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#include "renderer.h"

#include <random>
#include "simulation.h"
#include "level.h"

int main(int, char**)
{
  std::random_device randomEngine;
  std::mt19937 rng(randomEngine());

  Renderer renderer;
  Level level;
  Simulation sim(level);

  bool quit = false;

  SDL_Event e;
  size_t lastTime = SDL_GetTicks();

  while (!quit)
  {
    size_t currentTime = SDL_GetTicks();
    size_t frameTime = currentTime - lastTime;
    lastTime = currentTime;

    while (SDL_PollEvent(&e))
    {
      if (e.type == SDL_QUIT)
      {
        quit = true;
      } else if (e.type == SDL_KEYDOWN)
      {
        switch (e.key.keysym.sym)
        {
          case SDLK_ESCAPE:
          {
            quit = true;

            break;
          }
        }
      }
    }

    const Uint8* state = SDL_GetKeyboardState(NULL);

    sim.tick(frameTime / 1000.0, state);

    renderer.render(sim);
  }
}