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authorStarla Insigna <starla4444@gmail.com>2011-08-12 09:51:50 -0400
committerStarla Insigna <starla4444@gmail.com>2011-08-12 09:51:50 -0400
commitd19677f9f73d8fe7436982bdf8d40f69d69d1b43 (patch)
tree74853f369ef51bc9f9f595ff31153ce1a718e651 /Classes/ClassicGameMode.h
parent07f40d804de35d1cead13217c448811e774e6e67 (diff)
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Added tutorial mode
GameLayer was also renamed to ClassicGameMode and its pause functionality and score/lives counters were moved out to GameMode. FallingObjectDelegate was created to allow for custom code to be run when items were caught/missed, something that is used extensively by tutorial mode.

Important: Cart Collect's bundle identifier was changed in this revision from com.fourisland.Cart-Collect to com.apatheticink.Cart-Collect, so ensure that before attempting to compile/run this build, you clear your build directory and remove the old version of Cart Collect from your device.

Closes #193
Diffstat (limited to 'Classes/ClassicGameMode.h')
-rwxr-xr-xClasses/ClassicGameMode.h20
1 files changed, 20 insertions, 0 deletions
diff --git a/Classes/ClassicGameMode.h b/Classes/ClassicGameMode.h new file mode 100755 index 0000000..bbce029 --- /dev/null +++ b/Classes/ClassicGameMode.h
@@ -0,0 +1,20 @@
1//
2// GameLayer.h
3// Cart Collect
4//
5// Created by iD Student Account on 7/18/11.
6// Copyright 2011 __MyCompanyName__. All rights reserved.
7//
8
9#import <Foundation/Foundation.h>
10#import "cocos2d.h"
11#import "GameMode.h"
12
13@interface ClassicGameMode : GameMode {
14 float addSpeed;
15}
16
17- (id)init;
18- (void)randomlyAddObject:(ccTime)dt;
19
20@end