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-rw-r--r--Classes/GameMode.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/Classes/GameMode.h b/Classes/GameMode.h index cd0359d..cd41884 100644 --- a/Classes/GameMode.h +++ b/Classes/GameMode.h
@@ -9,6 +9,7 @@
9#import "CCLayer.h" 9#import "CCLayer.h"
10#import "Cart.h" 10#import "Cart.h"
11#import "FallingObjectFactory.h" 11#import "FallingObjectFactory.h"
12#import "GameModeInfo.h"
12 13
13#define GAME_SCENE 436 14#define GAME_SCENE 436
14#define GAME_LAYER 437 15#define GAME_LAYER 437
@@ -37,7 +38,6 @@
37@property (nonatomic,assign) int lives; 38@property (nonatomic,assign) int lives;
38@property (nonatomic,assign) int pointMultiplier; 39@property (nonatomic,assign) int pointMultiplier;
39@property (readonly) BOOL isPaused; 40@property (readonly) BOOL isPaused;
40+ (CCScene*)scene;
41- (void)tick:(ccTime)dt; 41- (void)tick:(ccTime)dt;
42- (BOOL)canPause; 42- (BOOL)canPause;
43- (void)pause; 43- (void)pause;
@@ -45,5 +45,6 @@
45- (void)mainmenu; 45- (void)mainmenu;
46- (void)scheduleDelayedAction:(void(^)(void))delayedAction delay:(float)delay; 46- (void)scheduleDelayedAction:(void(^)(void))delayedAction delay:(float)delay;
47- (void)runDelayedAction; 47- (void)runDelayedAction;
48+ (GameModeInfo*)info;
48 49
49@end 50@end