From d19677f9f73d8fe7436982bdf8d40f69d69d1b43 Mon Sep 17 00:00:00 2001 From: Starla Insigna Date: Fri, 12 Aug 2011 09:51:50 -0400 Subject: Added tutorial mode GameLayer was also renamed to ClassicGameMode and its pause functionality and score/lives counters were moved out to GameMode. FallingObjectDelegate was created to allow for custom code to be run when items were caught/missed, something that is used extensively by tutorial mode. Important: Cart Collect's bundle identifier was changed in this revision from com.fourisland.Cart-Collect to com.apatheticink.Cart-Collect, so ensure that before attempting to compile/run this build, you clear your build directory and remove the old version of Cart Collect from your device. Closes #193 --- Classes/ClassicGameMode.h | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) create mode 100755 Classes/ClassicGameMode.h (limited to 'Classes/ClassicGameMode.h') diff --git a/Classes/ClassicGameMode.h b/Classes/ClassicGameMode.h new file mode 100755 index 0000000..bbce029 --- /dev/null +++ b/Classes/ClassicGameMode.h @@ -0,0 +1,20 @@ +// +// GameLayer.h +// Cart Collect +// +// Created by iD Student Account on 7/18/11. +// Copyright 2011 __MyCompanyName__. All rights reserved. +// + +#import +#import "cocos2d.h" +#import "GameMode.h" + +@interface ClassicGameMode : GameMode { + float addSpeed; +} + +- (id)init; +- (void)randomlyAddObject:(ccTime)dt; + +@end -- cgit 1.4.1