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authorStarla Insigna <starla4444@gmail.com>2011-09-10 17:07:13 -0400
committerStarla Insigna <starla4444@gmail.com>2011-09-10 17:07:13 -0400
commitfd58a0cde1bb5473e39e6cb82d28113da84b9ae0 (patch)
tree8d36b2fedc3c056c002a881e78340c7b56bbabea /Cartographic.xcodeproj/project.pbxproj
parent5ccc4fc305f502a552b1ac7e815e576c93a8159a (diff)
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Reworked falling objects
Previously, every type of falling object had to have its own class that defined the object type's sprite, weight, and reaction to the cart/floor. This was pretty messy considering how many object types may only be used in one game mode--for instance, the many power ups in Power mode, once it's created, will never be used outside of Power mode. So, to increase customizability and decrease class clutter, game modes now use a FallingObjectFactory to define recipes (basically a sprite filename, a weight and an identifier) that can easily be built throughout the game mode using the identifier. FallingObjectDelegate is now used for all reactions to the cart/floor, rather than defining a standard reaction in the FallingObject subclass and then putting extra stuff in FallingObjectDelegate.
Diffstat (limited to 'Cartographic.xcodeproj/project.pbxproj')
-rwxr-xr-xCartographic.xcodeproj/project.pbxproj44
1 files changed, 7 insertions, 37 deletions
diff --git a/Cartographic.xcodeproj/project.pbxproj b/Cartographic.xcodeproj/project.pbxproj index 75343b3..5aed3f5 100755 --- a/Cartographic.xcodeproj/project.pbxproj +++ b/Cartographic.xcodeproj/project.pbxproj
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977 3F6C7EE213D636CF00C038FE /* Rock.h */,
978 3F6C7EE313D636CF00C038FE /* Rock.m */,
979 6C0C140C13F1C3EC003A31B2 /* ValuableObject.h */,
980 6C0C140D13F1C3EC003A31B2 /* ValuableObject.m */,
981 6C0C140F13F2099B003A31B2 /* Cart.h */, 959 6C0C140F13F2099B003A31B2 /* Cart.h */,
982 6C0C141013F2099B003A31B2 /* Cart.m */, 960 6C0C141013F2099B003A31B2 /* Cart.m */,
983 6CC89DE013F3197F003704F7 /* FallingObjectDelegate.h */,
984 6CDBE80E140936CF0072F287 /* CartDelegate.h */, 961 6CDBE80E140936CF0072F287 /* CartDelegate.h */,
985 6CF64C07141B9FA300F3B702 /* PointMultiplier.h */,
986 6CF64C08141B9FA300F3B702 /* PointMultiplier.m */,
987 ); 962 );
988 name = Items; 963 name = Items;
989 sourceTree = "<group>"; 964 sourceTree = "<group>";
@@ -1523,16 +1498,11 @@
1523 E0F81038120A173C005866B8 /* RootViewController.m in Sources */, 1498 E0F81038120A173C005866B8 /* RootViewController.m in Sources */,
1524 3FE79CD413D4DE37001A6B93 /* ClassicGameMode.m in Sources */, 1499 3FE79CD413D4DE37001A6B93 /* ClassicGameMode.m in Sources */,
1525 3F6C7C4F13D5E1B600C038FE /* FallingObject.m in Sources */, 1500 3F6C7C4F13D5E1B600C038FE /* FallingObject.m in Sources */,
1526 3F6C7C6D13D5E51800C038FE /* Cherry.m in Sources */,
1527 3F6C7C7013D5E54E00C038FE /* Bottle.m in Sources */,
1528 3F6C7C7313D5E57100C038FE /* OneUp.m in Sources */,
1529 3F6C7EE413D636CF00C038FE /* Rock.m in Sources */,
1530 3F6C7EE913D6377D00C038FE /* GameOverScene.m in Sources */, 1501 3F6C7EE913D6377D00C038FE /* GameOverScene.m in Sources */,
1531 3F83955313D739B10059AEE8 /* MainMenuLayer.m in Sources */, 1502 3F83955313D739B10059AEE8 /* MainMenuLayer.m in Sources */,
1532 3F03221613D78F8C00E6A708 /* HighscoreListController.m in Sources */, 1503 3F03221613D78F8C00E6A708 /* HighscoreListController.m in Sources */,
1533 3F03221913D7904E00E6A708 /* Highscore.m in Sources */, 1504 3F03221913D7904E00E6A708 /* Highscore.m in Sources */,
1534 6C29041013EAEB590032DA0F /* TutorialBubble.m in Sources */, 1505 6C29041013EAEB590032DA0F /* TutorialBubble.m in Sources */,
1535 6C0C140E13F1C3EC003A31B2 /* ValuableObject.m in Sources */,
1536 6C0C141113F2099B003A31B2 /* Cart.m in Sources */, 1506 6C0C141113F2099B003A31B2 /* Cart.m in Sources */,
1537 6C0C141413F20E98003A31B2 /* GameMode.m in Sources */, 1507 6C0C141413F20E98003A31B2 /* GameMode.m in Sources */,
1538 6CC89DDF13F31413003704F7 /* TutorialMode.m in Sources */, 1508 6CC89DDF13F31413003704F7 /* TutorialMode.m in Sources */,
@@ -1546,7 +1516,7 @@
1546 6C85834014055A44009EF100 /* CCNotifications.m in Sources */, 1516 6C85834014055A44009EF100 /* CCNotifications.m in Sources */,
1547 6C85834414055B2E009EF100 /* notificationDesign.m in Sources */, 1517 6C85834414055B2E009EF100 /* notificationDesign.m in Sources */,
1548 6C4400041415080800A9E1D7 /* ZoomFadeTransition.m in Sources */, 1518 6C4400041415080800A9E1D7 /* ZoomFadeTransition.m in Sources */,
1549 6CF64C09141B9FA300F3B702 /* PointMultiplier.m in Sources */, 1519 6CF64C1D141BFA9600F3B702 /* FallingObjectFactory.m in Sources */,
1550 ); 1520 );
1551 runOnlyForDeploymentPostprocessing = 0; 1521 runOnlyForDeploymentPostprocessing = 0;
1552 }; 1522 };