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#ifndef LEVEL_H_678CFCCF
#define LEVEL_H_678CFCCF
#include <vector>
#include "renderer.h"
#include "vector.h"
#include "consts.h"
#include "tileset.h"
#include "enums.h"
class Level {
public:
Level(
SDL_Renderer* ren) :
mapTileset_(ren, "map.png"),
trackTileset_(ren, "track.png"),
objectTileset_(ren, "object.png")
{
size_ = MAP_SIZE;
mapTiles_.resize(size_.w() * size_.h());
trackTiles_.resize(size_.w() * size_.h());
objectTiles_.resize(size_.w() * size_.h());
}
const vec2s& getSize() const
{
return size_;
}
size_t at(vec2s pos, Layer layer = Layer::map) const
{
return at(pos.x(), pos.y(), layer);
}
size_t& at(vec2s pos, Layer layer = Layer::map)
{
return at(pos.x(), pos.y(), layer);
}
size_t at(size_t x, size_t y, Layer layer = Layer::map) const
{
size_t index = x + size_.w() * y;
switch (layer)
{
case Layer::map: return mapTiles_.at(index);
case Layer::track: return trackTiles_.at(index);
case Layer::object: return objectTiles_.at(index);
}
}
size_t& at(size_t x, size_t y, Layer layer = Layer::map)
{
size_t index = x + size_.w() * y;
switch (layer)
{
case Layer::map: return mapTiles_.at(index);
case Layer::track: return trackTiles_.at(index);
case Layer::object: return objectTiles_.at(index);
}
}
const Tileset& getTileset(Layer layer) const
{
switch (layer)
{
case Layer::map: return mapTileset_;
case Layer::track: return trackTileset_;
case Layer::object: return objectTileset_;
}
}
texture_ptr render(SDL_Renderer* ren, Layer layer) const;
private:
vec2s size_;
std::vector<size_t> mapTiles_;
std::vector<size_t> trackTiles_;
std::vector<size_t> objectTiles_;
Tileset mapTileset_;
Tileset trackTileset_;
Tileset objectTileset_;
};
#endif /* end of include guard: LEVEL_H_678CFCCF */
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