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//
//  GameLayer.h
//  Cart Collect
//
//  Created by iD Student Account on 7/18/11.
//  Copyright 2011 __MyCompanyName__. All rights reserved.
//

#import <Foundation/Foundation.h>
#import "cocos2d.h"
#import "GameMode.h"
#import "FallingObjectDelegate.h"

@interface ClassicGameMode : GameMode <FallingObjectDelegate> {
    int score;
    int lives;
    CCLabelBMFont* scoreLabel;
    CCLabelBMFont* livesLabel;
    
	float addSpeed;
}

@property (nonatomic) int score;
@property (nonatomic) int lives;
- (id)init;
- (void)randomlyAddObject:(ccTime)dt;

@end