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author | Star Rauchenberger <fefferburbia@gmail.com> | 2022-03-17 15:28:22 -0400 |
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committer | Star Rauchenberger <fefferburbia@gmail.com> | 2022-03-17 15:28:22 -0400 |
commit | 5324adfe51f1348fc97fe2ee0ca4e4bbd2a6ad64 (patch) | |
tree | 6b3ff32f9ad2764405fd73a70e15c960a076ed00 /src/map.h | |
parent | e0fd87411eb5368fee47e268ae03d073293e58c3 (diff) | |
download | ether-5324adfe51f1348fc97fe2ee0ca4e4bbd2a6ad64.tar.gz ether-5324adfe51f1348fc97fe2ee0ca4e4bbd2a6ad64.tar.bz2 ether-5324adfe51f1348fc97fe2ee0ca4e4bbd2a6ad64.zip |
lotta performance improvements
the two main things: 1) When ticking three times after a lighting change, we no longer iterate over the entire map. Instead, we keep a list of the tiles that have changed and the ones adjacent to them, and we iterate over that list. 2) The map tile type is now stored in a separate array from the rest of the tile data. This is because the tile type is the only thing needed for the cellular automata tick, and thus the only thing that we need to actually copy.
Diffstat (limited to 'src/map.h')
-rw-r--r-- | src/map.h | 94 |
1 files changed, 90 insertions, 4 deletions
diff --git a/src/map.h b/src/map.h index de74b14..fe3270c 100644 --- a/src/map.h +++ b/src/map.h | |||
@@ -25,7 +25,6 @@ enum class Source { | |||
25 | }; | 25 | }; |
26 | 26 | ||
27 | struct MapData { | 27 | struct MapData { |
28 | Tile tile = Tile::Floor; | ||
29 | bool lit = false; | 28 | bool lit = false; |
30 | bool wasLit = false; | 29 | bool wasLit = false; |
31 | size_t dustLife = 0; | 30 | size_t dustLife = 0; |
@@ -39,6 +38,7 @@ struct MapData { | |||
39 | }; | 38 | }; |
40 | 39 | ||
41 | struct Chunk { | 40 | struct Chunk { |
41 | std::array<Tile, CHUNK_WIDTH*CHUNK_HEIGHT> tiles; | ||
42 | std::array<MapData, CHUNK_WIDTH*CHUNK_HEIGHT> data; | 42 | std::array<MapData, CHUNK_WIDTH*CHUNK_HEIGHT> data; |
43 | int litTiles = 0; | 43 | int litTiles = 0; |
44 | int x; | 44 | int x; |
@@ -101,6 +101,16 @@ public: | |||
101 | (y < top_ + height_); | 101 | (y < top_ + height_); |
102 | } | 102 | } |
103 | 103 | ||
104 | inline const Tile& tile(int x, int y) const | ||
105 | { | ||
106 | return loadedTiles_[(x - left_) + width_ * (y - top_)]; | ||
107 | } | ||
108 | |||
109 | inline Tile& tile(int x, int y) | ||
110 | { | ||
111 | return const_cast<Tile&>(static_cast<const Map&>(*this).tile(x, y)); | ||
112 | } | ||
113 | |||
104 | inline const MapData& at(int x, int y) const | 114 | inline const MapData& at(int x, int y) const |
105 | { | 115 | { |
106 | return loaded_[(x - left_) + width_ * (y - top_)]; | 116 | return loaded_[(x - left_) + width_ * (y - top_)]; |
@@ -111,6 +121,16 @@ public: | |||
111 | return const_cast<MapData&>(static_cast<const Map&>(*this).at(x, y)); | 121 | return const_cast<MapData&>(static_cast<const Map&>(*this).at(x, y)); |
112 | } | 122 | } |
113 | 123 | ||
124 | inline const std::vector<Tile>& tiles() const | ||
125 | { | ||
126 | return loadedTiles_; | ||
127 | } | ||
128 | |||
129 | inline std::vector<Tile>& tiles() | ||
130 | { | ||
131 | return loadedTiles_; | ||
132 | } | ||
133 | |||
114 | inline const std::vector<MapData>& data() const | 134 | inline const std::vector<MapData>& data() const |
115 | { | 135 | { |
116 | return loaded_; | 136 | return loaded_; |
@@ -139,6 +159,11 @@ public: | |||
139 | int startX = chunkX * CHUNK_WIDTH; | 159 | int startX = chunkX * CHUNK_WIDTH; |
140 | int startY = chunkY * CHUNK_HEIGHT; | 160 | int startY = chunkY * CHUNK_HEIGHT; |
141 | for (int y=0; y<CHUNK_HEIGHT; y++) { | 161 | for (int y=0; y<CHUNK_HEIGHT; y++) { |
162 | std::copy( | ||
163 | std::next(std::begin(loadedTiles_), (chunkY*CHUNK_HEIGHT + y)*width_ + chunkX*CHUNK_WIDTH), | ||
164 | std::next(std::begin(loadedTiles_), (chunkY*CHUNK_HEIGHT + y)*width_ + (chunkX+1)*CHUNK_WIDTH), | ||
165 | std::next(std::begin(chunk.tiles), y*CHUNK_WIDTH)); | ||
166 | |||
142 | for (int x=0; x<CHUNK_WIDTH; x++) { | 167 | for (int x=0; x<CHUNK_WIDTH; x++) { |
143 | chunk.data[x+y*CHUNK_WIDTH] = loaded_[startX+x+(startY+y)*width_]; | 168 | chunk.data[x+y*CHUNK_WIDTH] = loaded_[startX+x+(startY+y)*width_]; |
144 | if (chunk.data[x+y*CHUNK_WIDTH].lit) { | 169 | if (chunk.data[x+y*CHUNK_WIDTH].lit) { |
@@ -169,6 +194,9 @@ public: | |||
169 | width_ = chunksHoriz_ * CHUNK_WIDTH; | 194 | width_ = chunksHoriz_ * CHUNK_WIDTH; |
170 | height_ = chunksVert_ * CHUNK_HEIGHT; | 195 | height_ = chunksVert_ * CHUNK_HEIGHT; |
171 | loaded_ = std::vector<MapData>(width_ * height_); | 196 | loaded_ = std::vector<MapData>(width_ * height_); |
197 | loadedTiles_ = std::vector<Tile>(width_ * height_, Tile::Floor); | ||
198 | dirtyTiles_.clear(); | ||
199 | dirtySet_ = std::vector<bool>(width_ * height_, false); | ||
172 | 200 | ||
173 | // Load in the requested chunks. | 201 | // Load in the requested chunks. |
174 | for (int chunkY = 0; chunkY < chunksVert_; chunkY++) { | 202 | for (int chunkY = 0; chunkY < chunksVert_; chunkY++) { |
@@ -190,14 +218,16 @@ public: | |||
190 | chunk.y = topmostChunk_ + chunkY; | 218 | chunk.y = topmostChunk_ + chunkY; |
191 | chunk.litTiles = 0; | 219 | chunk.litTiles = 0; |
192 | 220 | ||
193 | for (MapData& md : chunk.data) | 221 | for (Tile& tile : chunk.tiles) |
194 | { | 222 | { |
195 | if (std::bernoulli_distribution(0.5)(rng)) | 223 | if (std::bernoulli_distribution(0.5)(rng)) |
196 | { | 224 | { |
197 | md.tile = Tile::Wall; | 225 | tile = Tile::Wall; |
198 | } else { | 226 | } else { |
199 | md.tile = Tile::Floor; | 227 | tile = Tile::Floor; |
200 | } | 228 | } |
229 | } | ||
230 | for (MapData& md : chunk.data) { | ||
201 | md.dirtyRender = true; | 231 | md.dirtyRender = true; |
202 | } | 232 | } |
203 | } | 233 | } |
@@ -207,6 +237,10 @@ public: | |||
207 | 237 | ||
208 | for (int y = 0; y < CHUNK_HEIGHT; y++) { | 238 | for (int y = 0; y < CHUNK_HEIGHT; y++) { |
209 | std::copy( | 239 | std::copy( |
240 | std::next(std::begin(chunk.tiles), y*CHUNK_WIDTH), | ||
241 | std::next(std::begin(chunk.tiles), (y+1)*CHUNK_WIDTH), | ||
242 | std::next(std::begin(loadedTiles_), (chunkY*CHUNK_HEIGHT + y)*width_ + chunkX*CHUNK_WIDTH)); | ||
243 | std::copy( | ||
210 | std::next(std::begin(chunk.data), y*CHUNK_WIDTH), | 244 | std::next(std::begin(chunk.data), y*CHUNK_WIDTH), |
211 | std::next(std::begin(chunk.data), (y+1)*CHUNK_WIDTH), | 245 | std::next(std::begin(chunk.data), (y+1)*CHUNK_WIDTH), |
212 | std::next(std::begin(loaded_), (chunkY*CHUNK_HEIGHT + y)*width_ + chunkX*CHUNK_WIDTH)); | 246 | std::next(std::begin(loaded_), (chunkY*CHUNK_HEIGHT + y)*width_ + chunkX*CHUNK_WIDTH)); |
@@ -215,7 +249,55 @@ public: | |||
215 | unloadedLitTiles_ -= chunk.litTiles; | 249 | unloadedLitTiles_ -= chunk.litTiles; |
216 | } | 250 | } |
217 | } | 251 | } |
252 | } | ||
218 | 253 | ||
254 | void markDirtyAround(int x, int y) { | ||
255 | if (x > left_) { | ||
256 | if (y > top_) { | ||
257 | markDirty(x-1, y-1); | ||
258 | } | ||
259 | markDirty(x-1, y ); | ||
260 | if (y < top_+height_-1) { | ||
261 | markDirty(x-1, y+1); | ||
262 | } | ||
263 | } | ||
264 | |||
265 | if (y > top_) { | ||
266 | markDirty(x , y-1); | ||
267 | } | ||
268 | markDirty(x , y ); | ||
269 | if (y < top_+height_-1) { | ||
270 | markDirty(x , y+1); | ||
271 | } | ||
272 | |||
273 | if (x < left_+width_-1) { | ||
274 | if (y > top_) { | ||
275 | markDirty(x+1, y-1); | ||
276 | } | ||
277 | markDirty(x+1, y ); | ||
278 | if (y < top_+height_-1) { | ||
279 | markDirty(x+1, y+1); | ||
280 | } | ||
281 | } | ||
282 | } | ||
283 | |||
284 | void markDirty(int x, int y) { | ||
285 | size_t index = (x-left_)+(y-top_)*width_; | ||
286 | if (!dirtySet_[index]) { | ||
287 | dirtySet_[index] = true; | ||
288 | dirtyTiles_.emplace_back(x,y); | ||
289 | } | ||
290 | } | ||
291 | |||
292 | const std::vector<coord> getDirty() const { | ||
293 | return dirtyTiles_; | ||
294 | } | ||
295 | |||
296 | void resetDirty() { | ||
297 | for (auto [x,y] : dirtyTiles_) { | ||
298 | dirtySet_[(x-left_)+(y-top_)*width_] = false; | ||
299 | } | ||
300 | dirtyTiles_.clear(); | ||
219 | } | 301 | } |
220 | 302 | ||
221 | private: | 303 | private: |
@@ -228,6 +310,7 @@ private: | |||
228 | int topmostChunk_; | 310 | int topmostChunk_; |
229 | int chunksHoriz_; | 311 | int chunksHoriz_; |
230 | int chunksVert_; | 312 | int chunksVert_; |
313 | std::vector<Tile> loadedTiles_; | ||
231 | std::vector<MapData> loaded_; | 314 | std::vector<MapData> loaded_; |
232 | 315 | ||
233 | std::vector<Chunk> chunks_; | 316 | std::vector<Chunk> chunks_; |
@@ -235,6 +318,9 @@ private: | |||
235 | std::map<int, std::map<int, size_t>> chunkByPos_; // chunkByPos_[X][Y] | 318 | std::map<int, std::map<int, size_t>> chunkByPos_; // chunkByPos_[X][Y] |
236 | 319 | ||
237 | int unloadedLitTiles_ = 0; | 320 | int unloadedLitTiles_ = 0; |
321 | |||
322 | std::vector<coord> dirtyTiles_; | ||
323 | std::vector<bool> dirtySet_; | ||
238 | }; | 324 | }; |
239 | 325 | ||
240 | #endif /* end of include guard: MAP_H_3AB00D12 */ | 326 | #endif /* end of include guard: MAP_H_3AB00D12 */ |