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/*
* cocos2d for iPhone: http://www.cocos2d-iphone.org
*
* Copyright (c) 2008-2010 Ricardo Quesada
* Copyright (c) 2011 Zynga Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#import <Foundation/Foundation.h>
#ifdef __IPHONE_OS_VERSION_MAX_ALLOWED
#import <CoreGraphics/CoreGraphics.h>
#endif // IPHONE
@class CCSpriteFrame;
@class CCTexture2D;
/** A CCAnimation object is used to perform animations on the CCSprite objects.
The CCAnimation object contains CCSpriteFrame objects, and a possible delay between the frames.
You can animate a CCAnimation object by using the CCAnimate action. Example:
[sprite runAction:[CCAnimate actionWithAnimation:animation]];
*/
@interface CCAnimation : NSObject
{
NSString *name_;
float delay_;
NSMutableArray *frames_;
}
/** name of the animation */
@property (nonatomic,readwrite,retain) NSString *name;
/** delay between frames in seconds. */
@property (nonatomic,readwrite,assign) float delay;
/** array of frames */
@property (nonatomic,readwrite,retain) NSMutableArray *frames;
/** Creates an animation
@since v0.99.5
*/
+(id) animation;
/** Creates an animation with frames.
@since v0.99.5
*/
+(id) animationWithFrames:(NSArray*)frames;
/* Creates an animation with frames and a delay between frames.
@since v0.99.5
*/
+(id) animationWithFrames:(NSArray*)frames delay:(float)delay;
/** Creates a CCAnimation with a name
@since v0.99.3
@deprecated Will be removed in 1.0.1. Use "animation" instead.
*/
+(id) animationWithName:(NSString*)name DEPRECATED_ATTRIBUTE;
/** Creates a CCAnimation with a name and frames
@since v0.99.3
@deprecated Will be removed in 1.0.1. Use "animationWithFrames" instead.
*/
+(id) animationWithName:(NSString*)name frames:(NSArray*)frames DEPRECATED_ATTRIBUTE;
/** Creates a CCAnimation with a name and delay between frames. */
+(id) animationWithName:(NSString*)name delay:(float)delay DEPRECATED_ATTRIBUTE;
/** Creates a CCAnimation with a name, delay and an array of CCSpriteFrames. */
+(id) animationWithName:(NSString*)name delay:(float)delay frames:(NSArray*)frames DEPRECATED_ATTRIBUTE;
/** Initializes a CCAnimation with frames.
@since v0.99.5
*/
-(id) initWithFrames:(NSArray*)frames;
/** Initializes a CCAnimation with frames and a delay between frames
@since v0.99.5
*/
-(id) initWithFrames:(NSArray *)frames delay:(float)delay;
/** Initializes a CCAnimation with a name
@since v0.99.3
@deprecated Will be removed in 1.0.1. Use "init" instead.
*/
-(id) initWithName:(NSString*)name DEPRECATED_ATTRIBUTE;
/** Initializes a CCAnimation with a name and frames
@since v0.99.3
@deprecated Will be removed in 1.0.1. Use "initWithFrames" instead.
*/
-(id) initWithName:(NSString*)name frames:(NSArray*)frames DEPRECATED_ATTRIBUTE;
/** Initializes a CCAnimation with a name and delay between frames.
@deprecated Will be removed in 1.0.1. Use "initWithFrames:nil delay:delay" instead.
*/
-(id) initWithName:(NSString*)name delay:(float)delay DEPRECATED_ATTRIBUTE;
/** Initializes a CCAnimation with a name, delay and an array of CCSpriteFrames.
@deprecated Will be removed in 1.0.1. Use "initWithFrames:frames delay:delay" instead.
*/
-(id) initWithName:(NSString*)name delay:(float)delay frames:(NSArray*)frames DEPRECATED_ATTRIBUTE;
/** Adds a frame to a CCAnimation. */
-(void) addFrame:(CCSpriteFrame*)frame;
/** Adds a frame with an image filename. Internally it will create a CCSpriteFrame and it will add it.
Added to facilitate the migration from v0.8 to v0.9.
*/
-(void) addFrameWithFilename:(NSString*)filename;
/** Adds a frame with a texture and a rect. Internally it will create a CCSpriteFrame and it will add it.
Added to facilitate the migration from v0.8 to v0.9.
*/
-(void) addFrameWithTexture:(CCTexture2D*)texture rect:(CGRect)rect;
@end
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