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diff --git a/libs/cocos2d/CCAtlasNode.h b/libs/cocos2d/CCAtlasNode.h new file mode 100755 index 0000000..43e57c2 --- /dev/null +++ b/libs/cocos2d/CCAtlasNode.h
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1/*
2 * cocos2d for iPhone: http://www.cocos2d-iphone.org
3 *
4 * Copyright (c) 2008-2010 Ricardo Quesada
5 * Copyright (c) 2011 Zynga Inc.
6 *
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a copy
9 * of this software and associated documentation files (the "Software"), to deal
10 * in the Software without restriction, including without limitation the rights
11 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
12 * copies of the Software, and to permit persons to whom the Software is
13 * furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included in
16 * all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
21 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
23 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
24 * THE SOFTWARE.
25 */
26
27
28#import "CCTextureAtlas.h"
29#import "CCNode.h"
30#import "CCProtocols.h"
31
32/** CCAtlasNode is a subclass of CCNode that implements the CCRGBAProtocol and
33 CCTextureProtocol protocol
34
35 It knows how to render a TextureAtlas object.
36 If you are going to render a TextureAtlas consider subclassing CCAtlasNode (or a subclass of CCAtlasNode)
37
38 All features from CCNode are valid, plus the following features:
39 - opacity and RGB colors
40 */
41@interface CCAtlasNode : CCNode <CCRGBAProtocol, CCTextureProtocol>
42{
43 // texture atlas
44 CCTextureAtlas *textureAtlas_;
45
46 // chars per row
47 NSUInteger itemsPerRow_;
48 // chars per column
49 NSUInteger itemsPerColumn_;
50
51 // width of each char
52 NSUInteger itemWidth_;
53 // height of each char
54 NSUInteger itemHeight_;
55
56 // quads to draw
57 NSUInteger quadsToDraw_;
58
59 // blend function
60 ccBlendFunc blendFunc_;
61
62 // texture RGBA.
63 GLubyte opacity_;
64 ccColor3B color_;
65 ccColor3B colorUnmodified_;
66 BOOL opacityModifyRGB_;
67}
68
69/** conforms to CCTextureProtocol protocol */
70@property (nonatomic,readwrite,retain) CCTextureAtlas *textureAtlas;
71
72/** conforms to CCTextureProtocol protocol */
73@property (nonatomic,readwrite) ccBlendFunc blendFunc;
74
75/** conforms to CCRGBAProtocol protocol */
76@property (nonatomic,readwrite) GLubyte opacity;
77/** conforms to CCRGBAProtocol protocol */
78@property (nonatomic,readwrite) ccColor3B color;
79
80/** how many quads to draw */
81@property (readwrite) NSUInteger quadsToDraw;
82
83/** creates a CCAtlasNode with an Atlas file the width and height of each item measured in points and the quantity of items to render*/
84+(id) atlasWithTileFile:(NSString*)tile tileWidth:(NSUInteger)w tileHeight:(NSUInteger)h itemsToRender: (NSUInteger) c;
85
86/** initializes an CCAtlasNode with an Atlas file the width and height of each item measured in points and the quantity of items to render*/
87-(id) initWithTileFile:(NSString*)tile tileWidth:(NSUInteger)w tileHeight:(NSUInteger)h itemsToRender: (NSUInteger) c;
88
89/** updates the Atlas (indexed vertex array).
90 * Shall be overriden in subclasses
91 */
92-(void) updateAtlasValues;
93@end