// // Cart.m // Cart Collect // // Created by Starla Insigna on 8/9/11. // Copyright 2011 Four Island. All rights reserved. // #import "Cart.h" @implementation Cart @synthesize sprite, immobile; - (id)initWithSprite:(CCSprite*)m_sprite { self = [super init]; if (nil != self) { sprite = m_sprite; immobile = NO; } return self; } - (void)tick { if (!immobile) { // Move the cart based on acceleration gathered from accelerometer sprite.position = ccp(MIN(MAX(sprite.position.x+accelX, 16),464), sprite.position.y); } } - (void)accelerometer:(UIAccelerometer*)accelerometer didAccelerate:(UIAcceleration*)acceleration { static float prevY=0; #define kFilterFactor 0.05f float accelY = -((float) acceleration.y * kFilterFactor + (1- kFilterFactor)*prevY); prevY = accelY; accelX = accelY * 750; } @end value='0.5'>0.5 An iOS game where you catch items in a cart
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