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/*
 * cocos2d for iPhone: http://www.cocos2d-iphone.org
 *
 * Copyright (c) 2010 Ricardo Quesada
 * Copyright (c) 2011 Zynga Inc.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 *
 *
 * File autogenerated with Xcode. Adapted for cocos2d needs.
 */

// Only compile this code on iOS. These files should NOT be included on your Mac project.
// But in case they are included, it won't be compiled.
#import <Availability.h>
#ifdef __IPHONE_OS_VERSION_MAX_ALLOWED


#import "ESRenderer.h"

#import <OpenGLES/ES1/gl.h>
#import <OpenGLES/ES1/glext.h>

@interface ES1Renderer : NSObject <ESRenderer>
{
    // The pixel dimensions of the CAEAGLLayer
    GLint backingWidth_;
    GLint backingHeight_;

	unsigned int	samplesToUse_;
	BOOL			multiSampling_;
	
	unsigned int	depthFormat_;
	unsigned int	pixelFormat_;

	// The OpenGL ES names for the framebuffer and renderbuffer used to render to this view
    GLuint defaultFramebuffer_;
	GLuint colorRenderbuffer_;
	GLuint depthBuffer_;
	
	
	//buffers for MSAA
	GLuint msaaFramebuffer_;
	GLuint msaaColorbuffer_;
	
	EAGLContext *context_;
}

/** EAGLContext */
@property (nonatomic,readonly) EAGLContext* context;

- (BOOL)resizeFromLayer:(CAEAGLLayer *)layer;

@end

#endif // __IPHONE_OS_VERSION_MAX_ALLOWED