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/*
 * cocos2d for iPhone: http://www.cocos2d-iphone.org
 *
 * Copyright (c) 2008-2010 Ricardo Quesada
 * Copyright (c) 2011 Zynga Inc.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 *
 */


#import <Availability.h>

#import "CCParticleSystemPoint.h"
#import "CCParticleSystemQuad.h"

// build each architecture with the optimal particle system

// ARMv7, Mac or Simulator use "Quad" particle
#if defined(__ARM_NEON__) || defined(__MAC_OS_X_VERSION_MAX_ALLOWED) || TARGET_IPHONE_SIMULATOR
	#define ARCH_OPTIMAL_PARTICLE_SYSTEM CCParticleSystemQuad

// ARMv6 use "Point" particle
#elif __arm__
	#define ARCH_OPTIMAL_PARTICLE_SYSTEM CCParticleSystemPoint
#else
	#error(unknown architecture)
#endif


//! A fire particle system
@interface CCParticleFire: ARCH_OPTIMAL_PARTICLE_SYSTEM
{
}
@end

//! A fireworks particle system
@interface CCParticleFireworks : ARCH_OPTIMAL_PARTICLE_SYSTEM
{
}
@end

//! A sun particle system
@interface CCParticleSun : ARCH_OPTIMAL_PARTICLE_SYSTEM
{
}
@end

//! A galaxy particle system
@interface CCParticleGalaxy : ARCH_OPTIMAL_PARTICLE_SYSTEM
{
}
@end

//! A flower particle system
@interface CCParticleFlower : ARCH_OPTIMAL_PARTICLE_SYSTEM
{
}
@end

//! A meteor particle system
@interface CCParticleMeteor : ARCH_OPTIMAL_PARTICLE_SYSTEM
{
}
@end

//! An spiral particle system
@interface CCParticleSpiral : ARCH_OPTIMAL_PARTICLE_SYSTEM
{
}
@end

//! An explosion particle system
@interface CCParticleExplosion : ARCH_OPTIMAL_PARTICLE_SYSTEM
{
}
@end

//! An smoke particle system
@interface CCParticleSmoke : ARCH_OPTIMAL_PARTICLE_SYSTEM
{
}
@end

//! An snow particle system
@interface CCParticleSnow : ARCH_OPTIMAL_PARTICLE_SYSTEM
{
}
@end

//! A rain particle system
@interface CCParticleRain : ARCH_OPTIMAL_PARTICLE_SYSTEM
{
}
@end
>*)frames; /* Creates an animation with frames and a delay between frames. @since v0.99.5 */ +(id) animationWithFrames:(NSArray*)frames delay:(float)delay; /** Creates a CCAnimation with a name @since v0.99.3 @deprecated Will be removed in 1.0.1. Use "animation" instead. */ +(id) animationWithName:(NSString*)name DEPRECATED_ATTRIBUTE; /** Creates a CCAnimation with a name and frames @since v0.99.3 @deprecated Will be removed in 1.0.1. Use "animationWithFrames" instead. */ +(id) animationWithName:(NSString*)name frames:(NSArray*)frames DEPRECATED_ATTRIBUTE; /** Creates a CCAnimation with a name and delay between frames. */ +(id) animationWithName:(NSString*)name delay:(float)delay DEPRECATED_ATTRIBUTE; /** Creates a CCAnimation with a name, delay and an array of CCSpriteFrames. */ +(id) animationWithName:(NSString*)name delay:(float)delay frames:(NSArray*)frames DEPRECATED_ATTRIBUTE; /** Initializes a CCAnimation with frames. @since v0.99.5 */ -(id) initWithFrames:(NSArray*)frames; /** Initializes a CCAnimation with frames and a delay between frames @since v0.99.5 */ -(id) initWithFrames:(NSArray *)frames delay:(float)delay; /** Initializes a CCAnimation with a name @since v0.99.3 @deprecated Will be removed in 1.0.1. Use "init" instead. */ -(id) initWithName:(NSString*)name DEPRECATED_ATTRIBUTE; /** Initializes a CCAnimation with a name and frames @since v0.99.3 @deprecated Will be removed in 1.0.1. Use "initWithFrames" instead. */ -(id) initWithName:(NSString*)name frames:(NSArray*)frames DEPRECATED_ATTRIBUTE; /** Initializes a CCAnimation with a name and delay between frames. @deprecated Will be removed in 1.0.1. Use "initWithFrames:nil delay:delay" instead. */ -(id) initWithName:(NSString*)name delay:(float)delay DEPRECATED_ATTRIBUTE; /** Initializes a CCAnimation with a name, delay and an array of CCSpriteFrames. @deprecated Will be removed in 1.0.1. Use "initWithFrames:frames delay:delay" instead. */ -(id) initWithName:(NSString*)name delay:(float)delay frames:(NSArray*)frames DEPRECATED_ATTRIBUTE; /** Adds a frame to a CCAnimation. */ -(void) addFrame:(CCSpriteFrame*)frame; /** Adds a frame with an image filename. Internally it will create a CCSpriteFrame and it will add it. Added to facilitate the migration from v0.8 to v0.9. */ -(void) addFrameWithFilename:(NSString*)filename; /** Adds a frame with a texture and a rect. Internally it will create a CCSpriteFrame and it will add it. Added to facilitate the migration from v0.8 to v0.9. */ -(void) addFrameWithTexture:(CCTexture2D*)texture rect:(CGRect)rect; @end