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-rwxr-xr-xlibs/cocos2d/CCTextureCache.h149
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diff --git a/libs/cocos2d/CCTextureCache.h b/libs/cocos2d/CCTextureCache.h new file mode 100755 index 0000000..7084793 --- /dev/null +++ b/libs/cocos2d/CCTextureCache.h
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1/*
2 * cocos2d for iPhone: http://www.cocos2d-iphone.org
3 *
4 * Copyright (c) 2008-2010 Ricardo Quesada
5 * Copyright (c) 2011 Zynga Inc.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a copy
8 * of this software and associated documentation files (the "Software"), to deal
9 * in the Software without restriction, including without limitation the rights
10 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
11 * copies of the Software, and to permit persons to whom the Software is
12 * furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included in
15 * all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
20 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
23 * THE SOFTWARE.
24 *
25 */
26
27#import <Availability.h>
28
29#ifdef __IPHONE_OS_VERSION_MAX_ALLOWED
30#import <CoreGraphics/CGImage.h>
31#endif
32
33#import <Foundation/Foundation.h>
34
35@class CCTexture2D;
36
37/** Singleton that handles the loading of textures
38 * Once the texture is loaded, the next time it will return
39 * a reference of the previously loaded texture reducing GPU & CPU memory
40 */
41@interface CCTextureCache : NSObject
42{
43 NSMutableDictionary *textures_;
44 NSLock *dictLock_;
45 NSLock *contextLock_;
46}
47
48/** Retruns ths shared instance of the cache */
49+ (CCTextureCache *) sharedTextureCache;
50
51/** purges the cache. It releases the retained instance.
52 @since v0.99.0
53 */
54+(void)purgeSharedTextureCache;
55
56
57/** Returns a Texture2D object given an file image
58 * If the file image was not previously loaded, it will create a new CCTexture2D
59 * object and it will return it. It will use the filename as a key.
60 * Otherwise it will return a reference of a previosly loaded image.
61 * Supported image extensions: .png, .bmp, .tiff, .jpeg, .pvr, .gif
62 */
63-(CCTexture2D*) addImage: (NSString*) fileimage;
64
65/** Returns a Texture2D object given a file image
66 * If the file image was not previously loaded, it will create a new CCTexture2D object and it will return it.
67 * Otherwise it will load a texture in a new thread, and when the image is loaded, the callback will be called with the Texture2D as a parameter.
68 * The callback will be called from the main thread, so it is safe to create any cocos2d object from the callback.
69 * Supported image extensions: .png, .bmp, .tiff, .jpeg, .pvr, .gif
70 * @since v0.8
71 */
72-(void) addImageAsync:(NSString*) filename target:(id)target selector:(SEL)selector;
73
74/** Returns a Texture2D object given an CGImageRef image
75 * If the image was not previously loaded, it will create a new CCTexture2D object and it will return it.
76 * Otherwise it will return a reference of a previously loaded image
77 * The "key" parameter will be used as the "key" for the cache.
78 * If "key" is nil, then a new texture will be created each time.
79 * @since v0.8
80 */
81-(CCTexture2D*) addCGImage: (CGImageRef) image forKey: (NSString *)key;
82
83/** Returns an already created texture. Returns nil if the texture doesn't exist.
84 @since v0.99.5
85 */
86-(CCTexture2D *) textureForKey:(NSString *)key;
87
88/** Purges the dictionary of loaded textures.
89 * Call this method if you receive the "Memory Warning"
90 * In the short term: it will free some resources preventing your app from being killed
91 * In the medium term: it will allocate more resources
92 * In the long term: it will be the same
93 */
94-(void) removeAllTextures;
95
96/** Removes unused textures
97 * Textures that have a retain count of 1 will be deleted
98 * It is convinient to call this method after when starting a new Scene
99 * @since v0.8
100 */
101-(void) removeUnusedTextures;
102
103/** Deletes a texture from the cache given a texture
104 */
105-(void) removeTexture: (CCTexture2D*) tex;
106
107/** Deletes a texture from the cache given a its key name
108 @since v0.99.4
109 */
110-(void) removeTextureForKey: (NSString*) textureKeyName;
111
112@end
113
114
115@interface CCTextureCache (PVRSupport)
116
117/** Returns a Texture2D object given an PVRTC RAW filename
118 * If the file image was not previously loaded, it will create a new CCTexture2D
119 * object and it will return it. Otherwise it will return a reference of a previosly loaded image
120 *
121 * It can only load square images: width == height, and it must be a power of 2 (128,256,512...)
122 * bpp can only be 2 or 4. 2 means more compression but lower quality.
123 * hasAlpha: whether or not the image contains alpha channel
124 *
125 * IMPORTANT: This method is only defined on iOS. It is not supported on the Mac version.
126 */
127#ifdef __IPHONE_OS_VERSION_MAX_ALLOWED
128-(CCTexture2D*) addPVRTCImage:(NSString*)fileimage bpp:(int)bpp hasAlpha:(BOOL)alpha width:(int)w;
129#endif // __IPHONE_OS_VERSION_MAX_ALLOWED
130
131/** Returns a Texture2D object given an PVR filename.
132 * If the file image was not previously loaded, it will create a new CCTexture2D
133 * object and it will return it. Otherwise it will return a reference of a previosly loaded image
134 *
135 */
136-(CCTexture2D*) addPVRImage:(NSString*) filename;
137
138@end
139
140
141@interface CCTextureCache (Debug)
142/** Output to CCLOG the current contents of this CCTextureCache
143 * This will attempt to calculate the size of each texture, and the total texture memory in use
144 *
145 * @since v1.0
146 */
147-(void) dumpCachedTextureInfo;
148
149@end