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-rw-r--r--Classes/JumpGameMode.m9
1 files changed, 5 insertions, 4 deletions
diff --git a/Classes/JumpGameMode.m b/Classes/JumpGameMode.m index 2bc69d8..e4f3c8b 100644 --- a/Classes/JumpGameMode.m +++ b/Classes/JumpGameMode.m
@@ -343,15 +343,16 @@
343 FallingObject* object; 343 FallingObject* object;
344 344
345 int randomval = arc4random()%100; 345 int randomval = arc4random()%100;
346 int pmChance = (5-pointMultiplier)*5 + 30;
346 347
347 if (randomval < 50) 348 if (randomval < 30)
348 { 349 {
349 object = [[Rock alloc] init]; 350 object = [[OneUp alloc] init];
350 } else if (randomval < 75) 351 } else if (randomval < pmChance)
351 { 352 {
352 object = [[PointMultiplier alloc] init]; 353 object = [[PointMultiplier alloc] init];
353 } else { 354 } else {
354 object = [[OneUp alloc] init]; 355 object = [[Rock alloc] init];
355 } 356 }
356 357
357 int objectX; 358 int objectX;