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authorStarla Insigna <starla4444@gmail.com>2011-08-23 12:55:57 -0400
committerStarla Insigna <starla4444@gmail.com>2011-08-23 12:55:57 -0400
commitb4c612674d28bf7b385bd9fe41b108df8d97b474 (patch)
treebe0326b097430746a00742f502fb461af97645b7 /Classes/GameMode.h
parent6b7e5a28aa9c52c5b689860a7c51de04ee5489c1 (diff)
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Added pause checks to GameMode
Now GameMode actually checks if it's already paused before pausing.

Fixes #210
Diffstat (limited to 'Classes/GameMode.h')
-rw-r--r--Classes/GameMode.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/Classes/GameMode.h b/Classes/GameMode.h index 370550c..890106e 100644 --- a/Classes/GameMode.h +++ b/Classes/GameMode.h
@@ -25,11 +25,14 @@
25 CCLabelBMFont* livesLabel; 25 CCLabelBMFont* livesLabel;
26 26
27 void (^delayedAction)(void); 27 void (^delayedAction)(void);
28
29 BOOL isPaused;
28} 30}
29 31
30@property (readonly) Cart* cart; 32@property (readonly) Cart* cart;
31@property (nonatomic,assign) int score; 33@property (nonatomic,assign) int score;
32@property (nonatomic,assign) int lives; 34@property (nonatomic,assign) int lives;
35@property (readonly) BOOL isPaused;
33+ (CCScene*)scene; 36+ (CCScene*)scene;
34- (void)tick:(ccTime)dt; 37- (void)tick:(ccTime)dt;
35- (BOOL)canPause; 38- (BOOL)canPause;