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#include "level.h"
texture_ptr Level::render(SDL_Renderer* ren, Layer layer) const
{
texture_ptr canvas(
SDL_CreateTexture(
ren,
SDL_PIXELFORMAT_RGBA8888,
SDL_TEXTUREACCESS_TARGET,
WINDOW_SIZE.w(),
WINDOW_SIZE.h()));
SDL_SetRenderTarget(ren, canvas.get());
for (size_t y = 0; y < size_.h(); y++)
{
for (size_t x = 0; x < size_.w(); x++)
{
if (layer == Layer::map)
{
int val = 255 - at(x, y) * 10;
SDL_SetRenderDrawColor(ren, val, val, val, 255);
SDL_Rect rect {
static_cast<int>(x * TILE_SIZE.w()),
static_cast<int>(y * TILE_SIZE.h()),
TILE_SIZE.w(),
TILE_SIZE.h()
};
SDL_RenderFillRect(ren, &rect);
}
}
}
SDL_SetRenderTarget(ren, nullptr);
return canvas;
}
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