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//
//  GameModeSelection.h
//  Cartographic
//
//  Created by Starla Insigna on 8/18/11.
//  Copyright 2011 Four Island. All rights reserved.
//

#import "cocos2d.h"

@interface GameModeSelection : CCNode {
    NSString* name;
    NSString* location;
    BOOL unlocked;
    int highscore;
    NSString* unlockCondition;
    
    CCLabelBMFont* nameLabel;
    CCLabelBMFont* otherLabel;
}

@property (readonly) NSString* name;
@property (readonly) NSString* location;
@property (readonly) BOOL unlocked;
@property (nonatomic,assign) int highscore;
@property (nonatomic,retain) NSString* unlockCondition;
- (id)initWithName:(NSString*)name location:(NSString*)location filename:(NSString*)filename unlocked:(BOOL)unlocked;
- (void)buttonTapped;

@end