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authorStarla Insigna <starla4444@gmail.com>2011-08-23 07:52:24 -0400
committerStarla Insigna <starla4444@gmail.com>2011-08-23 07:52:24 -0400
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Added scrolling to level selection screen
Using http://www.xcombinator.com/2010/09/08/a-paging-uiscrollview-in-cocos2d-with-previews/ as a base, I was able to implement a paging scroller for the level selection screen so players can swipe through available levels and choose one to play.

At this point, the level selection screen is practically done--the only other thing I want to add is a UIPageControl to interact with the scrolling and give the player an indication of how many levels there are.

Refs #207
Diffstat (limited to 'Classes/CocosOverlayScrollView.h')
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diff --git a/Classes/CocosOverlayScrollView.h b/Classes/CocosOverlayScrollView.h new file mode 100755 index 0000000..29de1c7 --- /dev/null +++ b/Classes/CocosOverlayScrollView.h
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1//
2// CocosOverlayScrollView.h
3// shapes
4//
5// Created by Nate Murray on 8/23/10.
6// Copyright 2010 LittleHiccup. All rights reserved.
7//
8
9#import <Foundation/Foundation.h>
10#import "cocos2d.h"
11
12@interface CocosOverlayScrollView : UIScrollView <UIScrollViewDelegate>
13{
14 CCNode* targetLayer;
15}
16@property(nonatomic, retain) CCNode* targetLayer;
17-(id) initWithFrame: (CGRect) frameRect numPages: (int) numPages width: (float) width layer: (CCNode*) layer;
18@end