From c9337218ef1660360097928c753bde1c79775618 Mon Sep 17 00:00:00 2001 From: Starla Insigna Date: Tue, 23 Aug 2011 07:52:24 -0400 Subject: Added scrolling to level selection screen Using http://www.xcombinator.com/2010/09/08/a-paging-uiscrollview-in-cocos2d-with-previews/ as a base, I was able to implement a paging scroller for the level selection screen so players can swipe through available levels and choose one to play. At this point, the level selection screen is practically done--the only other thing I want to add is a UIPageControl to interact with the scrolling and give the player an indication of how many levels there are. Refs #207 --- Classes/GameModeSelectionLayer.h | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) (limited to 'Classes/GameModeSelectionLayer.h') diff --git a/Classes/GameModeSelectionLayer.h b/Classes/GameModeSelectionLayer.h index 2f57bfb..451a5f8 100644 --- a/Classes/GameModeSelectionLayer.h +++ b/Classes/GameModeSelectionLayer.h @@ -7,8 +7,15 @@ // #import "cocos2d.h" +#import "TouchDelegatingView.h" +#import "CocosOverlayScrollView.h" +#import "GameModeSelectionDelegate.h" -@interface GameModeSelectionLayer : CCLayer +@interface GameModeSelectionLayer : CCLayer { + NSMutableArray* gameModes; + TouchDelegatingView* touchDelegatingView; + CocosOverlayScrollView* scrollView; +} + (CCScene*)scene; - (id)init; -- cgit 1.4.1