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authorStar Rauchenberger <fefferburbia@gmail.com>2022-03-20 20:38:33 -0400
committerStar Rauchenberger <fefferburbia@gmail.com>2022-03-20 20:38:33 -0400
commit6cb4164c911d04fdb3c1da1d91296a1059f67635 (patch)
treee194ad3c1c1686cd56dd9445f6c2f9cb0b50205d /src
parente5fc5bccff29bce3de09209707cf8dbe14a80b35 (diff)
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dashes should still happen when game lags
Diffstat (limited to 'src')
-rw-r--r--src/game.cpp15
1 files changed, 1 insertions, 14 deletions
diff --git a/src/game.cpp b/src/game.cpp index 98745f4..ca1f0f3 100644 --- a/src/game.cpp +++ b/src/game.cpp
@@ -875,7 +875,7 @@ void Game::updatePlaying(size_t frameTime) {
875 875
876 while (inputTimer.step()) 876 while (inputTimer.step())
877 { 877 {
878 if (!moving) { 878 if (!moving && !queueDash) {
879 processKeys(keystate); 879 processKeys(keystate);
880 } 880 }
881 } 881 }
@@ -1075,19 +1075,6 @@ void Game::updatePlaying(size_t frameTime) {
1075 recalculateRender(); 1075 recalculateRender();
1076 } 1076 }
1077 1077
1078 /*zoomTimer.accumulate(frameTime);
1079 while (zoomTimer.step())
1080 {
1081 if (zooming)
1082 {
1083 zoomProgress++;
1084
1085 if (zoomProgress == zoomLength)
1086 {
1087 zooming = false;
1088 }
1089 }
1090 }*/
1091 if (zooming) { 1078 if (zooming) {
1092 zoomProgress.tick(frameTime); 1079 zoomProgress.tick(frameTime);
1093 if (zoomProgress.isComplete()) { 1080 if (zoomProgress.isComplete()) {