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authorStarla Insigna <starla4444@gmail.com>2011-08-23 13:21:56 -0400
committerStarla Insigna <starla4444@gmail.com>2011-08-23 13:21:56 -0400
commitfd32f2af7f62f17d42292b6538903a37b0b5e563 (patch)
tree9373352af10a3f05ff6869fb5d337a4bb876ea25 /Classes
parentb4c612674d28bf7b385bd9fe41b108df8d97b474 (diff)
downloadcartcollect-0.3.1.tar.gz
cartcollect-0.3.1.tar.bz2
cartcollect-0.3.1.zip
Added game quitting safeguard to pause screen (version 0.3.1) v0.3.1
Also replaced instances of the term "Cart Collect" in Tutorial with "Cartographic". Also modified level selection screen to remember your position in the list rather than simply the last mode you'd played.

Closes #211
Diffstat (limited to 'Classes')
-rwxr-xr-xClasses/CocosOverlayScrollView.m6
-rw-r--r--Classes/GameMode.h2
-rw-r--r--Classes/GameMode.m12
-rw-r--r--Classes/GameModeSelectionLayer.m3
-rw-r--r--Classes/TutorialMode.m8
5 files changed, 21 insertions, 10 deletions
diff --git a/Classes/CocosOverlayScrollView.m b/Classes/CocosOverlayScrollView.m index dee9dfe..9db0575 100755 --- a/Classes/CocosOverlayScrollView.m +++ b/Classes/CocosOverlayScrollView.m
@@ -100,7 +100,11 @@
100 100
101- (void)scrollViewDidEndDecelerating:(UIScrollView *)scrollView 101- (void)scrollViewDidEndDecelerating:(UIScrollView *)scrollView
102{ 102{
103 [pageControl setCurrentPage:(NSUInteger)([scrollView contentOffset].x / [scrollView frame].size.width)]; 103 int currentPage = (NSUInteger)(scrollView.contentOffset.x / scrollView.frame.size.width);
104 NSUserDefaults* defaults = [NSUserDefaults standardUserDefaults];
105 [defaults setInteger:currentPage forKey:@"lastSelectedMode"];
106
107 [pageControl setCurrentPage:currentPage];
104} 108}
105 109
106@end \ No newline at end of file 110@end \ No newline at end of file
diff --git a/Classes/GameMode.h b/Classes/GameMode.h index 890106e..53ed9fc 100644 --- a/Classes/GameMode.h +++ b/Classes/GameMode.h
@@ -12,7 +12,7 @@
12#define GAME_SCENE 436 12#define GAME_SCENE 436
13#define GAME_LAYER 437 13#define GAME_LAYER 437
14 14
15@interface GameMode : CCLayer { 15@interface GameMode : CCLayer <UIAlertViewDelegate> {
16 NSMutableSet* objects; 16 NSMutableSet* objects;
17 int score; 17 int score;
18 int lives; 18 int lives;
diff --git a/Classes/GameMode.m b/Classes/GameMode.m index 7b07f15..8f695d1 100644 --- a/Classes/GameMode.m +++ b/Classes/GameMode.m
@@ -146,7 +146,9 @@
146 146
147- (void)mainmenu 147- (void)mainmenu
148{ 148{
149 [[CCDirector sharedDirector] replaceScene:[MainMenuLayer scene]]; 149 UIAlertView* alert = [[UIAlertView alloc] initWithTitle:@"Cartographic" message:@"Are you sure you want to quit the currently playing game?" delegate:self cancelButtonTitle:@"Yes" otherButtonTitles:@"No", nil];
150 [alert show];
151 [alert release];
150} 152}
151 153
152- (void)setScore:(int)m_score 154- (void)setScore:(int)m_score
@@ -179,6 +181,14 @@
179 delayedAction = nil; 181 delayedAction = nil;
180} 182}
181 183
184- (void)alertView:(UIAlertView *)alertView didDismissWithButtonIndex:(NSInteger)buttonIndex
185{
186 if (buttonIndex == 0)
187 {
188 [[CCDirector sharedDirector] replaceScene:[MainMenuLayer scene]];
189 }
190}
191
182- (void)dealloc 192- (void)dealloc
183{ 193{
184 [objects release]; 194 [objects release];
diff --git a/Classes/GameModeSelectionLayer.m b/Classes/GameModeSelectionLayer.m index a12d435..4c4845d 100644 --- a/Classes/GameModeSelectionLayer.m +++ b/Classes/GameModeSelectionLayer.m
@@ -132,9 +132,6 @@
132 132
133- (void)didSelectGameMode:(GameModeSelection *)gameMode 133- (void)didSelectGameMode:(GameModeSelection *)gameMode
134{ 134{
135 NSUserDefaults* defaults = [NSUserDefaults standardUserDefaults];
136 [defaults setInteger:[gameModes indexOfObject:gameMode] forKey:@"lastSelectedMode"];
137
138 if ([gameMode.name isEqual:@"Tutorial"]) 135 if ([gameMode.name isEqual:@"Tutorial"])
139 { 136 {
140 [[CCDirector sharedDirector] replaceScene:[TutorialMode scene]]; 137 [[CCDirector sharedDirector] replaceScene:[TutorialMode scene]];
diff --git a/Classes/TutorialMode.m b/Classes/TutorialMode.m index 1285597..3c70a46 100644 --- a/Classes/TutorialMode.m +++ b/Classes/TutorialMode.m
@@ -48,7 +48,7 @@
48 [super onEnterTransitionDidFinish]; 48 [super onEnterTransitionDidFinish];
49 49
50 [self scheduleDelayedAction:^{ 50 [self scheduleDelayedAction:^{
51 TutorialBubble* bubble = [[TutorialBubble alloc] initWithText:@"Welcome to Cart Collect. This is a tutorial designed to help you get started playing the game. Below this bubble is a cart. Tilt your device to move it." name:@"cart" spriteReference:cart.sprite]; 51 TutorialBubble* bubble = [[TutorialBubble alloc] initWithText:@"Welcome to Cartographic. This is a tutorial designed to help you get started playing the game. Below this bubble is a cart. Tilt your device to move it." name:@"cart" spriteReference:cart.sprite];
52 self.currentTutorial = bubble; 52 self.currentTutorial = bubble;
53 [bubble release]; 53 [bubble release];
54 } delay:2.0f]; 54 } delay:2.0f];
@@ -131,13 +131,13 @@
131 self.currentTutorial = bubble; 131 self.currentTutorial = bubble;
132 [bubble release]; 132 [bubble release];
133 } else { 133 } else {
134 TutorialBubble* bubble = [[TutorialBubble alloc] initWithText:@"As you play, Cart Collect gets progressively more intense. Watch what happens when rocks are added to the mix and the speed is turned up." name:@"intense"]; 134 TutorialBubble* bubble = [[TutorialBubble alloc] initWithText:@"As you play, Cartographic gets progressively more intense. Watch what happens when rocks are added to the mix and the speed is turned up." name:@"intense"];
135 self.currentTutorial = bubble; 135 self.currentTutorial = bubble;
136 [bubble release]; 136 [bubble release];
137 } 137 }
138 } else if (item.sprite.tag == 2010) 138 } else if (item.sprite.tag == 2010)
139 { 139 {
140 TutorialBubble* bubble = [[TutorialBubble alloc] initWithText:@"As you play, Cart Collect gets progressively more intense. Watch what happens when rocks are added to the mix and the speed is turned up." name:@"intense"]; 140 TutorialBubble* bubble = [[TutorialBubble alloc] initWithText:@"As you play, Cartographic gets progressively more intense. Watch what happens when rocks are added to the mix and the speed is turned up." name:@"intense"];
141 self.currentTutorial = bubble; 141 self.currentTutorial = bubble;
142 [bubble release]; 142 [bubble release];
143 } 143 }
@@ -324,7 +324,7 @@
324 } else if (randomItemsDropped == 15) 324 } else if (randomItemsDropped == 15)
325 { 325 {
326 [self scheduleDelayedAction:^{ 326 [self scheduleDelayedAction:^{
327 TutorialBubble* bubble = [[TutorialBubble alloc] initWithText:@"That's pretty much it! You've completed the tutorial, so now it's time to play an actual game of Cart Collect!" name:@"end"]; 327 TutorialBubble* bubble = [[TutorialBubble alloc] initWithText:@"That's pretty much it! You've completed the tutorial, so now it's time to play an actual game of Cartographic!" name:@"end"];
328 self.currentTutorial = bubble; 328 self.currentTutorial = bubble;
329 [bubble release]; 329 [bubble release];
330 } delay:2.0f]; 330 } delay:2.0f];