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//
// GameLayer.h
// Cart Collect
//
// Created by iD Student Account on 7/18/11.
// Copyright 2011 __MyCompanyName__. All rights reserved.
//
#import <Foundation/Foundation.h>
#import "cocos2d.h"
#import "GameMode.h"
#import "FallingObjectDelegate.h"
@interface ClassicGameMode : GameMode <FallingObjectDelegate> {
int score;
int lives;
CCLabelBMFont* scoreLabel;
CCLabelBMFont* livesLabel;
float addSpeed;
}
@property (nonatomic) int score;
@property (nonatomic) int lives;
- (id)init;
- (void)randomlyAddObject:(ccTime)dt;
@end
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