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authorStarla Insigna <starla4444@gmail.com>2011-09-05 00:20:44 -0400
committerStarla Insigna <starla4444@gmail.com>2011-09-05 00:20:44 -0400
commitd279ad58f35364adf3b38dd0de82aa4848a69390 (patch)
tree5471d597f4454088c5f81ea9f15e156423dce6cc /Classes/JumpGameMode.h
parentb8d8e6086eacd904d582efa4107ff183275a69bc (diff)
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Tweaked difficulty of Jump mode
The rate of dropped items now increases progressively like the speed of ledge scrolling. The scores at which two rocks and three rocks start appearing have also doubled.

Refs #204
Diffstat (limited to 'Classes/JumpGameMode.h')
-rw-r--r--Classes/JumpGameMode.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/Classes/JumpGameMode.h b/Classes/JumpGameMode.h index f6a31f8..0d23317 100644 --- a/Classes/JumpGameMode.h +++ b/Classes/JumpGameMode.h
@@ -25,7 +25,7 @@
25 float addSpeed; 25 float addSpeed;
26} 26}
27 27
28- (void)accelerateLedgeScrolling; 28- (void)accelerateGame;
29- (void)randomlyAddObject:(ccTime)dt; 29- (void)randomlyAddObject:(ccTime)dt;
30- (void)incrementScore; 30- (void)incrementScore;
31 31