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-rwxr-xr-xlibs/cocos2d/CCParticleSystemPoint.h65
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diff --git a/libs/cocos2d/CCParticleSystemPoint.h b/libs/cocos2d/CCParticleSystemPoint.h new file mode 100755 index 0000000..f0918fe --- /dev/null +++ b/libs/cocos2d/CCParticleSystemPoint.h
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1/*
2 * cocos2d for iPhone: http://www.cocos2d-iphone.org
3 *
4 * Copyright (c) 2008-2010 Ricardo Quesada
5 * Copyright (c) 2011 Zynga Inc.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a copy
8 * of this software and associated documentation files (the "Software"), to deal
9 * in the Software without restriction, including without limitation the rights
10 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
11 * copies of the Software, and to permit persons to whom the Software is
12 * furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included in
15 * all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
20 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
23 * THE SOFTWARE.
24 *
25 */
26
27
28#import <Availability.h>
29#import "CCParticleSystem.h"
30
31#define CC_MAX_PARTICLE_SIZE 64
32
33#ifdef __IPHONE_OS_VERSION_MAX_ALLOWED
34
35/** CCParticleSystemPoint is a subclass of CCParticleSystem
36 Attributes of a Particle System:
37 * All the attributes of Particle System
38
39 Features:
40 * consumes small memory: uses 1 vertex (x,y) per particle, no need to assign tex coordinates
41 * size can't be bigger than 64
42 * the system can't be scaled since the particles are rendered using GL_POINT_SPRITE
43
44 Limitations:
45 * On 3rd gen iPhone devices and iPads, this node performs MUCH slower than CCParticleSystemQuad.
46 */
47@interface CCParticleSystemPoint : CCParticleSystem
48{
49 // Array of (x,y,size)
50 ccPointSprite *vertices;
51 // vertices buffer id
52#if CC_USES_VBO
53 GLuint verticesID;
54#endif
55}
56@end
57
58#elif __MAC_OS_X_VERSION_MAX_ALLOWED
59
60#import "CCParticleSystemQuad.h"
61
62@interface CCParticleSystemPoint : CCParticleSystemQuad
63@end
64
65#endif