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authorStarla Insigna <starla4444@gmail.com>2011-09-10 10:25:25 -0400
committerStarla Insigna <starla4444@gmail.com>2011-09-10 10:25:25 -0400
commitc5edc8808e9f9dbb1daeda760ba74ef0cf2e9dce (patch)
tree07a4064c546cab9a130a3f3b13c762c190f9749a
parentab9f7381455b334fa0df563e21775410be74ea45 (diff)
downloadcartcollect-0.4.5.tar.gz
cartcollect-0.4.5.tar.bz2
cartcollect-0.4.5.zip
Modified behavior of falling objects in Jump v0.4.5
Also increased the distance between ledges as the game goes on, and changed the sound point multipliers make when you catch them.

Closes #221, #223
-rwxr-xr-xCartographic.xcodeproj/project.pbxproj4
-rwxr-xr-xClasses/FallingObject.h3
-rwxr-xr-xClasses/FallingObject.m10
-rw-r--r--Classes/JumpGameMode.m37
-rw-r--r--Classes/PointMultiplier.m2
-rwxr-xr-xResources/Absorption2.wavbin0 -> 51044 bytes
6 files changed, 53 insertions, 3 deletions
diff --git a/Cartographic.xcodeproj/project.pbxproj b/Cartographic.xcodeproj/project.pbxproj index 1a41374..75343b3 100755 --- a/Cartographic.xcodeproj/project.pbxproj +++ b/Cartographic.xcodeproj/project.pbxproj
@@ -131,6 +131,7 @@
131 6CDBE80C14092DB00072F287 /* ledge.png in Resources */ = {isa = PBXBuildFile; fileRef = 6CDBE80B14092DB00072F287 /* ledge.png */; }; 131 6CDBE80C14092DB00072F287 /* ledge.png in Resources */ = {isa = PBXBuildFile; fileRef = 6CDBE80B14092DB00072F287 /* ledge.png */; };
132 6CF64C09141B9FA300F3B702 /* PointMultiplier.m in Sources */ = {isa = PBXBuildFile; fileRef = 6CF64C08141B9FA300F3B702 /* PointMultiplier.m */; }; 132 6CF64C09141B9FA300F3B702 /* PointMultiplier.m in Sources */ = {isa = PBXBuildFile; fileRef = 6CF64C08141B9FA300F3B702 /* PointMultiplier.m */; };
133 6CF64C0B141BA37000F3B702 /* multiplier.png in Resources */ = {isa = PBXBuildFile; fileRef = 6CF64C0A141BA37000F3B702 /* multiplier.png */; }; 133 6CF64C0B141BA37000F3B702 /* multiplier.png in Resources */ = {isa = PBXBuildFile; fileRef = 6CF64C0A141BA37000F3B702 /* multiplier.png */; };
134 6CF64C11141BA84200F3B702 /* Absorption2.wav in Resources */ = {isa = PBXBuildFile; fileRef = 6CF64C10141BA84200F3B702 /* Absorption2.wav */; };
134 DC6640030F83B3EA000B3E49 /* AudioToolbox.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = DC6640020F83B3EA000B3E49 /* AudioToolbox.framework */; }; 135 DC6640030F83B3EA000B3E49 /* AudioToolbox.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = DC6640020F83B3EA000B3E49 /* AudioToolbox.framework */; };
135 DC6640050F83B3EA000B3E49 /* OpenAL.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = DC6640040F83B3EA000B3E49 /* OpenAL.framework */; }; 136 DC6640050F83B3EA000B3E49 /* OpenAL.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = DC6640040F83B3EA000B3E49 /* OpenAL.framework */; };
136 DCCBF1B70F6022AE0040855A /* CoreGraphics.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = DCCBF1B60F6022AE0040855A /* CoreGraphics.framework */; }; 137 DCCBF1B70F6022AE0040855A /* CoreGraphics.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = DCCBF1B60F6022AE0040855A /* CoreGraphics.framework */; };
@@ -476,6 +477,7 @@
476 6CF64C07141B9FA300F3B702 /* PointMultiplier.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = PointMultiplier.h; sourceTree = "<group>"; }; 477 6CF64C07141B9FA300F3B702 /* PointMultiplier.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = PointMultiplier.h; sourceTree = "<group>"; };
477 6CF64C08141B9FA300F3B702 /* PointMultiplier.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = PointMultiplier.m; sourceTree = "<group>"; }; 478 6CF64C08141B9FA300F3B702 /* PointMultiplier.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = PointMultiplier.m; sourceTree = "<group>"; };
478 6CF64C0A141BA37000F3B702 /* multiplier.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; path = multiplier.png; sourceTree = "<group>"; }; 479 6CF64C0A141BA37000F3B702 /* multiplier.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; path = multiplier.png; sourceTree = "<group>"; };
480 6CF64C10141BA84200F3B702 /* Absorption2.wav */ = {isa = PBXFileReference; lastKnownFileType = audio.wav; path = Absorption2.wav; sourceTree = "<group>"; };
479 DC6640020F83B3EA000B3E49 /* AudioToolbox.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = AudioToolbox.framework; path = System/Library/Frameworks/AudioToolbox.framework; sourceTree = SDKROOT; }; 481 DC6640020F83B3EA000B3E49 /* AudioToolbox.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = AudioToolbox.framework; path = System/Library/Frameworks/AudioToolbox.framework; sourceTree = SDKROOT; };
480 DC6640040F83B3EA000B3E49 /* OpenAL.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = OpenAL.framework; path = System/Library/Frameworks/OpenAL.framework; sourceTree = SDKROOT; }; 482 DC6640040F83B3EA000B3E49 /* OpenAL.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = OpenAL.framework; path = System/Library/Frameworks/OpenAL.framework; sourceTree = SDKROOT; };
481 DCCBF1B60F6022AE0040855A /* CoreGraphics.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = CoreGraphics.framework; path = System/Library/Frameworks/CoreGraphics.framework; sourceTree = SDKROOT; }; 483 DCCBF1B60F6022AE0040855A /* CoreGraphics.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = CoreGraphics.framework; path = System/Library/Frameworks/CoreGraphics.framework; sourceTree = SDKROOT; };
@@ -809,6 +811,7 @@
809 3F6C7F4E13D647C500C038FE /* Sounds */ = { 811 3F6C7F4E13D647C500C038FE /* Sounds */ = {
810 isa = PBXGroup; 812 isa = PBXGroup;
811 children = ( 813 children = (
814 6CF64C10141BA84200F3B702 /* Absorption2.wav */,
812 3F6C7EC513D6335A00C038FE /* 1up.wav */, 815 3F6C7EC513D6335A00C038FE /* 1up.wav */,
813 3F6C7C4813D5DEDB00C038FE /* Item1.wav */, 816 3F6C7C4813D5DEDB00C038FE /* Item1.wav */,
814 3F6C7C3313D5DEB100C038FE /* Damage1.wav */, 817 3F6C7C3313D5DEB100C038FE /* Damage1.wav */,
@@ -1488,6 +1491,7 @@
1488 6C85834614056E57009EF100 /* venice.png in Resources */, 1491 6C85834614056E57009EF100 /* venice.png in Resources */,
1489 6CDBE80C14092DB00072F287 /* ledge.png in Resources */, 1492 6CDBE80C14092DB00072F287 /* ledge.png in Resources */,
1490 6CF64C0B141BA37000F3B702 /* multiplier.png in Resources */, 1493 6CF64C0B141BA37000F3B702 /* multiplier.png in Resources */,
1494 6CF64C11141BA84200F3B702 /* Absorption2.wav in Resources */,
1491 ); 1495 );
1492 runOnlyForDeploymentPostprocessing = 0; 1496 runOnlyForDeploymentPostprocessing = 0;
1493 }; 1497 };
diff --git a/Classes/FallingObject.h b/Classes/FallingObject.h index 3e28903..d3ac638 100755 --- a/Classes/FallingObject.h +++ b/Classes/FallingObject.h
@@ -14,6 +14,7 @@
14 CCSprite* sprite; 14 CCSprite* sprite;
15 int weight; 15 int weight;
16 id<FallingObjectDelegate> delegate; 16 id<FallingObjectDelegate> delegate;
17 BOOL flags[4];
17} 18}
18 19
19@property (readonly) CCSprite* sprite; 20@property (readonly) CCSprite* sprite;
@@ -23,5 +24,7 @@
23- (BOOL)tick; 24- (BOOL)tick;
24- (void)collideWithCart; 25- (void)collideWithCart;
25- (void)collideWithFloor; 26- (void)collideWithFloor;
27- (BOOL)flag:(int)flag;
28- (void)setFlag:(int)flag withValue:(BOOL)value;
26 29
27@end 30@end
diff --git a/Classes/FallingObject.m b/Classes/FallingObject.m index 85ea902..86edd15 100755 --- a/Classes/FallingObject.m +++ b/Classes/FallingObject.m
@@ -93,6 +93,16 @@
93 93
94} 94}
95 95
96- (BOOL)flag:(int)flag
97{
98 return flags[flag];
99}
100
101- (void)setFlag:(int)flag withValue:(BOOL)value
102{
103 flags[flag] = value;
104}
105
96- (void)dealloc 106- (void)dealloc
97{ 107{
98 [sprite.parent removeChild:sprite cleanup:YES]; 108 [sprite.parent removeChild:sprite cleanup:YES];
diff --git a/Classes/JumpGameMode.m b/Classes/JumpGameMode.m index 9076426..14cd365 100644 --- a/Classes/JumpGameMode.m +++ b/Classes/JumpGameMode.m
@@ -30,6 +30,8 @@
30 30
31@end 31@end
32 32
33// FallingObject flag 0 is whether the object is floating in water
34
33@implementation JumpGameMode 35@implementation JumpGameMode
34 36
35- (id)init 37- (id)init
@@ -116,24 +118,55 @@
116 } 118 }
117 } 119 }
118 120
121 NSMutableSet* discardedObjects = [NSMutableSet set];
119 for (FallingObject* object in objects) 122 for (FallingObject* object in objects)
120 { 123 {
121 if (waterTick > 0) 124 if ((object.sprite.position.y < 86) && (![object flag:0]))
125 {
126 for (CCSprite* ledge in ledges)
127 {
128 CGSize first = [object.sprite boundingBox].size;
129 CGSize second = [ledge boundingBox].size;
130
131 if (object.sprite.position.x > (ledge.position.x - second.width/2 - first.width/2))
132 {
133 if (object.sprite.position.x < (ledge.position.x + second.width/2 + first.width/2))
134 {
135 if (object.sprite.position.y > (ledge.position.y - second.height/2 - first.height/2))
136 {
137 if (object.sprite.position.y < (ledge.position.y + second.height/2 + first.height/2))
138 {
139 [discardedObjects addObject:object];
140 }
141 }
142 }
143 }
144 }
145 }
146
147 if ((waterTick >= 180) || ([object flag:0]))
122 { 148 {
123 object.sprite.position = ccp(object.sprite.position.x, MAX(object.sprite.position.y, water.position.y+80+11)); 149 object.sprite.position = ccp(object.sprite.position.x, MAX(object.sprite.position.y, water.position.y+80+11));
124 } else { 150 } else {
125 object.sprite.position = ccp(object.sprite.position.x-ledgeScrollSpeed, object.sprite.position.y); 151 object.sprite.position = ccp(object.sprite.position.x-ledgeScrollSpeed, object.sprite.position.y);
126 } 152 }
153
154 if ((waterTick > 0) && (object.sprite.position.y <= (water.position.y+80+11)))
155 {
156 [object setFlag:0 withValue:YES];
157 }
127 } 158 }
128 159
129 [ledges minusSet:discardedSet]; 160 [ledges minusSet:discardedSet];
161 [objects minusSet:discardedObjects];
130 162
131 if (rightmost <= 480) 163 if (rightmost <= 480)
132 { 164 {
133 int ledgeWidth = arc4random() % 9 + 1; 165 int ledgeWidth = arc4random() % 9 + 1;
166 int ledgeDistance = arc4random() % (ledgeScrollSpeed*ledgeScrollSpeed+1)*3/2;
134 CCTexture2D* texture = [[CCTexture2D alloc] initWithImage:[factory createLedgeWithWidth:ledgeWidth height:2]]; 167 CCTexture2D* texture = [[CCTexture2D alloc] initWithImage:[factory createLedgeWithWidth:ledgeWidth height:2]];
135 CCSprite* ledge = [CCSprite spriteWithTexture:texture]; 168 CCSprite* ledge = [CCSprite spriteWithTexture:texture];
136 ledge.position = ccp(rightmost + rightwidth + ledge.boundingBox.size.width/2+64, 32); 169 ledge.position = ccp(rightmost + rightwidth + ledge.boundingBox.size.width/2+64+ledgeDistance, 32);
137 [self addChild:ledge]; 170 [self addChild:ledge];
138 [ledges addObject:ledge]; 171 [ledges addObject:ledge];
139 [texture release]; 172 [texture release];
diff --git a/Classes/PointMultiplier.m b/Classes/PointMultiplier.m index a14bf68..0a9649d 100644 --- a/Classes/PointMultiplier.m +++ b/Classes/PointMultiplier.m
@@ -30,7 +30,7 @@
30 GameMode* gameLayer = ((GameMode*) sprite.parent); 30 GameMode* gameLayer = ((GameMode*) sprite.parent);
31 [gameLayer setPointMultiplier:gameLayer.pointMultiplier+1]; 31 [gameLayer setPointMultiplier:gameLayer.pointMultiplier+1];
32 32
33 [[SimpleAudioEngine sharedEngine] playEffect:[[NSBundle mainBundle] pathForResource:@"Item1" ofType:@"wav"]]; 33 [[SimpleAudioEngine sharedEngine] playEffect:[[NSBundle mainBundle] pathForResource:@"Absorption2" ofType:@"wav"]];
34} 34}
35 35
36@end 36@end
diff --git a/Resources/Absorption2.wav b/Resources/Absorption2.wav new file mode 100755 index 0000000..d508ab4 --- /dev/null +++ b/Resources/Absorption2.wav
Binary files differ