/*
* cocos2d for iPhone: http://www.cocos2d-iphone.org
*
* Copyright (c) 2008-2011 Ricardo Quesada
* Copyright (c) 2011 Zynga Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#import <Foundation/Foundation.h>
#import "CCNode.h"
#import "CCProtocols.h"
/** A CCSpriteFrame has:
- texture: A CCTexture2D that will be used by the CCSprite
- rectangle: A rectangle of the texture
You can modify the frame of a CCSprite by doing:
CCSpriteFrame *frame = [CCSpriteFrame frameWithTexture:texture rect:rect offset:offset];
[sprite setDisplayFrame:frame];
*/
@interface CCSpriteFrame : NSObject <NSCopying>
{
CGRect rect_;
CGRect rectInPixels_;
BOOL rotated_;
CGPoint offsetInPixels_;
CGSize originalSizeInPixels_;
CCTexture2D *texture_;
}
/** rect of the frame in points. If it is updated, then rectInPixels will be updated too. */
@property (nonatomic,readwrite) CGRect rect;
/** rect of the frame in pixels. If it is updated, then rect (points) will be udpated too. */
@property (nonatomic,readwrite) CGRect rectInPixels;
/** whether or not the rect of the frame is rotated ( x = x+width, y = y+height, width = height, height = width ) */
@property (nonatomic,readwrite) BOOL rotated;
/** offset of the frame in pixels */
@property (nonatomic,readwrite) CGPoint offsetInPixels;
/** original size of the trimmed image in pixels */
@property (nonatomic,readwrite) CGSize originalSizeInPixels;
/** texture of the frame */
@property (nonatomic, retain, readwrite) CCTexture2D *texture;
/** Create a CCSpriteFrame with a texture, rect in points.
It is assumed that the frame was not trimmed.
*/
+(id) frameWithTexture:(CCTexture2D*)texture rect:(CGRect)rect;
/** Create a CCSpriteFrame with a texture, rect, rotated, offset and originalSize in pixels.
The originalSize is the size in points of the frame before being trimmed.
*/
+(id) frameWithTexture:(CCTexture2D*)texture rectInPixels:(CGRect)rect rotated:(BOOL)rotated offset:(CGPoint)offset originalSize:(CGSize)originalSize;
/** Initializes a CCSpriteFrame with a texture, rect in points;
It is assumed that the frame was not trimmed.
*/
-(id) initWithTexture:(CCTexture2D*)texture rect:(CGRect)rect;
/** Initializes a CCSpriteFrame with a texture, rect, rotated, offset and originalSize in pixels.
The originalSize is the size in points of the frame before being trimmed.
*/
-(id) initWithTexture:(CCTexture2D*)texture rectInPixels:(CGRect)rect rotated:(BOOL)rotated offset:(CGPoint)offset originalSize:(CGSize)originalSize;
@end