
299 | /* @} */ | ||
300 | |||
301 | /** | ||
302 | * \name Initialization and cleanup | ||
303 | * | ||
304 | * \internal These functions are used internally, and should not be used unless | ||
305 | * you have a specific need to specify the audio driver you want to | ||
306 | * use. You should normally use SDL_Init() or SDL_InitSubSystem(). | ||
307 | */ | ||
308 | /* @{ */ | ||
309 | |||
310 | /** | ||
311 | * Use this function to initialize a particular audio driver. | ||
312 | * | ||
313 | * This function is used internally, and should not be used unless you have a | ||
314 | * specific need to designate the audio driver you want to use. You should | ||
315 | * normally use SDL_Init() or SDL_InitSubSystem(). | ||
316 | * | ||
317 | * \param driver_name the name of the desired audio driver | ||
318 | * \returns 0 on success or a negative error code on failure; call | ||
319 | * SDL_GetError() for more information. | ||
320 | * | ||
321 | * \since This function is available since SDL 2.0.0. | ||
322 | * | ||
323 | * \sa SDL_AudioQuit | ||
324 | */ | ||
325 | extern DECLSPEC int SDLCALL SDL_AudioInit(const char *driver_name); | ||
326 | |||
327 | /** | ||
328 | * Use this function to shut down audio if you initialized it with | ||
329 | * SDL_AudioInit(). | ||
330 | * | ||
331 | * This function is used internally, and should not be used unless you have a | ||
332 | * specific need to specify the audio driver you want to use. You should | ||
333 | * normally use SDL_Quit() or SDL_QuitSubSystem(). | ||
334 | * | ||
335 | * \since This function is available since SDL 2.0.0. | ||
336 | * | ||
337 | * \sa SDL_AudioInit | ||
338 | */ | ||
339 | extern DECLSPEC void SDLCALL SDL_AudioQuit(void); | ||
340 | /* @} */ | ||
341 | |||
342 | /** | ||
343 | * Get the name of the current audio driver. | ||
344 | * | ||
345 | * The returned string points to internal static memory and thus never becomes | ||
346 | * invalid, even if you quit the audio subsystem and initialize a new driver | ||
347 | * (although such a case would return a different static string from another | ||
348 | * call to this function, of course). As such, you should not modify or free | ||
349 | * the returned string. | ||
350 | * | ||
351 | * \returns the name of the current audio driver or NULL if no driver has been | ||
352 | * initialized. | ||
353 | * | ||
354 | * \since This function is available since SDL 2.0.0. | ||
355 | * | ||
356 | * \sa SDL_AudioInit | ||
357 | */ | ||
358 | extern DECLSPEC const char *SDLCALL SDL_GetCurrentAudioDriver(void); | ||
359 | |||
360 | /** | ||
361 | * This function is a legacy means of opening the audio device. | ||
362 | * | ||
363 | * This function remains for compatibility with SDL 1.2, but also because it's | ||
364 | * slightly easier to use than the new functions in SDL 2.0. The new, more | ||
365 | * powerful, and preferred way to do this is SDL_OpenAudioDevice(). | ||
366 | * | ||
367 | * This function is roughly equivalent to: | ||
368 | * | ||
369 | * ```c | ||
370 | * SDL_OpenAudioDevice(NULL, 0, desired, obtained, SDL_AUDIO_ALLOW_ANY_CHANGE); | ||
371 | * ``` | ||
372 | * | ||
373 | * With two notable exceptions: | ||
374 | * | ||
375 | * - If `obtained` is NULL, we use `desired` (and allow no changes), which | ||
376 | * means desired will be modified to have the correct values for silence, | ||
377 | * etc, and SDL will convert any differences between your app's specific | ||
378 | * request and the hardware behind the scenes. | ||
379 | * - The return value is always success or failure, and not a device ID, which | ||
380 | * means you can only have one device open at a time with this function. | ||
381 | * | ||
382 | * \param desired an SDL_AudioSpec structure representing the desired output | ||
383 | * format. Please refer to the SDL_OpenAudioDevice | ||
384 | * documentation for details on how to prepare this structure. | ||
385 | * \param obtained an SDL_AudioSpec structure filled in with the actual | ||
386 | * parameters, or NULL. | ||
387 | * \returns 0 if successful, placing the actual hardware parameters in the | ||
388 | * structure pointed to by `obtained`. | ||
389 | * | ||
390 | * If `obtained` is NULL, the audio data passed to the callback | ||
391 | * function will be guaranteed to be in the requested format, and | ||
392 | * will be automatically converted to the actual hardware audio | ||
393 | * format if necessary. If `obtained` is NULL, `desired` will have | ||
394 | * fields modified. | ||
395 | * | ||
396 | * This function returns a negative error code on failure to open the | ||
397 | * audio device or failure to set up the audio thread; call | ||
398 | * SDL_GetError() for more information. | ||
399 | * | ||
400 | * \since This function is available since SDL 2.0.0. | ||
401 | * | ||
402 | * \sa SDL_CloseAudio | ||
403 | * \sa SDL_LockAudio | ||
404 | * \sa SDL_PauseAudio | ||
405 | * \sa SDL_UnlockAudio | ||
406 | */ | ||
407 | extern DECLSPEC int SDLCALL SDL_OpenAudio(SDL_AudioSpec * desired, | ||
408 | SDL_AudioSpec * obtained); | ||
409 | |||
410 | /** | ||
411 | * SDL Audio Device IDs. | ||
412 | * | ||
413 | * A successful call to SDL_OpenAudio() is always device id 1, and legacy | ||
414 | * SDL audio APIs assume you want this device ID. SDL_OpenAudioDevice() calls | ||
415 | * always returns devices >= 2 on success. The legacy calls are good both | ||
416 | * for backwards compatibility and when you don't care about multiple, | ||
417 | * specific, or capture devices. | ||
418 | */ | ||
419 | typedef Uint32 SDL_AudioDeviceID; | ||
420 | |||
421 | /** | ||
422 | * Get the number of built-in audio devices. | ||
423 | * | ||
424 | * This function is only valid after successfully initializing the audio | ||
425 | * subsystem. | ||
426 | * | ||
427 | * Note that audio capture support is not implemented as of SDL 2.0.4, so the | ||
428 | * `iscapture` parameter is for future expansion and should always be zero for | ||
429 | * now. | ||
430 | * | ||
431 | * This function will return -1 if an explicit list of devices can't be | ||
432 | * determined. Returning -1 is not an error. For example, if SDL is set up to | ||
433 | * talk to a remote audio server, it can't list every one available on the | ||
434 | * Internet, but it will still allow a specific host to be specified in | ||
435 | * SDL_OpenAudioDevice(). | ||
436 | * | ||
437 | * In many common cases, when this function returns a value <= 0, it can still | ||
438 | * successfully open the default device (NULL for first argument of | ||
439 | * SDL_OpenAudioDevice()). | ||
440 | * | ||
441 | * This function may trigger a complete redetect of available hardware. It | ||
442 | * should not be called for each iteration of a loop, but rather once at the | ||
443 | * start of a loop: | ||
444 | * | ||
445 | * ```c | ||
446 | * // Don't do this: | ||
447 | * for (int i = 0; i < SDL_GetNumAudioDevices(0); i++) | ||
448 | * | ||
449 | * // do this instead: | ||
450 | * const int count = SDL_GetNumAudioDevices(0); | ||
451 | * for (int i = 0; i < count; ++i) { do_something_here(); } | ||
452 | * ``` | ||
453 | * | ||
454 | * \param iscapture zero to request playback devices, non-zero to request | ||
455 | * recording devices | ||
456 | * \returns the number of available devices exposed by the current driver or | ||
457 | * -1 if an explicit list of devices can't be determined. A return | ||
458 | * value of -1 does not necessarily mean an error condition. | ||
459 | * | ||
460 | * \since This function is available since SDL 2.0.0. | ||
461 | * | ||
462 | * \sa SDL_GetAudioDeviceName | ||
463 | * \sa SDL_OpenAudioDevice | ||
464 | */ | ||
465 | extern DECLSPEC int SDLCALL SDL_GetNumAudioDevices(int iscapture); | ||
466 | |||
467 | /** | ||
468 | * Get the human-readable name of a specific audio device. | ||
469 | * | ||
470 | * This function is only valid after successfully initializing the audio | ||
471 | * subsystem. The values returned by this function reflect the latest call to | ||
472 | * SDL_GetNumAudioDevices(); re-call that function to redetect available | ||
473 | * hardware. | ||
474 | * | ||
475 | * The string returned by this function is UTF-8 encoded, read-only, and | ||
476 | * managed internally. You are not to free it. If you need to keep the string | ||
477 | * for any length of time, you should make your own copy of it, as it will be | ||
478 | * invalid next time any of several other SDL functions are called. | ||
479 | * | ||
480 | * \param index the index of the audio device; valid values range from 0 to | ||
481 | * SDL_GetNumAudioDevices() - 1 | ||
482 | * \param iscapture non-zero to query the list of recording devices, zero to | ||
483 | * query the list of output devices. | ||
484 | * \returns the name of the audio device at the requested index, or NULL on | ||
485 | * error. | ||
486 | * | ||
487 | * \since This function is available since SDL 2.0.0. | ||
488 | * | ||
489 | * \sa SDL_GetNumAudioDevices | ||
490 | */ | ||
491 | extern DECLSPEC const char *SDLCALL SDL_GetAudioDeviceName(int index, | ||
492 | int iscapture); | ||
493 | |||
494 | /** | ||
495 | * Get the preferred audio format of a specific audio device. | ||
496 | * | ||
497 | * This function is only valid after a successfully initializing the audio | ||
498 | * subsystem. The values returned by this function reflect the latest call to | ||
499 | * SDL_GetNumAudioDevices(); re-call that function to redetect available | ||
500 | * hardware. | ||
501 | * | ||
502 | * `spec` will be filled with the sample rate, sample format, and channel | ||
503 | * count. All other values in the structure are filled with 0. When the | ||
504 | * supported struct members are 0, SDL was unable to get the property from the | ||
505 | * backend. | ||
506 | * | ||
507 | * \param index the index of the audio device; valid values range from 0 to | ||
508 | * SDL_GetNumAudioDevices() - 1 | ||
509 | * \param iscapture non-zero to query the list of recording devices, zero to | ||
510 | * query the list of output devices. | ||
511 | * \param spec The SDL_AudioSpec to be initialized by this function. | ||
512 | * \returns 0 on success, nonzero on error | ||
513 | * | ||
514 | * \since This function is available since SDL 2.0.16. | ||
515 | * | ||
516 | * \sa SDL_GetNumAudioDevices | ||
517 | */ | ||
518 | extern DECLSPEC int SDLCALL SDL_GetAudioDeviceSpec(int index, | ||
519 | int iscapture, | ||
520 | SDL_AudioSpec *spec); | ||
521 | |||
522 | |||
523 | /** | ||
524 | * Open a specific audio device. | ||
525 | * | ||
526 | * SDL_OpenAudio(), unlike this function, always acts on device ID 1. As such, | ||
527 | * this function will never return a 1 so as not to conflict with the legacy | ||
528 | * function. | ||
529 | * | ||
530 | * Please note that SDL 2.0 before 2.0.5 did not support recording; as such, | ||
531 | * this function would fail if `iscapture` was not zero. Starting with SDL | ||
532 | * 2.0.5, recording is implemented and this value can be non-zero. | ||
533 | * | ||
534 | * Passing in a `device` name of NULL requests the most reasonable default | ||
535 | * (and is equivalent to what SDL_OpenAudio() does to choose a device). The | ||
536 | * `device` name is a UTF-8 string reported by SDL_GetAudioDeviceName(), but | ||
537 | * some drivers allow arbitrary and driver-specific strings, such as a | ||
538 | * hostname/IP address for a remote audio server, or a filename in the | ||
539 | * diskaudio driver. | ||
540 | * | ||
541 | * An opened audio device starts out paused, and should be enabled for playing | ||
542 | * by calling SDL_PauseAudioDevice(devid, 0) when you are ready for your audio | ||
543 | * callback function to be called. Since the audio driver may modify the | ||
544 | * requested size of the audio buffer, you should allocate any local mixing | ||
545 | * buffers after you open the audio device. | ||
546 | * | ||
547 | * The audio callback runs in a separate thread in most cases; you can prevent | ||
548 | * race conditions between your callback and other threads without fully | ||
549 | * pausing playback with SDL_LockAudioDevice(). For more information about the | ||
550 | * callback, see SDL_AudioSpec. | ||
551 | * | ||
552 | * Managing the audio spec via 'desired' and 'obtained': | ||
553 | * | ||
554 | * When filling in the desired audio spec structure: | ||
555 | * | ||
556 | * - `desired->freq` should be the frequency in sample-frames-per-second (Hz). | ||
557 | * - `desired->format` should be the audio format (`AUDIO_S16SYS`, etc). | ||
558 | * - `desired->samples` is the desired size of the audio buffer, in _sample | ||
559 | * frames_ (with stereo output, two samples--left and right--would make a | ||
560 | * single sample frame). This number should be a power of two, and may be | ||
561 | * adjusted by the audio driver to a value more suitable for the hardware. | ||
562 | * Good values seem to range between 512 and 8096 inclusive, depending on | ||
563 | * the application and CPU speed. Smaller values reduce latency, but can | ||
564 | * lead to underflow if the application is doing heavy processing and cannot | ||
565 | * fill the audio buffer in time. Note that the number of sample frames is | ||
566 | * directly related to time by the following formula: `ms = | ||
567 | * (sampleframes*1000)/freq` | ||
568 | * - `desired->size` is the size in _bytes_ of the audio buffer, and is | ||
569 | * calculated by SDL_OpenAudioDevice(). You don't initialize this. | ||
570 | * - `desired->silence` is the value used to set the buffer to silence, and is | ||
571 | * calculated by SDL_OpenAudioDevice(). You don't initialize this. | ||
572 | * - `desired->callback` should be set to a function that will be called when | ||
573 | * the audio device is ready for more data. It is passed a pointer to the | ||
574 | * audio buffer, and the length in bytes of the audio buffer. This function | ||
575 | * usually runs in a separate thread, and so you should protect data | ||
576 | * structures that it accesses by calling SDL_LockAudioDevice() and | ||
577 | * SDL_UnlockAudioDevice() in your code. Alternately, you may pass a NULL | ||
578 | * pointer here, and call SDL_QueueAudio() with some frequency, to queue | ||
579 | * more audio samples to be played (or for capture devices, call | ||
580 | * SDL_DequeueAudio() with some frequency, to obtain audio samples). | ||
581 | * - `desired->userdata` is passed as the first parameter to your callback | ||
582 | * function. If you passed a NULL callback, this value is ignored. | ||
583 | * | ||
584 | * `allowed_changes` can have the following flags OR'd together: | ||
585 | * | ||
586 | * - `SDL_AUDIO_ALLOW_FREQUENCY_CHANGE` | ||
587 | * - `SDL_AUDIO_ALLOW_FORMAT_CHANGE` | ||
588 | * - `SDL_AUDIO_ALLOW_CHANNELS_CHANGE` | ||
589 | * - `SDL_AUDIO_ALLOW_ANY_CHANGE` | ||
590 | * | ||
591 | * These flags specify how SDL should behave when a device cannot offer a | ||
592 | * specific feature. If the application requests a feature that the hardware | ||
593 | * doesn't offer, SDL will always try to get the closest equivalent. | ||
594 | * | ||
595 | * For example, if you ask for float32 audio format, but the sound card only | ||
596 | * supports int16, SDL will set the hardware to int16. If you had set | ||
597 | * SDL_AUDIO_ALLOW_FORMAT_CHANGE, SDL will change the format in the `obtained` | ||
598 | * structure. If that flag was *not* set, SDL will prepare to convert your | ||
599 | * callback's float32 audio to int16 before feeding it to the hardware and | ||
600 | * will keep the originally requested format in the `obtained` structure. | ||
601 | * | ||
602 | * The resulting audio specs, varying depending on hardware and on what | ||
603 | * changes were allowed, will then be written back to `obtained`. | ||
604 | * | ||
605 | * If your application can only handle one specific data format, pass a zero | ||
606 | * for `allowed_changes` and let SDL transparently handle any differences. | ||
607 | * | ||
608 | * \param device a UTF-8 string reported by SDL_GetAudioDeviceName() or a | ||
609 | * driver-specific name as appropriate. NULL requests the most | ||
610 | * reasonable default device. | ||
611 | * \param iscapture non-zero to specify a device should be opened for | ||
612 | * recording, not playback | ||
613 | * \param desired an SDL_AudioSpec structure representing the desired output | ||
614 | * format; see SDL_OpenAudio() for more information | ||
615 | * \param obtained an SDL_AudioSpec structure filled in with the actual output | ||
616 | * format; see SDL_OpenAudio() for more information | ||
617 | * \param allowed_changes 0, or one or more flags OR'd together | ||
618 | * \returns a valid device ID that is > 0 on success or 0 on failure; call | ||
619 | * SDL_GetError() for more information. | ||
620 | * | ||
621 | * For compatibility with SDL 1.2, this will never return 1, since | ||
622 | * SDL reserves that ID for the legacy SDL_OpenAudio() function. | ||
623 | * | ||
624 | * \since This function is available since SDL 2.0.0. | ||
625 | * | ||
626 | * \sa SDL_CloseAudioDevice | ||
627 | * \sa SDL_GetAudioDeviceName | ||
628 | * \sa SDL_LockAudioDevice | ||
629 | * \sa SDL_OpenAudio | ||
630 | * \sa SDL_PauseAudioDevice | ||
631 | * \sa SDL_UnlockAudioDevice | ||
632 | */ | ||
633 | extern DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice( | ||
634 | const char *device, | ||
635 | int iscapture, | ||
636 | const SDL_AudioSpec *desired, | ||
637 | SDL_AudioSpec *obtained, | ||
638 | int allowed_changes); | ||
639 | |||
640 | |||
641 | |||
642 | /** | ||
643 | * \name Audio state | ||
644 | * | ||
645 | * Get the current audio state. | ||
646 | */ | ||
647 | /* @{ */ | ||
648 | typedef enum | ||
649 | { | ||
650 | SDL_AUDIO_STOPPED = 0, | ||
651 | SDL_AUDIO_PLAYING, | ||
652 | SDL_AUDIO_PAUSED | ||
653 | } SDL_AudioStatus; | ||
654 | |||
655 | /** | ||
656 | * This function is a legacy means of querying the audio device. | ||
657 | * | ||
658 | * New programs might want to use SDL_GetAudioDeviceStatus() instead. This | ||
659 | * function is equivalent to calling... | ||
660 | * | ||
661 | * ```c | ||
662 | * SDL_GetAudioDeviceStatus(1); | ||
663 | * ``` | ||
664 | * | ||
665 | * ...and is only useful if you used the legacy SDL_OpenAudio() function. | ||
666 | * | ||
667 | * \returns the SDL_AudioStatus of the audio device opened by SDL_OpenAudio(). | ||
668 | * | ||
669 | * \since This function is available since SDL 2.0.0. | ||
670 | * | ||
671 | * \sa SDL_GetAudioDeviceStatus | ||
672 | */ | ||
673 | extern DECLSPEC SDL_AudioStatus SDLCALL SDL_GetAudioStatus(void); | ||
674 | |||
675 | /** | ||
676 | * Use this function to get the current audio state of an audio device. | ||
677 | * | ||
678 | * \param dev the ID of an audio device previously opened with | ||
679 | * SDL_OpenAudioDevice() | ||
680 | * \returns the SDL_AudioStatus of the specified audio device. | ||
681 | * | ||
682 | * \since This function is available since SDL 2.0.0. | ||
683 | * | ||
684 | * \sa SDL_PauseAudioDevice | ||
685 | */ | ||
686 | extern DECLSPEC SDL_AudioStatus SDLCALL SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev); | ||
687 | /* @} *//* Audio State */ | ||
688 | |||
689 | /** | ||
690 | * \name Pause audio functions | ||
691 | * | ||
692 | * These functions pause and unpause the audio callback processing. | ||
693 | * They should be called with a parameter of 0 after opening the audio | ||
694 | * device to start playing sound. This is so you can safely initialize | ||
695 | * data for your callback function after opening the audio device. | ||
696 | * Silence will be written to the audio device during the pause. | ||
697 | */ | ||
698 | /* @{ */ | ||
699 | |||
700 | /** | ||
701 | * This function is a legacy means of pausing the audio device. | ||
702 | * | ||
703 | * New programs might want to use SDL_PauseAudioDevice() instead. This | ||
704 | * function is equivalent to calling... | ||
705 | * | ||
706 | * ```c | ||
707 | * SDL_PauseAudioDevice(1, pause_on); | ||
708 | * ``` | ||
709 | * | ||
710 | * ...and is only useful if you used the legacy SDL_OpenAudio() function. | ||
711 | * | ||
712 | * \param pause_on non-zero to pause, 0 to unpause | ||
713 | * | ||
714 | * \since This function is available since SDL 2.0.0. | ||
715 | * | ||
716 | * \sa SDL_GetAudioStatus | ||
717 | * \sa SDL_PauseAudioDevice | ||
718 | */ | ||
719 | extern DECLSPEC void SDLCALL SDL_PauseAudio(int pause_on); | ||
720 | |||
721 | /** | ||
722 | * Use this function to pause and unpause audio playback on a specified | ||
723 | * device. | ||
724 | * | ||
725 | * This function pauses and unpauses the audio callback processing for a given | ||
726 | * device. Newly-opened audio devices start in the paused state, so you must | ||
727 | * call this function with **pause_on**=0 after opening the specified audio | ||
728 | * device to start playing sound. This allows you to safely initialize data | ||
729 | * for your callback function after opening the audio device. Silence will be | ||
730 | * written to the audio device while paused, and the audio callback is | ||
731 | * guaranteed to not be called. Pausing one device does not prevent other | ||
732 | * unpaused devices from running their callbacks. | ||
733 | * | ||
734 | * Pausing state does not stack; even if you pause a device several times, a | ||
735 | * single unpause will start the device playing again, and vice versa. This is | ||
736 | * different from how SDL_LockAudioDevice() works. | ||
737 | * | ||
738 | * If you just need to protect a few variables from race conditions vs your | ||
739 | * callback, you shouldn't pause the audio device, as it will lead to dropouts | ||
740 | * in the audio playback. Instead, you should use SDL_LockAudioDevice(). | ||
741 | * | ||
742 | * \param dev a device opened by SDL_OpenAudioDevice() | ||
743 | * \param pause_on non-zero to pause, 0 to unpause | ||
744 | * | ||
745 | * \since This function is available since SDL 2.0.0. | ||
746 | * | ||
747 | * \sa SDL_LockAudioDevice | ||
748 | */ | ||
749 | extern DECLSPEC void SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev, | ||
750 | int pause_on); | ||
751 | /* @} *//* Pause audio functions */ | ||
752 | |||
753 | /** | ||
754 | * Load the audio data of a WAVE file into memory. | ||
755 | * | ||
756 | * Loading a WAVE file requires `src`, `spec`, `audio_buf` and `audio_len` to | ||
757 | * be valid pointers. The entire data portion of the file is then loaded into | ||
758 | * memory and decoded if necessary. | ||
759 | * | ||
760 | * If `freesrc` is non-zero, the data source gets automatically closed and | ||
761 | * freed before the function returns. | ||
762 | * | ||
763 | * Supported formats are RIFF WAVE files with the formats PCM (8, 16, 24, and | ||
764 | * 32 bits), IEEE Float (32 bits), Microsoft ADPCM and IMA ADPCM (4 bits), and | ||
765 | * A-law and mu-law (8 bits). Other formats are currently unsupported and | ||
766 | * cause an error. | ||
767 | * | ||
768 | * If this function succeeds, the pointer returned by it is equal to `spec` | ||
769 | * and the pointer to the audio data allocated by the function is written to | ||
770 | * `audio_buf` and its length in bytes to `audio_len`. The SDL_AudioSpec | ||
771 | * members `freq`, `channels`, and `format` are set to the values of the audio | ||
772 | * data in the buffer. The `samples` member is set to a sane default and all | ||
773 | * others are set to zero. | ||
774 | * | ||
775 | * It's necessary to use SDL_FreeWAV() to free the audio data returned in | ||
776 | * `audio_buf` when it is no longer used. | ||
777 | * | ||
778 | * Because of the underspecification of the .WAV format, there are many | ||
779 | * problematic files in the wild that cause issues with strict decoders. To | ||
780 | * provide compatibility with these files, this decoder is lenient in regards | ||
781 | * to the truncation of the file, the fact chunk, and the size of the RIFF | ||
782 | * chunk. The hints `SDL_HINT_WAVE_RIFF_CHUNK_SIZE`, | ||
783 | * `SDL_HINT_WAVE_TRUNCATION`, and `SDL_HINT_WAVE_FACT_CHUNK` can be used to | ||
784 | * tune the behavior of the loading process. | ||
785 | * | ||
786 | * Any file that is invalid (due to truncation, corruption, or wrong values in | ||
787 | * the headers), too big, or unsupported causes an error. Additionally, any | ||
788 | * critical I/O error from the data source will terminate the loading process | ||
789 | * with an error. The function returns NULL on error and in all cases (with | ||
790 | * the exception of `src` being NULL), an appropriate error message will be | ||
791 | * set. | ||
792 | * | ||
793 | * It is required that the data source supports seeking. | ||
794 | * | ||
795 | * Example: | ||
796 | * | ||
797 | * ```c | ||
798 | * SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, &spec, &buf, &len); | ||
799 | * ``` | ||
800 | * | ||
801 | * Note that the SDL_LoadWAV macro does this same thing for you, but in a less | ||
802 | * messy way: | ||
803 | * | ||
804 | * ```c | ||
805 | * SDL_LoadWAV("sample.wav", &spec, &buf, &len); | ||
806 | * ``` | ||
807 | * | ||
808 | * \param src The data source for the WAVE data | ||
809 | * \param freesrc If non-zero, SDL will _always_ free the data source | ||
810 | * \param spec An SDL_AudioSpec that will be filled in with the wave file's | ||
811 | * format details | ||
812 | * \param audio_buf A pointer filled with the audio data, allocated by the | ||
813 | * function. | ||
814 | * \param audio_len A pointer filled with the length of the audio data buffer | ||
815 | * in bytes | ||
816 | * \returns This function, if successfully called, returns `spec`, which will | ||
817 | * be filled with the audio data format of the wave source data. | ||
818 | * `audio_buf` will be filled with a pointer to an allocated buffer | ||
819 | * containing the audio data, and `audio_len` is filled with the | ||
820 | * length of that audio buffer in bytes. | ||
821 | * | ||
822 | * This function returns NULL if the .WAV file cannot be opened, uses | ||
823 | * an unknown data format, or is corrupt; call SDL_GetError() for | ||
824 | * more information. | ||
825 | * | ||
826 | * When the application is done with the data returned in | ||
827 | * `audio_buf`, it should call SDL_FreeWAV() to dispose of it. | ||
828 | * | ||
829 | * \since This function is available since SDL 2.0.0. | ||
830 | * | ||
831 | * \sa SDL_FreeWAV | ||
832 | * \sa SDL_LoadWAV | ||
833 | */ | ||
834 | extern DECLSPEC SDL_AudioSpec *SDLCALL SDL_LoadWAV_RW(SDL_RWops * src, | ||
835 | int freesrc, | ||
836 | SDL_AudioSpec * spec, | ||
837 | Uint8 ** audio_buf, | ||
838 | Uint32 * audio_len); | ||
839 | |||
840 | /** | ||
841 | * Loads a WAV from a file. | ||
842 | * Compatibility convenience function. | ||
843 | */ | ||
844 | #define SDL_LoadWAV(file, spec, audio_buf, audio_len) \ | ||
845 | SDL_LoadWAV_RW(SDL_RWFromFile(file, "rb"),1, spec,audio_buf,audio_len) | ||
846 | |||
847 | /** | ||
848 | * Free data previously allocated with SDL_LoadWAV() or SDL_LoadWAV_RW(). | ||
849 | * | ||
850 | * After a WAVE file has been opened with SDL_LoadWAV() or SDL_LoadWAV_RW() | ||
851 | * its data can eventually be freed with SDL_FreeWAV(). It is safe to call | ||
852 | * this function with a NULL pointer. | ||
853 | * | ||
854 | * \param audio_buf a pointer to the buffer created by SDL_LoadWAV() or | ||
855 | * SDL_LoadWAV_RW() | ||
856 | * | ||
857 | * \since This function is available since SDL 2.0.0. | ||
858 | * | ||
859 | * \sa SDL_LoadWAV | ||
860 | * \sa SDL_LoadWAV_RW | ||
861 | */ | ||
862 | extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 * audio_buf); | ||
863 | |||
864 | /** | ||
865 | * Initialize an SDL_AudioCVT structure for conversion. | ||
866 | * | ||
867 | * Before an SDL_AudioCVT structure can be used to convert audio data it must | ||
868 | * be initialized with source and destination information. | ||
869 | * | ||
870 | * This function will zero out every field of the SDL_AudioCVT, so it must be | ||
871 | * called before the application fills in the final buffer information. | ||
872 | * | ||
873 | * Once this function has returned successfully, and reported that a | ||
874 | * conversion is necessary, the application fills in the rest of the fields in | ||
875 | * SDL_AudioCVT, now that it knows how large a buffer it needs to allocate, | ||
876 | * and then can call SDL_ConvertAudio() to complete the conversion. | ||
877 | * | ||
878 | * \param cvt an SDL_AudioCVT structure filled in with audio conversion | ||
879 | * information | ||
880 | * \param src_format the source format of the audio data; for more info see | ||
881 | * SDL_AudioFormat | ||
882 | * \param src_channels the number of channels in the source | ||
883 | * \param src_rate the frequency (sample-frames-per-second) of the source | ||
884 | * \param dst_format the destination format of the audio data; for more info | ||
885 | * see SDL_AudioFormat | ||
886 | * \param dst_channels the number of channels in the destination | ||
887 | * \param dst_rate the frequency (sample-frames-per-second) of the destination | ||
888 | * \returns 1 if the audio filter is prepared, 0 if no conversion is needed, | ||
889 | * or a negative error code on failure; call SDL_GetError() for more | ||
890 | * information. | ||
891 | * | ||
892 | * \since This function is available since SDL 2.0.0. | ||
893 | * | ||
894 | * \sa SDL_ConvertAudio | ||
895 | */ | ||
896 | extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT * cvt, | ||
897 | SDL_AudioFormat src_format, | ||
898 | Uint8 src_channels, | ||
899 | int src_rate, | ||
900 | SDL_AudioFormat dst_format, | ||
901 | Uint8 dst_channels, | ||
902 | int dst_rate); | ||
903 | |||
904 | /** | ||
905 | * Convert audio data to a desired audio format. | ||
906 | * | ||
907 | * This function does the actual audio data conversion, after the application | ||
908 | * has called SDL_BuildAudioCVT() to prepare the conversion information and | ||
909 | * then filled in the buffer details. | ||
910 | * | ||
911 | * Once the application has initialized the `cvt` structure using | ||
912 | * SDL_BuildAudioCVT(), allocated an audio buffer and filled it with audio | ||
913 | * data in the source format, this function will convert the buffer, in-place, | ||
914 | * to the desired format. | ||
915 | * | ||
916 | * The data conversion may go through several passes; any given pass may | ||
917 | * possibly temporarily increase the size of the data. For example, SDL might | ||
918 | * expand 16-bit data to 32 bits before resampling to a lower frequency, | ||
919 | * shrinking the data size after having grown it briefly. Since the supplied | ||
920 | * buffer will be both the source and destination, converting as necessary | ||
921 | * in-place, the application must allocate a buffer that will fully contain | ||
922 | * the data during its largest conversion pass. After SDL_BuildAudioCVT() | ||
923 | * returns, the application should set the `cvt->len` field to the size, in | ||
924 | * bytes, of the source data, and allocate a buffer that is `cvt->len * | ||
925 | * cvt->len_mult` bytes long for the `buf` field. | ||
926 | * | ||
927 | * The source data should be copied into this buffer before the call to | ||
928 | * SDL_ConvertAudio(). Upon successful return, this buffer will contain the | ||
929 | * converted audio, and `cvt->len_cvt` will be the size of the converted data, | ||
930 | * in bytes. Any bytes in the buffer past `cvt->len_cvt` are undefined once | ||
931 | * this function returns. | ||
932 | * | ||
933 | * \param cvt an SDL_AudioCVT structure that was previously set up by | ||
934 | * SDL_BuildAudioCVT(). | ||
935 | * \returns 0 if the conversion was completed successfully or a negative error | ||
936 | * code on failure; call SDL_GetError() for more information. | ||
937 | * | ||
938 | * \since This function is available since SDL 2.0.0. | ||
939 | * | ||
940 | * \sa SDL_BuildAudioCVT | ||
941 | */ | ||
942 | extern DECLSPEC int SDLCALL SDL_ConvertAudio(SDL_AudioCVT * cvt); | ||
943 | |||
944 | /* SDL_AudioStream is a new audio conversion interface. | ||
945 | The benefits vs SDL_AudioCVT: | ||
946 | - it can handle resampling data in chunks without generating | ||
947 | artifacts, when it doesn't have the complete buffer available. | ||
948 | - it can handle incoming data in any variable size. | ||
949 | - You push data as you have it, and pull it when you need it | ||
950 | */ | ||
951 | /* this is opaque to the outside world. */ | ||
952 | struct _SDL_AudioStream; | ||
953 | typedef struct _SDL_AudioStream SDL_AudioStream; | ||
954 | |||
955 | /** | ||
956 | * Create a new audio stream. | ||
957 | * | ||
958 | * \param src_format The format of the source audio | ||
959 | * \param src_channels The number of channels of the source audio | ||
960 | * \param src_rate The sampling rate of the source audio | ||
961 | * \param dst_format The format of the desired audio output | ||
962 | * \param dst_channels The number of channels of the desired audio output | ||
963 | * \param dst_rate The sampling rate of the desired audio output | ||
964 | * \returns 0 on success, or -1 on error. | ||
965 | * | ||
966 | * \since This function is available since SDL 2.0.7. | ||
967 | * | ||
968 | * \sa SDL_AudioStreamPut | ||
969 | * \sa SDL_AudioStreamGet | ||
970 | * \sa SDL_AudioStreamAvailable | ||
971 | * \sa SDL_AudioStreamFlush | ||
972 | * \sa SDL_AudioStreamClear | ||
973 | * \sa SDL_FreeAudioStream | ||
974 | */ | ||
975 | extern DECLSPEC SDL_AudioStream * SDLCALL SDL_NewAudioStream(const SDL_AudioFormat src_format, | ||
976 | const Uint8 src_channels, | ||
977 | const int src_rate, | ||
978 | const SDL_AudioFormat dst_format, | ||
979 | const Uint8 dst_channels, | ||
980 | const int dst_rate); | ||
981 | |||
982 | /** | ||
983 | * Add data to be converted/resampled to the stream. | ||
984 | * | ||
985 | * \param stream The stream the audio data is being added to | ||
986 | * \param buf A pointer to the audio data to add | ||
987 | * \param len The number of bytes to write to the stream | ||
988 | * \returns 0 on success, or -1 on error. | ||
989 | * | ||
990 | * \since This function is available since SDL 2.0.7. | ||
991 | * | ||
992 | * \sa SDL_NewAudioStream | ||
993 | * \sa SDL_AudioStreamGet | ||
994 | * \sa SDL_AudioStreamAvailable | ||
995 | * \sa SDL_AudioStreamFlush | ||
996 | * \sa SDL_AudioStreamClear | ||
997 | * \sa SDL_FreeAudioStream | ||
998 | */ | ||
999 | extern DECLSPEC int SDLCALL SDL_AudioStreamPut(SDL_AudioStream *stream, const void *buf, int len); | ||
1000 | |||
1001 | /** | ||
1002 | * Get converted/resampled data from the stream | ||
1003 | * | ||
1004 | * \param stream The stream the audio is being requested from | ||
1005 | * \param buf A buffer to fill with audio data | ||
1006 | * \param len The maximum number of bytes to fill | ||
1007 | * \returns the number of bytes read from the stream, or -1 on error | ||
1008 | * | ||
1009 | * \since This function is available since SDL 2.0.7. | ||
1010 | * | ||
1011 | * \sa SDL_NewAudioStream | ||
1012 | * \sa SDL_AudioStreamPut | ||
1013 | * \sa SDL_AudioStreamAvailable | ||
1014 | * \sa SDL_AudioStreamFlush | ||
1015 | * \sa SDL_AudioStreamClear | ||
1016 | * \sa SDL_FreeAudioStream | ||
1017 | */ | ||
1018 | extern DECLSPEC int SDLCALL SDL_AudioStreamGet(SDL_AudioStream *stream, void *buf, int len); | ||
1019 | |||
1020 | /** | ||
1021 | * Get the number of converted/resampled bytes available. | ||
1022 | * | ||
1023 | * The stream may be buffering data behind the scenes until it has enough to | ||
1024 | * resample correctly, so this number might be lower than what you expect, or | ||
1025 | * even be zero. Add more data or flush the stream if you need the data now. | ||
1026 | * | ||
1027 | * \since This function is available since SDL 2.0.7. | ||
1028 | * | ||
1029 | * \sa SDL_NewAudioStream | ||
1030 | * \sa SDL_AudioStreamPut | ||
1031 | * \sa SDL_AudioStreamGet | ||
1032 | * \sa SDL_AudioStreamFlush | ||
1033 | * \sa SDL_AudioStreamClear | ||
1034 | * \sa SDL_FreeAudioStream | ||
1035 | */ | ||
1036 | extern DECLSPEC int SDLCALL SDL_AudioStreamAvailable(SDL_AudioStream *stream); | ||
1037 | |||
1038 | /** | ||
1039 | * Tell the stream that you're done sending data, and anything being buffered | ||
1040 | * should be converted/resampled and made available immediately. | ||
1041 | * | ||
1042 | * It is legal to add more data to a stream after flushing, but there will be | ||
1043 | * audio gaps in the output. Generally this is intended to signal the end of | ||
1044 | * input, so the complete output becomes available. | ||
1045 | * | ||
1046 | * \since This function is available since SDL 2.0.7. | ||
1047 | * | ||
1048 | * \sa SDL_NewAudioStream | ||
1049 | * \sa SDL_AudioStreamPut | ||
1050 | * \sa SDL_AudioStreamGet | ||
1051 | * \sa SDL_AudioStreamAvailable | ||
1052 | * \sa SDL_AudioStreamClear | ||
1053 | * \sa SDL_FreeAudioStream | ||
1054 | */ | ||
1055 | extern DECLSPEC int SDLCALL SDL_AudioStreamFlush(SDL_AudioStream *stream); | ||
1056 | |||
1057 | /** | ||
1058 | * Clear any pending data in the stream without converting it | ||
1059 | * | ||
1060 | * \since This function is available since SDL 2.0.7. | ||
1061 | * | ||
1062 | * \sa SDL_NewAudioStream | ||
1063 | * \sa SDL_AudioStreamPut | ||
1064 | * \sa SDL_AudioStreamGet | ||
1065 | * \sa SDL_AudioStreamAvailable | ||
1066 | * \sa SDL_AudioStreamFlush | ||
1067 | * \sa SDL_FreeAudioStream | ||
1068 | */ | ||
1069 | extern DECLSPEC void SDLCALL SDL_AudioStreamClear(SDL_AudioStream *stream); | ||
1070 | |||
1071 | /** | ||
1072 | * Free an audio stream | ||
1073 | * | ||
1074 | * \since This function is available since SDL 2.0.7. | ||
1075 | * | ||
1076 | * \sa SDL_NewAudioStream | ||
1077 | * \sa SDL_AudioStreamPut | ||
1078 | * \sa SDL_AudioStreamGet | ||
1079 | * \sa SDL_AudioStreamAvailable | ||
1080 | * \sa SDL_AudioStreamFlush | ||
1081 | * \sa SDL_AudioStreamClear | ||
1082 | */ | ||
1083 | extern DECLSPEC void SDLCALL SDL_FreeAudioStream(SDL_AudioStream *stream); | ||
1084 | |||
1085 | #define SDL_MIX_MAXVOLUME 128 | ||
1086 | |||
1087 | /** | ||
1088 | * This function is a legacy means of mixing audio. | ||
1089 | * | ||
1090 | * This function is equivalent to calling... | ||
1091 | * | ||
1092 | * ```c | ||
1093 | * SDL_MixAudioFormat(dst, src, format, len, volume); | ||
1094 | * ``` | ||
1095 | * | ||
1096 | * ...where `format` is the obtained format of the audio device from the | ||
1097 | * legacy SDL_OpenAudio() function. | ||
1098 | * | ||
1099 | * \param dst the destination for the mixed audio | ||
1100 | * \param src the source audio buffer to be mixed | ||
1101 | * \param len the length of the audio buffer in bytes | ||
1102 | * \param volume ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME | ||
1103 | * for full audio volume | ||
1104 | * | ||
1105 | * \since This function is available since SDL 2.0.0. | ||
1106 | * | ||
1107 | * \sa SDL_MixAudioFormat | ||
1108 | */ | ||
1109 | extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 * dst, const Uint8 * src, | ||
1110 | Uint32 len, int volume); | ||
1111 | |||
1112 | /** | ||
1113 | * Mix audio data in a specified format. | ||
1114 | * | ||
1115 | * This takes an audio buffer `src` of `len` bytes of `format` data and mixes | ||
1116 | * it into `dst`, performing addition, volume adjustment, and overflow | ||
1117 | * clipping. The buffer pointed to by `dst` must also be `len` bytes of | ||
1118 | * `format` data. | ||
1119 | * | ||
1120 | * This is provided for convenience -- you can mix your own audio data. | ||
1121 | * | ||
1122 | * Do not use this function for mixing together more than two streams of | ||
1123 | * sample data. The output from repeated application of this function may be | ||
1124 | * distorted by clipping, because there is no accumulator with greater range | ||
1125 | * than the input (not to mention this being an inefficient way of doing it). | ||
1126 | * | ||
1127 | * It is a common misconception that this function is required to write audio | ||
1128 | * data to an output stream in an audio callback. While you can do that, | ||
1129 | * SDL_MixAudioFormat() is really only needed when you're mixing a single | ||
1130 | * audio stream with a volume adjustment. | ||
1131 | * | ||
1132 | * \param dst the destination for the mixed audio | ||
1133 | * \param src the source audio buffer to be mixed | ||
1134 | * \param format the SDL_AudioFormat structure representing the desired audio | ||
1135 | * format | ||
1136 | * \param len the length of the audio buffer in bytes | ||
1137 | * \param volume ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME | ||
1138 | * for full audio volume | ||
1139 | * | ||
1140 | * \since This function is available since SDL 2.0.0. | ||
1141 | */ | ||
1142 | extern DECLSPEC void SDLCALL SDL_MixAudioFormat(Uint8 * dst, | ||
1143 | const Uint8 * src, | ||
1144 | SDL_AudioFormat format, | ||
1145 | Uint32 len, int volume); | ||
1146 | |||
1147 | /** | ||
1148 | * Queue more audio on non-callback devices. | ||
1149 | * | ||
1150 | * If you are looking to retrieve queued audio from a non-callback capture | ||
1151 | * device, you want SDL_DequeueAudio() instead. SDL_QueueAudio() will return | ||
1152 | * -1 to signify an error if you use it with capture devices. | ||
1153 | * | ||
1154 | * SDL offers two ways to feed audio to the device: you can either supply a | ||
1155 | * callback that SDL triggers with some frequency to obtain more audio (pull | ||
1156 | * method), or you can supply no callback, and then SDL will expect you to | ||
1157 | * supply data at regular intervals (push method) with this function. | ||
1158 | * | ||
1159 | * There are no limits on the amount of data you can queue, short of | ||
1160 | * exhaustion of address space. Queued data will drain to the device as | ||
1161 | * necessary without further intervention from you. If the device needs audio | ||
1162 | * but there is not enough queued, it will play silence to make up the | ||
1163 | * difference. This means you will have skips in your audio playback if you | ||
1164 | * aren't routinely queueing sufficient data. | ||
1165 | * | ||
1166 | * This function copies the supplied data, so you are safe to free it when the | ||
1167 | * function returns. This function is thread-safe, but queueing to the same | ||
1168 | * device from two threads at once does not promise which buffer will be | ||
1169 | * queued first. | ||
1170 | * | ||
1171 | * You may not queue audio on a device that is using an application-supplied | ||
1172 | * callback; doing so returns an error. You have to use the audio callback or | ||
1173 | * queue audio with this function, but not both. | ||
1174 | * | ||
1175 | * You should not call SDL_LockAudio() on the device before queueing; SDL | ||
1176 | * handles locking internally for this function. | ||
1177 | * | ||
1178 | * Note that SDL2 does not support planar audio. You will need to resample | ||
1179 | * from planar audio formats into a non-planar one (see SDL_AudioFormat) | ||
1180 | * before queuing audio. | ||
1181 | * | ||
1182 | * \param dev the device ID to which we will queue audio | ||
1183 | * \param data the data to queue to the device for later playback | ||
1184 | * \param len the number of bytes (not samples!) to which `data` points | ||
1185 | * \returns 0 on success or a negative error code on failure; call | ||
1186 | * SDL_GetError() for more information. | ||
1187 | * | ||
1188 | * \since This function is available since SDL 2.0.4. | ||
1189 | * | ||
1190 | * \sa SDL_ClearQueuedAudio | ||
1191 | * \sa SDL_GetQueuedAudioSize | ||
1192 | */ | ||
1193 | extern DECLSPEC int SDLCALL SDL_QueueAudio(SDL_AudioDeviceID dev, const void *data, Uint32 len); | ||
1194 | |||
1195 | /** | ||
1196 | * Dequeue more audio on non-callback devices. | ||
1197 | * | ||
1198 | * If you are looking to queue audio for output on a non-callback playback | ||
1199 | * device, you want SDL_QueueAudio() instead. SDL_DequeueAudio() will always | ||
1200 | * return 0 if you use it with playback devices. | ||
1201 | * | ||
1202 | * SDL offers two ways to retrieve audio from a capture device: you can either | ||
1203 | * supply a callback that SDL triggers with some frequency as the device | ||
1204 | * records more audio data, (push method), or you can supply no callback, and | ||
1205 | * then SDL will expect you to retrieve data at regular intervals (pull | ||
1206 | * method) with this function. | ||
1207 | * | ||
1208 | * There are no limits on the amount of data you can queue, short of | ||
1209 | * exhaustion of address space. Data from the device will keep queuing as | ||
1210 | * necessary without further intervention from you. This means you will | ||
1211 | * eventually run out of memory if you aren't routinely dequeueing data. | ||
1212 | * | ||
1213 | * Capture devices will not queue data when paused; if you are expecting to | ||
1214 | * not need captured audio for some length of time, use SDL_PauseAudioDevice() | ||
1215 | * to stop the capture device from queueing more data. This can be useful | ||
1216 | * during, say, level loading times. When unpaused, capture devices will start | ||
1217 | * queueing data from that point, having flushed any capturable data available | ||
1218 | * while paused. | ||
1219 | * | ||
1220 | * This function is thread-safe, but dequeueing from the same device from two | ||
1221 | * threads at once does not promise which thread will dequeue data first. | ||
1222 | * | ||
1223 | * You may not dequeue audio from a device that is using an | ||
1224 | * application-supplied callback; doing so returns an error. You have to use | ||
1225 | * the audio callback, or dequeue audio with this function, but not both. | ||
1226 | * | ||
1227 | * You should not call SDL_LockAudio() on the device before dequeueing; SDL | ||
1228 | * handles locking internally for this function. | ||
1229 | * | ||
1230 | * \param dev the device ID from which we will dequeue audio | ||
1231 | * \param data a pointer into where audio data should be copied | ||
1232 | * \param len the number of bytes (not samples!) to which (data) points | ||
1233 | * \returns the number of bytes dequeued, which could be less than requested; | ||
1234 | * call SDL_GetError() for more information. | ||
1235 | * | ||
1236 | * \since This function is available since SDL 2.0.5. | ||
1237 | * | ||
1238 | * \sa SDL_ClearQueuedAudio | ||
1239 | * \sa SDL_GetQueuedAudioSize | ||
1240 | */ | ||
1241 | extern DECLSPEC Uint32 SDLCALL SDL_DequeueAudio(SDL_AudioDeviceID dev, void *data, Uint32 len); | ||
1242 | |||
1243 | /** | ||
1244 | * Get the number of bytes of still-queued audio. | ||
1245 | * | ||
1246 | * For playback devices: this is the number of bytes that have been queued for | ||
1247 | * playback with SDL_QueueAudio(), but have not yet been sent to the hardware. | ||
1248 | * | ||
1249 | * Once we've sent it to the hardware, this function can not decide the exact | ||
1250 | * byte boundary of what has been played. It's possible that we just gave the | ||
1251 | * hardware several kilobytes right before you called this function, but it | ||
1252 | * hasn't played any of it yet, or maybe half of it, etc. | ||
1253 | * | ||
1254 | * For capture devices, this is the number of bytes that have been captured by | ||
1255 | * the device and are waiting for you to dequeue. This number may grow at any | ||
1256 | * time, so this only informs of the lower-bound of available data. | ||
1257 | * | ||
1258 | * You may not queue or dequeue audio on a device that is using an | ||
1259 | * application-supplied callback; calling this function on such a device | ||
1260 | * always returns 0. You have to use the audio callback or queue audio, but | ||
1261 | * not both. | ||
1262 | * | ||
1263 | * You should not call SDL_LockAudio() on the device before querying; SDL | ||
1264 | * handles locking internally for this function. | ||
1265 | * | ||
1266 | * \param dev the device ID of which we will query queued audio size | ||
1267 | * \returns the number of bytes (not samples!) of queued audio. | ||
1268 | * | ||
1269 | * \since This function is available since SDL 2.0.4. | ||
1270 | * | ||
1271 | * \sa SDL_ClearQueuedAudio | ||
1272 | * \sa SDL_QueueAudio | ||
1273 | * \sa SDL_DequeueAudio | ||
1274 | */ | ||
1275 | extern DECLSPEC Uint32 SDLCALL SDL_GetQueuedAudioSize(SDL_AudioDeviceID dev); | ||
1276 | |||
1277 | /** | ||
1278 | * Drop any queued audio data waiting to be sent to the hardware. | ||
1279 | * | ||
1280 | * Immediately after this call, SDL_GetQueuedAudioSize() will return 0. For | ||
1281 | * output devices, the hardware will start playing silence if more audio isn't | ||
1282 | * queued. For capture devices, the hardware will start filling the empty | ||
1283 | * queue with new data if the capture device isn't paused. | ||
1284 | * | ||
1285 | * This will not prevent playback of queued audio that's already been sent to | ||
1286 | * the hardware, as we can not undo that, so expect there to be some fraction | ||
1287 | * of a second of audio that might still be heard. This can be useful if you | ||
1288 | * want to, say, drop any pending music or any unprocessed microphone input | ||
1289 | * during a level change in your game. | ||
1290 | * | ||
1291 | * You may not queue or dequeue audio on a device that is using an | ||
1292 | * application-supplied callback; calling this function on such a device | ||
1293 | * always returns 0. You have to use the audio callback or queue audio, but | ||
1294 | * not both. | ||
1295 | * | ||
1296 | * You should not call SDL_LockAudio() on the device before clearing the | ||
1297 | * queue; SDL handles locking internally for this function. | ||
1298 | * | ||
1299 | * This function always succeeds and thus returns void. | ||
1300 | * | ||
1301 | * \param dev the device ID of which to clear the audio queue | ||
1302 | * | ||
1303 | * \since This function is available since SDL 2.0.4. | ||
1304 | * | ||
1305 | * \sa SDL_GetQueuedAudioSize | ||
1306 | * \sa SDL_QueueAudio | ||
1307 | * \sa SDL_DequeueAudio | ||
1308 | */ | ||
1309 | extern DECLSPEC void SDLCALL SDL_ClearQueuedAudio(SDL_AudioDeviceID dev); | ||
1310 | |||
1311 | |||
1312 | /** | ||
1313 | * \name Audio lock functions | ||
1314 | * | ||
1315 | * The lock manipulated by these functions protects the callback function. | ||
1316 | * During a SDL_LockAudio()/SDL_UnlockAudio() pair, you can be guaranteed that | ||
1317 | * the callback function is not running. Do not call these from the callback | ||
1318 | * function or you will cause deadlock. | ||
1319 | */ | ||
1320 | /* @{ */ | ||
1321 | |||
1322 | /** | ||
1323 | * This function is a legacy means of locking the audio device. | ||
1324 | * | ||
1325 | * New programs might want to use SDL_LockAudioDevice() instead. This function | ||
1326 | * is equivalent to calling... | ||
1327 | * | ||
1328 | * ```c | ||
1329 | * SDL_LockAudioDevice(1); | ||
1330 | * ``` | ||
1331 | * | ||
1332 | * ...and is only useful if you used the legacy SDL_OpenAudio() function. | ||
1333 | * | ||
1334 | * \since This function is available since SDL 2.0.0. | ||
1335 | * | ||
1336 | * \sa SDL_LockAudioDevice | ||
1337 | * \sa SDL_UnlockAudio | ||
1338 | * \sa SDL_UnlockAudioDevice | ||
1339 | */ | ||
1340 | extern DECLSPEC void SDLCALL SDL_LockAudio(void); | ||
1341 | |||
1342 | /** | ||
1343 | * Use this function to lock out the audio callback function for a specified | ||
1344 | * device. | ||
1345 | * | ||
1346 | * The lock manipulated by these functions protects the audio callback | ||
1347 | * function specified in SDL_OpenAudioDevice(). During a | ||
1348 | * SDL_LockAudioDevice()/SDL_UnlockAudioDevice() pair, you can be guaranteed | ||
1349 | * that the callback function for that device is not running, even if the | ||
1350 | * device is not paused. While a device is locked, any other unpaused, | ||
1351 | * unlocked devices may still run their callbacks. | ||
1352 | * | ||
1353 | * Calling this function from inside your audio callback is unnecessary. SDL | ||
1354 | * obtains this lock before calling your function, and releases it when the | ||
1355 | * function returns. | ||
1356 | * | ||
1357 | * You should not hold the lock longer than absolutely necessary. If you hold | ||
1358 | * it too long, you'll experience dropouts in your audio playback. Ideally, | ||
1359 | * your application locks the device, sets a few variables and unlocks again. | ||
1360 | * Do not do heavy work while holding the lock for a device. | ||
1361 | * | ||
1362 | * It is safe to lock the audio device multiple times, as long as you unlock | ||
1363 | * it an equivalent number of times. The callback will not run until the | ||
1364 | * device has been unlocked completely in this way. If your application fails | ||
1365 | * to unlock the device appropriately, your callback will never run, you might | ||
1366 | * hear repeating bursts of audio, and SDL_CloseAudioDevice() will probably | ||
1367 | * deadlock. | ||
1368 | * | ||
1369 | * Internally, the audio device lock is a mutex; if you lock from two threads | ||
1370 | * at once, not only will you block the audio callback, you'll block the other | ||
1371 | * thread. | ||
1372 | * | ||
1373 | * \param dev the ID of the device to be locked | ||
1374 | * | ||
1375 | * \since This function is available since SDL 2.0.0. | ||
1376 | * | ||
1377 | * \sa SDL_UnlockAudioDevice | ||
1378 | */ | ||
1379 | extern DECLSPEC void SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev); | ||
1380 | |||
1381 | /** | ||
1382 | * This function is a legacy means of unlocking the audio device. | ||
1383 | * | ||
1384 | * New programs might want to use SDL_UnlockAudioDevice() instead. This | ||
1385 | * function is equivalent to calling... | ||
1386 | * | ||
1387 | * ```c | ||
1388 | * SDL_UnlockAudioDevice(1); | ||
1389 | * ``` | ||
1390 | * | ||
1391 | * ...and is only useful if you used the legacy SDL_OpenAudio() function. | ||
1392 | * | ||
1393 | * \since This function is available since SDL 2.0.0. | ||
1394 | * | ||
1395 | * \sa SDL_LockAudio | ||
1396 | * \sa SDL_UnlockAudioDevice | ||
1397 | */ | ||
1398 | extern DECLSPEC void SDLCALL SDL_UnlockAudio(void); | ||
1399 | |||
1400 | /** | ||
1401 | * Use this function to unlock the audio callback function for a specified | ||
1402 | * device. | ||
1403 | * | ||
1404 | * This function should be paired with a previous SDL_LockAudioDevice() call. | ||
1405 | * | ||
1406 | * \param dev the ID of the device to be unlocked | ||
1407 | * | ||
1408 | * \since This function is available since SDL 2.0.0. | ||
1409 | * | ||
1410 | * \sa SDL_LockAudioDevice | ||
1411 | */ | ||
1412 | extern DECLSPEC void SDLCALL SDL_UnlockAudioDevice(SDL_AudioDeviceID dev); | ||
1413 | /* @} *//* Audio lock functions */ | ||
1414 | |||
1415 | /** | ||
1416 | * This function is a legacy means of closing the audio device. | ||
1417 | * | ||
1418 | * This function is equivalent to calling... | ||
1419 | * | ||
1420 | * ```c | ||
1421 | * SDL_CloseAudioDevice(1); | ||
1422 | * ``` | ||
1423 | * | ||
1424 | * ...and is only useful if you used the legacy SDL_OpenAudio() function. | ||
1425 | * | ||
1426 | * \since This function is available since SDL 2.0.0. | ||
1427 | * | ||
1428 | * \sa SDL_OpenAudio | ||
1429 | */ | ||
1430 | extern DECLSPEC void SDLCALL SDL_CloseAudio(void); | ||
1431 | |||
1432 | /** | ||
1433 | * Use this function to shut down audio processing and close the audio device. | ||
1434 | * | ||
1435 | * The application should close open audio devices once they are no longer | ||
1436 | * needed. Calling this function will wait until the device's audio callback | ||
1437 | * is not running, release the audio hardware and then clean up internal | ||
1438 | * state. No further audio will play from this device once this function | ||
1439 | * returns. | ||
1440 | * | ||
1441 | * This function may block briefly while pending audio data is played by the | ||
1442 | * hardware, so that applications don't drop the last buffer of data they | ||
1443 | * supplied. | ||
1444 | * | ||
1445 | * The device ID is invalid as soon as the device is closed, and is eligible | ||
1446 | * for reuse in a new SDL_OpenAudioDevice() call immediately. | ||
1447 | * | ||
1448 | * \param dev an audio device previously opened with SDL_OpenAudioDevice() | ||
1449 | * | ||
1450 | * \since This function is available since SDL 2.0.0. | ||
1451 | * | ||
1452 | * \sa SDL_OpenAudioDevice | ||
1453 | */ | ||
1454 | extern DECLSPEC void SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID dev); | ||
1455 | |||
1456 | /* Ends C function definitions when using C++ */ | ||
1457 | #ifdef __cplusplus | ||
1458 | } | ||
1459 | #endif | ||
1460 | #include "close_code.h" | ||
1461 | |||
1462 | #endif /* SDL_audio_h_ */ | ||
1463 | |||
1464 | /* vi: set ts=4 sw=4 expandtab: */ | ||