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authorStar Rauchenberger <fefferburbia@gmail.com>2022-03-14 14:11:05 -0400
committerStar Rauchenberger <fefferburbia@gmail.com>2022-03-14 14:11:05 -0400
commit7cd515fcfa1a5aac5605fcc63381033563fbf5d7 (patch)
tree2a375db2fe6c1476a111c1f3e83e50fd2b68124e /src/consts.h
parent042da1570181dc80ee76860582f6a3c97641c14a (diff)
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map is now "infinite" using chunks that dynamically load like in diamond&pearl
game is also slow as shit now
Diffstat (limited to 'src/consts.h')
-rw-r--r--src/consts.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/consts.h b/src/consts.h index 141838b..78312c0 100644 --- a/src/consts.h +++ b/src/consts.h
@@ -5,9 +5,11 @@ constexpr int GAME_WIDTH = 1280;//640*2;
5constexpr int GAME_HEIGHT = 720;//480*2; 5constexpr int GAME_HEIGHT = 720;//480*2;
6constexpr int TILE_WIDTH = 8*2; 6constexpr int TILE_WIDTH = 8*2;
7constexpr int TILE_HEIGHT = TILE_WIDTH; 7constexpr int TILE_HEIGHT = TILE_WIDTH;
8constexpr int INIT_ZOOM = 5; 8constexpr int INIT_ZOOM = 2;
9constexpr int ZOOM_X_FACTOR = 16; 9constexpr int ZOOM_X_FACTOR = 16;
10constexpr int ZOOM_Y_FACTOR = 9; 10constexpr int ZOOM_Y_FACTOR = 9;
11constexpr int CHUNK_WIDTH = 80;
12constexpr int CHUNK_HEIGHT = 80;
11constexpr int RADIUS = 8; 13constexpr int RADIUS = 8;
12constexpr int NUM_TITLES = 1; 14constexpr int NUM_TITLES = 1;
13 15