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authorStarla Insigna <starla4444@gmail.com>2011-08-23 07:52:24 -0400
committerStarla Insigna <starla4444@gmail.com>2011-08-23 07:52:24 -0400
commitc9337218ef1660360097928c753bde1c79775618 (patch)
tree3cd6f9926cbe092c98776673800b830eef27ca01 /Classes/GameModeSelectionLayer.h
parent2ac50443ddbf69b7594808ba4e6de49eecbc0b84 (diff)
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Added scrolling to level selection screen
Using http://www.xcombinator.com/2010/09/08/a-paging-uiscrollview-in-cocos2d-with-previews/ as a base, I was able to implement a paging scroller for the level selection screen so players can swipe through available levels and choose one to play.

At this point, the level selection screen is practically done--the only other thing I want to add is a UIPageControl to interact with the scrolling and give the player an indication of how many levels there are.

Refs #207
Diffstat (limited to 'Classes/GameModeSelectionLayer.h')
-rw-r--r--Classes/GameModeSelectionLayer.h9
1 files changed, 8 insertions, 1 deletions
diff --git a/Classes/GameModeSelectionLayer.h b/Classes/GameModeSelectionLayer.h index 2f57bfb..451a5f8 100644 --- a/Classes/GameModeSelectionLayer.h +++ b/Classes/GameModeSelectionLayer.h
@@ -7,8 +7,15 @@
7// 7//
8 8
9#import "cocos2d.h" 9#import "cocos2d.h"
10#import "TouchDelegatingView.h"
11#import "CocosOverlayScrollView.h"
12#import "GameModeSelectionDelegate.h"
10 13
11@interface GameModeSelectionLayer : CCLayer 14@interface GameModeSelectionLayer : CCLayer <GameModeSelectionDelegate> {
15 NSMutableArray* gameModes;
16 TouchDelegatingView* touchDelegatingView;
17 CocosOverlayScrollView* scrollView;
18}
12 19
13+ (CCScene*)scene; 20+ (CCScene*)scene;
14- (id)init; 21- (id)init;