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authorStar Rauchenberger <fefferburbia@gmail.com>2022-03-14 14:11:05 -0400
committerStar Rauchenberger <fefferburbia@gmail.com>2022-03-14 14:11:05 -0400
commit7cd515fcfa1a5aac5605fcc63381033563fbf5d7 (patch)
tree2a375db2fe6c1476a111c1f3e83e50fd2b68124e /src/main.cpp
parent042da1570181dc80ee76860582f6a3c97641c14a (diff)
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map is now "infinite" using chunks that dynamically load like in diamond&pearl
game is also slow as shit now
Diffstat (limited to 'src/main.cpp')
-rw-r--r--src/main.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/main.cpp b/src/main.cpp index 4ae11d6..0d14986 100644 --- a/src/main.cpp +++ b/src/main.cpp
@@ -23,7 +23,7 @@ int main(int, char**)
23 23
24 Game game(rng, muxer); 24 Game game(rng, muxer);
25 25
26 constexpr int titleFadeLen = 3000; 26 constexpr int titleFadeLen = 2000;
27 bool doneTitles = false; 27 bool doneTitles = false;
28 int titleNum = 0; 28 int titleNum = 0;
29 TitleState titleState = TitleState::FadeIn; 29 TitleState titleState = TitleState::FadeIn;