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authorStarla Insigna <starla4444@gmail.com>2011-08-23 07:52:24 -0400
committerStarla Insigna <starla4444@gmail.com>2011-08-23 07:52:24 -0400
commitc9337218ef1660360097928c753bde1c79775618 (patch)
tree3cd6f9926cbe092c98776673800b830eef27ca01 /Classes/GameModeSelectionDelegate.h
parent2ac50443ddbf69b7594808ba4e6de49eecbc0b84 (diff)
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Added scrolling to level selection screen
Using http://www.xcombinator.com/2010/09/08/a-paging-uiscrollview-in-cocos2d-with-previews/ as a base, I was able to implement a paging scroller for the level selection screen so players can swipe through available levels and choose one to play.

At this point, the level selection screen is practically done--the only other thing I want to add is a UIPageControl to interact with the scrolling and give the player an indication of how many levels there are.

Refs #207
Diffstat (limited to 'Classes/GameModeSelectionDelegate.h')
-rw-r--r--Classes/GameModeSelectionDelegate.h17
1 files changed, 17 insertions, 0 deletions
diff --git a/Classes/GameModeSelectionDelegate.h b/Classes/GameModeSelectionDelegate.h new file mode 100644 index 0000000..854a980 --- /dev/null +++ b/Classes/GameModeSelectionDelegate.h
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1//
2// GameModeSelectionDelegate.h
3// Cartographic
4//
5// Created by Starla Insigna on 8/23/11.
6// Copyright 2011 Four Island. All rights reserved.
7//
8
9#import <Foundation/Foundation.h>
10
11@class GameModeSelection;
12
13@protocol GameModeSelectionDelegate <NSObject>
14
15- (void)didSelectGameMode:(GameModeSelection*)gameMode;
16
17@end