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author | Starla Insigna <starla4444@gmail.com> | 2011-07-30 11:19:14 -0400 |
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committer | Starla Insigna <starla4444@gmail.com> | 2011-07-30 11:19:14 -0400 |
commit | 9cd57b731ab1c666d4a1cb725538fdc137763d12 (patch) | |
tree | 5bac45ae5157a1cb10c6e45500cbf72789917980 /libs/cocos2d/CCRenderTexture.h | |
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Initial commit (version 0.2.1)
Diffstat (limited to 'libs/cocos2d/CCRenderTexture.h')
-rwxr-xr-x | libs/cocos2d/CCRenderTexture.h | 108 |
1 files changed, 108 insertions, 0 deletions
diff --git a/libs/cocos2d/CCRenderTexture.h b/libs/cocos2d/CCRenderTexture.h new file mode 100755 index 0000000..d5e39cc --- /dev/null +++ b/libs/cocos2d/CCRenderTexture.h | |||
@@ -0,0 +1,108 @@ | |||
1 | /* | ||
2 | * cocos2d for iPhone: http://www.cocos2d-iphone.org | ||
3 | * | ||
4 | * Copyright (c) 2009 Jason Booth | ||
5 | * | ||
6 | * Permission is hereby granted, free of charge, to any person obtaining a copy | ||
7 | * of this software and associated documentation files (the "Software"), to deal | ||
8 | * in the Software without restriction, including without limitation the rights | ||
9 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
10 | * copies of the Software, and to permit persons to whom the Software is | ||
11 | * furnished to do so, subject to the following conditions: | ||
12 | * | ||
13 | * The above copyright notice and this permission notice shall be included in | ||
14 | * all copies or substantial portions of the Software. | ||
15 | * | ||
16 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
17 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
18 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
19 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
20 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
21 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||
22 | * THE SOFTWARE. | ||
23 | * | ||
24 | */ | ||
25 | |||
26 | #import <Foundation/Foundation.h> | ||
27 | #import "CCNode.h" | ||
28 | #import "CCSprite.h" | ||
29 | #import "Support/OpenGL_Internal.h" | ||
30 | |||
31 | #import <Availability.h> | ||
32 | #ifdef __IPHONE_OS_VERSION_MAX_ALLOWED | ||
33 | #import <UIKit/UIKit.h> | ||
34 | #endif // iPHone | ||
35 | |||
36 | enum | ||
37 | { | ||
38 | kCCImageFormatJPG = 0, | ||
39 | kCCImageFormatPNG = 1, | ||
40 | kCCImageFormatRawData =2 | ||
41 | }; | ||
42 | |||
43 | |||
44 | /** | ||
45 | CCRenderTexture is a generic rendering target. To render things into it, | ||
46 | simply construct a render target, call begin on it, call visit on any cocos | ||
47 | scenes or objects to render them, and call end. For convienience, render texture | ||
48 | adds a sprite as it's display child with the results, so you can simply add | ||
49 | the render texture to your scene and treat it like any other CocosNode. | ||
50 | There are also functions for saving the render texture to disk in PNG or JPG format. | ||
51 | |||
52 | @since v0.8.1 | ||
53 | */ | ||
54 | @interface CCRenderTexture : CCNode | ||
55 | { | ||
56 | GLuint fbo_; | ||
57 | GLint oldFBO_; | ||
58 | CCTexture2D* texture_; | ||
59 | CCSprite* sprite_; | ||
60 | |||
61 | GLenum pixelFormat_; | ||
62 | } | ||
63 | |||
64 | /** The CCSprite being used. | ||
65 | The sprite, by default, will use the following blending function: GL_ONE, GL_ONE_MINUS_SRC_ALPHA. | ||
66 | The blending function can be changed in runtime by calling: | ||
67 | - [[renderTexture sprite] setBlendFunc:(ccBlendFunc){GL_ONE, GL_ONE_MINUS_SRC_ALPHA}]; | ||
68 | */ | ||
69 | @property (nonatomic,readwrite, assign) CCSprite* sprite; | ||
70 | |||
71 | /** creates a RenderTexture object with width and height in Points and a pixel format, only RGB and RGBA formats are valid */ | ||
72 | +(id)renderTextureWithWidth:(int)w height:(int)h pixelFormat:(CCTexture2DPixelFormat) format; | ||
73 | |||
74 | /** creates a RenderTexture object with width and height in Points, pixel format is RGBA8888 */ | ||
75 | +(id)renderTextureWithWidth:(int)w height:(int)h; | ||
76 | |||
77 | /** initializes a RenderTexture object with width and height in Points and a pixel format, only RGB and RGBA formats are valid */ | ||
78 | -(id)initWithWidth:(int)w height:(int)h pixelFormat:(CCTexture2DPixelFormat) format; | ||
79 | |||
80 | /** starts grabbing */ | ||
81 | -(void)begin; | ||
82 | |||
83 | /** starts rendering to the texture while clearing the texture first. | ||
84 | This is more efficient then calling -clear first and then -begin */ | ||
85 | -(void)beginWithClear:(float)r g:(float)g b:(float)b a:(float)a; | ||
86 | |||
87 | /** ends grabbing */ | ||
88 | -(void)end; | ||
89 | |||
90 | /** clears the texture with a color */ | ||
91 | -(void)clear:(float)r g:(float)g b:(float)b a:(float)a; | ||
92 | |||
93 | #ifdef __IPHONE_OS_VERSION_MAX_ALLOWED | ||
94 | |||
95 | /** saves the texture into a file */ | ||
96 | -(BOOL)saveBuffer:(NSString*)name; | ||
97 | /** saves the texture into a file. The format can be JPG or PNG */ | ||
98 | -(BOOL)saveBuffer:(NSString*)name format:(int)format; | ||
99 | /* get buffer as UIImage, can only save a render buffer which has a RGBA8888 pixel format */ | ||
100 | -(NSData*)getUIImageAsDataFromBuffer:(int) format; | ||
101 | /* get buffer as UIImage */ | ||
102 | -(UIImage *)getUIImageFromBuffer; | ||
103 | |||
104 | #endif // __IPHONE_OS_VERSION_MAX_ALLOWED | ||
105 | |||
106 | @end | ||
107 | |||
108 | |||