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#ifndef TILESET_H_B89AE7A1
#define TILESET_H_B89AE7A1
#include <string>
#include "renderer.h"
#include "enums.h"
#include "consts.h"
class Tileset {
public:
Tileset(SDL_Renderer* ren, std::string filename)
{
surface_ptr surf(IMG_Load(("../res/" + filename).c_str()));
if (!surf)
{
throw img_error();
}
image_.reset(SDL_CreateTextureFromSurface(ren, surf.get()));
size_ = { surf->w, surf->h };
numTiles_ = size_.h() / TILE_SIZE.h();
}
bool canEntityMoveTo(ColliderType collider, size_t tile) const
{
return true;
}
const texture_ptr& getImage() const
{
return image_;
}
const vec2i& getSize() const
{
return size_;
}
size_t getNumTiles() const
{
return numTiles_;
}
private:
texture_ptr image_;
vec2i size_;
size_t numTiles_;
};
#endif /* end of include guard: TILESET_H_B89AE7A1 */
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