From c9337218ef1660360097928c753bde1c79775618 Mon Sep 17 00:00:00 2001 From: Starla Insigna Date: Tue, 23 Aug 2011 07:52:24 -0400 Subject: Added scrolling to level selection screen Using http://www.xcombinator.com/2010/09/08/a-paging-uiscrollview-in-cocos2d-with-previews/ as a base, I was able to implement a paging scroller for the level selection screen so players can swipe through available levels and choose one to play. At this point, the level selection screen is practically done--the only other thing I want to add is a UIPageControl to interact with the scrolling and give the player an indication of how many levels there are. Refs #207 --- Classes/CocosOverlayScrollView.h | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100755 Classes/CocosOverlayScrollView.h (limited to 'Classes/CocosOverlayScrollView.h') diff --git a/Classes/CocosOverlayScrollView.h b/Classes/CocosOverlayScrollView.h new file mode 100755 index 0000000..29de1c7 --- /dev/null +++ b/Classes/CocosOverlayScrollView.h @@ -0,0 +1,18 @@ +// +// CocosOverlayScrollView.h +// shapes +// +// Created by Nate Murray on 8/23/10. +// Copyright 2010 LittleHiccup. All rights reserved. +// + +#import +#import "cocos2d.h" + +@interface CocosOverlayScrollView : UIScrollView +{ + CCNode* targetLayer; +} +@property(nonatomic, retain) CCNode* targetLayer; +-(id) initWithFrame: (CGRect) frameRect numPages: (int) numPages width: (float) width layer: (CCNode*) layer; +@end -- cgit 1.4.1