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authorStar Rauchenberger <fefferburbia@gmail.com>2022-03-20 20:14:46 -0400
committerStar Rauchenberger <fefferburbia@gmail.com>2022-03-20 20:14:46 -0400
commite5fc5bccff29bce3de09209707cf8dbe14a80b35 (patch)
tree4243d2aa029cfc7d172072cdd0170c5e7ad2f3de /src/renderer.cpp
parente70f905372f30887778d72f5a321be76731b7b82 (diff)
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Diffstat (limited to 'src/renderer.cpp')
-rw-r--r--src/renderer.cpp13
1 files changed, 12 insertions, 1 deletions
diff --git a/src/renderer.cpp b/src/renderer.cpp index 5d6ac08..2fc6023 100644 --- a/src/renderer.cpp +++ b/src/renderer.cpp
@@ -120,6 +120,7 @@ void Renderer::loadAllTextures() {
120 loadTextureFromFile("lamp.png", lamp_); 120 loadTextureFromFile("lamp.png", lamp_);
121 loadTextureFromFile("read_instruction.png", readInstruction_); 121 loadTextureFromFile("read_instruction.png", readInstruction_);
122 loadTextureFromFile("menu.png", menuBg_); 122 loadTextureFromFile("menu.png", menuBg_);
123 loadTextureFromFile("help.png", help_);
123 124
124 loadTextureFromFile("title0.png", titles_[0]); 125 loadTextureFromFile("title0.png", titles_[0]);
125 SDL_QueryTexture(titles_[0].get(), nullptr, nullptr, &titleWidths_[0], &titleHeights_[0]); 126 SDL_QueryTexture(titles_[0].get(), nullptr, nullptr, &titleWidths_[0], &titleHeights_[0]);
@@ -424,7 +425,17 @@ void Renderer::renderGame(
424 SDL_SetRenderDrawColor(ren_.get(), 0, 0, 0, 0); 425 SDL_SetRenderDrawColor(ren_.get(), 0, 0, 0, 0);
425 SDL_RenderClear(ren_.get()); 426 SDL_RenderClear(ren_.get());
426 427
427 if (game.signInstructionState != SignInstructionState::Hidden) { 428 if (game.helpState == HelpState::FadeIn || game.helpState == HelpState::Hold || game.helpState == HelpState::FadeOut) {
429 int instOpacity = 255;
430 if (game.helpState == HelpState::FadeIn) {
431 instOpacity = game.helpProgress.getProgress(0, 255);
432 } else if (game.helpState == HelpState::FadeOut) {
433 instOpacity = game.helpProgress.getProgress(255, 0);
434 }
435
436 SDL_SetTextureAlphaMod(help_.get(), instOpacity);
437 SDL_RenderCopy(ren_.get(), help_.get(), nullptr, nullptr);
438 } else if (game.signInstructionState != SignInstructionState::Hidden) {
428 int instOpacity = 255; 439 int instOpacity = 255;
429 if (game.signInstructionState == SignInstructionState::FadingIn) { 440 if (game.signInstructionState == SignInstructionState::FadingIn) {
430 instOpacity = game.signFade.getProgress(0, 255); 441 instOpacity = game.signFade.getProgress(0, 255);