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authorKelly Rauchenberger <fefferburbia@gmail.com>2019-03-10 12:07:40 -0400
committerKelly Rauchenberger <fefferburbia@gmail.com>2019-03-10 12:07:40 -0400
commit57fe8f3c4124819b95164547333a33f4c45eac8d (patch)
tree99dd89a0c1cf0a8ceaa2ff941549d631950efd11 /src/simulation.cpp
parentbf34f891c5c09e6c8a42797085860fa80ab53814 (diff)
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Editor now allows tile placement
You can scroll through the three layers (map, track, object) with Z/X. You can swap between focusing on the map and the tileset with TAB. You can place tiles with enter or space. Pretty rudimentary, but it's a start.
Diffstat (limited to 'src/simulation.cpp')
-rw-r--r--src/simulation.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/simulation.cpp b/src/simulation.cpp index 4d8ec02..62026a6 100644 --- a/src/simulation.cpp +++ b/src/simulation.cpp
@@ -342,7 +342,7 @@ bool Simulation::moveEntityOnGrid(
342 } 342 }
343 } 343 }
344 344
345 if (!level_.getTileset().canEntityMoveTo( 345 if (!level_.getTileset(Layer::map).canEntityMoveTo(
346 entity.colliderType, 346 entity.colliderType,
347 level_.at(shouldMoveTo))) 347 level_.at(shouldMoveTo)))
348 { 348 {