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authorStarla Insigna <starla4444@gmail.com>2011-07-30 11:19:14 -0400
committerStarla Insigna <starla4444@gmail.com>2011-07-30 11:19:14 -0400
commit9cd57b731ab1c666d4a1cb725538fdc137763d12 (patch)
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Initial commit (version 0.2.1)
Diffstat (limited to 'Classes/GameConfig.h')
-rwxr-xr-xClasses/GameConfig.h45
1 files changed, 45 insertions, 0 deletions
diff --git a/Classes/GameConfig.h b/Classes/GameConfig.h new file mode 100755 index 0000000..1dd3e99 --- /dev/null +++ b/Classes/GameConfig.h
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1//
2// GameConfig.h
3// Cart Collect
4//
5// Created by iD Student Account on 7/18/11.
6// Copyright __MyCompanyName__ 2011. All rights reserved.
7//
8
9#ifndef __GAME_CONFIG_H
10#define __GAME_CONFIG_H
11
12//
13// Supported Autorotations:
14// None,
15// UIViewController,
16// CCDirector
17//
18#define kGameAutorotationNone 0
19#define kGameAutorotationCCDirector 1
20#define kGameAutorotationUIViewController 2
21
22//
23// Define here the type of autorotation that you want for your game
24//
25
26// 3rd generation and newer devices: Rotate using UIViewController. Rotation should be supported on iPad apps.
27// TIP:
28// To improve the performance, you should set this value to "kGameAutorotationNone" or "kGameAutorotationCCDirector"
29#if defined(__ARM_NEON__) || TARGET_IPHONE_SIMULATOR
30#define GAME_AUTOROTATION kGameAutorotationUIViewController
31
32// ARMv6 (1st and 2nd generation devices): Don't rotate. It is very expensive
33#elif __arm__
34#define GAME_AUTOROTATION kGameAutorotationNone
35
36
37// Ignore this value on Mac
38#elif defined(__MAC_OS_X_VERSION_MAX_ALLOWED)
39
40#else
41#error(unknown architecture)
42#endif
43
44#endif // __GAME_CONFIG_H
45