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author | Starla Insigna <starla4444@gmail.com> | 2011-08-23 07:52:24 -0400 |
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committer | Starla Insigna <starla4444@gmail.com> | 2011-08-23 07:52:24 -0400 |
commit | c9337218ef1660360097928c753bde1c79775618 (patch) | |
tree | 3cd6f9926cbe092c98776673800b830eef27ca01 /Classes/CocosOverlayScrollView.h | |
parent | 2ac50443ddbf69b7594808ba4e6de49eecbc0b84 (diff) | |
download | cartcollect-c9337218ef1660360097928c753bde1c79775618.tar.gz cartcollect-c9337218ef1660360097928c753bde1c79775618.tar.bz2 cartcollect-c9337218ef1660360097928c753bde1c79775618.zip |
Added scrolling to level selection screen
Using http://www.xcombinator.com/2010/09/08/a-paging-uiscrollview-in-cocos2d-with-previews/ as a base, I was able to implement a paging scroller for the level selection screen so players can swipe through available levels and choose one to play. At this point, the level selection screen is practically done--the only other thing I want to add is a UIPageControl to interact with the scrolling and give the player an indication of how many levels there are. Refs #207
Diffstat (limited to 'Classes/CocosOverlayScrollView.h')
-rwxr-xr-x | Classes/CocosOverlayScrollView.h | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/Classes/CocosOverlayScrollView.h b/Classes/CocosOverlayScrollView.h new file mode 100755 index 0000000..29de1c7 --- /dev/null +++ b/Classes/CocosOverlayScrollView.h | |||
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1 | // | ||
2 | // CocosOverlayScrollView.h | ||
3 | // shapes | ||
4 | // | ||
5 | // Created by Nate Murray on 8/23/10. | ||
6 | // Copyright 2010 LittleHiccup. All rights reserved. | ||
7 | // | ||
8 | |||
9 | #import <Foundation/Foundation.h> | ||
10 | #import "cocos2d.h" | ||
11 | |||
12 | @interface CocosOverlayScrollView : UIScrollView <UIScrollViewDelegate> | ||
13 | { | ||
14 | CCNode* targetLayer; | ||
15 | } | ||
16 | @property(nonatomic, retain) CCNode* targetLayer; | ||
17 | -(id) initWithFrame: (CGRect) frameRect numPages: (int) numPages width: (float) width layer: (CCNode*) layer; | ||
18 | @end | ||