From 9cd57b731ab1c666d4a1cb725538fdc137763d12 Mon Sep 17 00:00:00 2001 From: Starla Insigna Date: Sat, 30 Jul 2011 11:19:14 -0400 Subject: Initial commit (version 0.2.1) --- libs/cocos2d/CCRenderTexture.h | 108 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 108 insertions(+) create mode 100755 libs/cocos2d/CCRenderTexture.h (limited to 'libs/cocos2d/CCRenderTexture.h') diff --git a/libs/cocos2d/CCRenderTexture.h b/libs/cocos2d/CCRenderTexture.h new file mode 100755 index 0000000..d5e39cc --- /dev/null +++ b/libs/cocos2d/CCRenderTexture.h @@ -0,0 +1,108 @@ +/* + * cocos2d for iPhone: http://www.cocos2d-iphone.org + * + * Copyright (c) 2009 Jason Booth + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN + * THE SOFTWARE. + * + */ + +#import +#import "CCNode.h" +#import "CCSprite.h" +#import "Support/OpenGL_Internal.h" + +#import +#ifdef __IPHONE_OS_VERSION_MAX_ALLOWED +#import +#endif // iPHone + +enum +{ + kCCImageFormatJPG = 0, + kCCImageFormatPNG = 1, + kCCImageFormatRawData =2 +}; + + +/** + CCRenderTexture is a generic rendering target. To render things into it, + simply construct a render target, call begin on it, call visit on any cocos + scenes or objects to render them, and call end. For convienience, render texture + adds a sprite as it's display child with the results, so you can simply add + the render texture to your scene and treat it like any other CocosNode. + There are also functions for saving the render texture to disk in PNG or JPG format. + + @since v0.8.1 + */ +@interface CCRenderTexture : CCNode +{ + GLuint fbo_; + GLint oldFBO_; + CCTexture2D* texture_; + CCSprite* sprite_; + + GLenum pixelFormat_; +} + +/** The CCSprite being used. + The sprite, by default, will use the following blending function: GL_ONE, GL_ONE_MINUS_SRC_ALPHA. + The blending function can be changed in runtime by calling: + - [[renderTexture sprite] setBlendFunc:(ccBlendFunc){GL_ONE, GL_ONE_MINUS_SRC_ALPHA}]; +*/ +@property (nonatomic,readwrite, assign) CCSprite* sprite; + +/** creates a RenderTexture object with width and height in Points and a pixel format, only RGB and RGBA formats are valid */ ++(id)renderTextureWithWidth:(int)w height:(int)h pixelFormat:(CCTexture2DPixelFormat) format; + +/** creates a RenderTexture object with width and height in Points, pixel format is RGBA8888 */ ++(id)renderTextureWithWidth:(int)w height:(int)h; + +/** initializes a RenderTexture object with width and height in Points and a pixel format, only RGB and RGBA formats are valid */ +-(id)initWithWidth:(int)w height:(int)h pixelFormat:(CCTexture2DPixelFormat) format; + +/** starts grabbing */ +-(void)begin; + +/** starts rendering to the texture while clearing the texture first. + This is more efficient then calling -clear first and then -begin */ +-(void)beginWithClear:(float)r g:(float)g b:(float)b a:(float)a; + +/** ends grabbing */ +-(void)end; + +/** clears the texture with a color */ +-(void)clear:(float)r g:(float)g b:(float)b a:(float)a; + +#ifdef __IPHONE_OS_VERSION_MAX_ALLOWED + +/** saves the texture into a file */ +-(BOOL)saveBuffer:(NSString*)name; +/** saves the texture into a file. The format can be JPG or PNG */ +-(BOOL)saveBuffer:(NSString*)name format:(int)format; +/* get buffer as UIImage, can only save a render buffer which has a RGBA8888 pixel format */ +-(NSData*)getUIImageAsDataFromBuffer:(int) format; +/* get buffer as UIImage */ +-(UIImage *)getUIImageFromBuffer; + +#endif // __IPHONE_OS_VERSION_MAX_ALLOWED + +@end + + -- cgit 1.4.1