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#ifndef ENTITY_H_0D6CB29A
#define ENTITY_H_0D6CB29A
#include <set>
#include <list>
#include <vector>
#include "vector.h"
#include "enums.h"
#include "direction.h"
class Entity;
using id_type = std::vector<Entity>::size_type;
class Entity {
public:
Entity(id_type id) : id(id)
{
}
id_type id;
// Transform
vec2s pos;
vec2s size;
// Grid placement
vec2s gridPos;
Layer layer = Layer::object;
// Movement
std::list<Direction> shouldMoveDir;
bool moving = false;
vec2s destPos;
double movementTween = 0.0;
double speed = 0.0; // Tiles per second
Direction moveDir = Direction::none;
// Player
bool controllable = false;
// Collision
ColliderType colliderType = ColliderType::other;
std::set<ColliderType> canBePushedBy;
// Temp
int colorVal = 25;
bool scheduled = false;
// Track
bool isTrack = false;
Direction trackDir1 = Direction::none;
Direction trackDir2 = Direction::none;
};
#endif /* end of include guard: ENTITY_H_0D6CB29A */
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