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/*
* cocos2d for iPhone: http://www.cocos2d-iphone.org
*
* Copyright (c) 2008-2010 Ricardo Quesada
* Copyright (c) 2011 Zynga Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
/**
@file
cocos2d (cc) types
*/
#import <Availability.h>
#import <Foundation/Foundation.h>
#ifdef __IPHONE_OS_VERSION_MAX_ALLOWED
#import <CoreGraphics/CGGeometry.h> // CGPoint
#endif
#import "Platforms/CCGL.h"
/** RGB color composed of bytes 3 bytes
@since v0.8
*/
typedef struct _ccColor3B
{
GLubyte r;
GLubyte g;
GLubyte b;
} ccColor3B;
//! helper macro that creates an ccColor3B type
static inline ccColor3B
ccc3(const GLubyte r, const GLubyte g, const GLubyte b)
{
ccColor3B c = {r, g, b};
return c;
}
//ccColor3B predefined colors
//! White color (255,255,255)
static const ccColor3B ccWHITE = {255,255,255};
//! Yellow color (255,255,0)
static const ccColor3B ccYELLOW = {255,255,0};
//! Blue color (0,0,255)
static const ccColor3B ccBLUE = {0,0,255};
//! Green Color (0,255,0)
static const ccColor3B ccGREEN = {0,255,0};
//! Red Color (255,0,0,)
static const ccColor3B ccRED = {255,0,0};
//! Magenta Color (255,0,255)
static const ccColor3B ccMAGENTA = {255,0,255};
//! Black Color (0,0,0)
static const ccColor3B ccBLACK = {0,0,0};
//! Orange Color (255,127,0)
static const ccColor3B ccORANGE = {255,127,0};
//! Gray Color (166,166,166)
static const ccColor3B ccGRAY = {166,166,166};
/** RGBA color composed of 4 bytes
@since v0.8
*/
typedef struct _ccColor4B
{
GLubyte r;
GLubyte g;
GLubyte b;
GLubyte a;
} ccColor4B;
//! helper macro that creates an ccColor4B type
static inline ccColor4B
ccc4(const GLubyte r, const GLubyte g, const GLubyte b, const GLubyte o)
{
ccColor4B c = {r, g, b, o};
return c;
}
/** RGBA color composed of 4 floats
@since v0.8
*/
typedef struct _ccColor4F {
GLfloat r;
GLfloat g;
GLfloat b;
GLfloat a;
} ccColor4F;
/** Returns a ccColor4F from a ccColor3B. Alpha will be 1.
@since v0.99.1
*/
static inline ccColor4F ccc4FFromccc3B(ccColor3B c)
{
return (ccColor4F){c.r/255.f, c.g/255.f, c.b/255.f, 1.f};
}
/** Returns a ccColor4F from a ccColor4B.
@since v0.99.1
*/
static inline ccColor4F ccc4FFromccc4B(ccColor4B c)
{
return (ccColor4F){c.r/255.f, c.g/255.f, c.b/255.f, c.a/255.f};
}
/** returns YES if both ccColor4F are equal. Otherwise it returns NO.
@since v0.99.1
*/
static inline BOOL ccc4FEqual(ccColor4F a, ccColor4F b)
{
return a.r == b.r && a.g == b.g && a.b == b.b && a.a == b.a;
}
/** A vertex composed of 2 GLfloats: x, y
@since v0.8
*/
typedef struct _ccVertex2F
{
GLfloat x;
GLfloat y;
} ccVertex2F;
/** A vertex composed of 2 floats: x, y
@since v0.8
*/
typedef struct _ccVertex3F
{
GLfloat x;
GLfloat y;
GLfloat z;
} ccVertex3F;
/** A texcoord composed of 2 floats: u, y
@since v0.8
*/
typedef struct _ccTex2F {
GLfloat u;
GLfloat v;
} ccTex2F;
//! Point Sprite component
typedef struct _ccPointSprite
{
ccVertex2F pos; // 8 bytes
ccColor4B color; // 4 bytes
GLfloat size; // 4 bytes
} ccPointSprite;
//! A 2D Quad. 4 * 2 floats
typedef struct _ccQuad2 {
ccVertex2F tl;
ccVertex2F tr;
ccVertex2F bl;
ccVertex2F br;
} ccQuad2;
//! A 3D Quad. 4 * 3 floats
typedef struct _ccQuad3 {
ccVertex3F bl;
ccVertex3F br;
ccVertex3F tl;
ccVertex3F tr;
} ccQuad3;
//! A 2D grid size
typedef struct _ccGridSize
{
NSInteger x;
NSInteger y;
} ccGridSize;
//! helper function to create a ccGridSize
static inline ccGridSize
ccg(const NSInteger x, const NSInteger y)
{
ccGridSize v = {x, y};
return v;
}
//! a Point with a vertex point, a tex coord point and a color 4B
typedef struct _ccV2F_C4B_T2F
{
//! vertices (2F)
ccVertex2F vertices;
//! colors (4B)
ccColor4B colors;
//! tex coords (2F)
ccTex2F texCoords;
} ccV2F_C4B_T2F;
//! a Point with a vertex point, a tex coord point and a color 4F
typedef struct _ccV2F_C4F_T2F
{
//! vertices (2F)
ccVertex2F vertices;
//! colors (4F)
ccColor4F colors;
//! tex coords (2F)
ccTex2F texCoords;
} ccV2F_C4F_T2F;
//! a Point with a vertex point, a tex coord point and a color 4B
typedef struct _ccV3F_C4B_T2F
{
//! vertices (3F)
ccVertex3F vertices; // 12 bytes
// char __padding__[4];
//! colors (4B)
ccColor4B colors; // 4 bytes
// char __padding2__[4];
// tex coords (2F)
ccTex2F texCoords; // 8 byts
} ccV3F_C4B_T2F;
//! 4 ccVertex2FTex2FColor4B Quad
typedef struct _ccV2F_C4B_T2F_Quad
{
//! bottom left
ccV2F_C4B_T2F bl;
//! bottom right
ccV2F_C4B_T2F br;
//! top left
ccV2F_C4B_T2F tl;
//! top right
ccV2F_C4B_T2F tr;
} ccV2F_C4B_T2F_Quad;
//! 4 ccVertex3FTex2FColor4B
typedef struct _ccV3F_C4B_T2F_Quad
{
//! top left
ccV3F_C4B_T2F tl;
//! bottom left
ccV3F_C4B_T2F bl;
//! top right
ccV3F_C4B_T2F tr;
//! bottom right
ccV3F_C4B_T2F br;
} ccV3F_C4B_T2F_Quad;
//! 4 ccVertex2FTex2FColor4F Quad
typedef struct _ccV2F_C4F_T2F_Quad
{
//! bottom left
ccV2F_C4F_T2F bl;
//! bottom right
ccV2F_C4F_T2F br;
//! top left
ccV2F_C4F_T2F tl;
//! top right
ccV2F_C4F_T2F tr;
} ccV2F_C4F_T2F_Quad;
//! Blend Function used for textures
typedef struct _ccBlendFunc
{
//! source blend function
GLenum src;
//! destination blend function
GLenum dst;
} ccBlendFunc;
//! delta time type
//! if you want more resolution redefine it as a double
typedef float ccTime;
//typedef double ccTime;
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