/*
* cocos2d for iPhone: http://www.cocos2d-iphone.org
*
* Copyright (c) 2009 On-Core
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#import "CCActionGrid.h"
/** CCWaves3D action */
@interface CCWaves3D : CCGrid3DAction
{
int waves;
float amplitude;
float amplitudeRate;
}
/** amplitude of the wave */
@property (nonatomic,readwrite) float amplitude;
/** amplitude rate of the wave */
@property (nonatomic,readwrite) float amplitudeRate;
+(id)actionWithWaves:(int)wav amplitude:(float)amp grid:(ccGridSize)gridSize duration:(ccTime)d;
-(id)initWithWaves:(int)wav amplitude:(float)amp grid:(ccGridSize)gridSize duration:(ccTime)d;
@end
////////////////////////////////////////////////////////////
/** CCFlipX3D action */
@interface CCFlipX3D : CCGrid3DAction
{
}
/** creates the action with duration */
+(id) actionWithDuration:(ccTime)d;
/** initizlies the action with duration */
-(id) initWithDuration:(ccTime)d;
@end
////////////////////////////////////////////////////////////
/** CCFlipY3D action */
@interface CCFlipY3D : CCFlipX3D
{
}
@end
////////////////////////////////////////////////////////////
/** CCLens3D action */
@interface CCLens3D : CCGrid3DAction
{
CGPoint position_;
CGPoint positionInPixels_;
float radius_;
float lensEffect_;
BOOL dirty_;
}
/** lens effect. Defaults to 0.7 - 0 means no effect, 1 is very strong effect */
@property (nonatomic,readwrite) float lensEffect;
/** lens center position in Points */
@property (nonatomic,readwrite) CGPoint position;
/** creates the action with center position in Points, radius, a grid size and duration */
+(id)actionWithPosition:(CGPoint)pos radius:(float)r grid:(ccGridSize)gridSize duration:(ccTime)d;
/** initializes the action with center position in Points, radius, a grid size and duration */
-(id)initWithPosition:(CGPoint)pos radius:(float)r grid:(ccGridSize)gridSize duration:(ccTime)d;
@end
////////////////////////////////////////////////////////////
/** CCRipple3D action */
@interface CCRipple3D : CCGrid3DAction
{
CGPoint position_;
CGPoint positionInPixels_;
float radius_;
int waves_;
float amplitude_;
float amplitudeRate_;
}
/** center position in Points */
@property (nonatomic,readwrite) CGPoint position;
/** amplitude */
@property (nonatomic,readwrite) float amplitude;
/** amplitude rate */
@property (nonatomic,readwrite) float amplitudeRate;
/** creates the action with a position in points, radius, number of waves, amplitude, a grid size and duration */
+(id)actionWithPosition:(CGPoint)pos radius:(float)r waves:(int)wav amplitude:(float)amp grid:(ccGridSize)gridSize duration:(ccTime)d;
/** initializes the action with a position in points, radius, number of waves, amplitude, a grid size and duration */
-(id)initWithPosition:(CGPoint)pos radius:(float)r waves:(int)wav amplitude:(float)amp grid:(ccGridSize)gridSize duration:(ccTime)d;
@end
////////////////////////////////////////////////////////////
/** CCShaky3D action */
@interface CCShaky3D : CCGrid3DAction
{
int randrange;
BOOL shakeZ;
}
/** creates the action with a range, shake Z vertices, a grid and duration */
+(id)actionWithRange:(int)range shakeZ:(BOOL)shakeZ grid:(ccGridSize)gridSize duration:(ccTime)d;
/** initializes the action with a range, shake Z vertices, a grid and duration */
-(id)initWithRange:(int)range shakeZ:(BOOL)shakeZ grid:(ccGridSize)gridSize duration:(ccTime)d;
@end
////////////////////////////////////////////////////////////
/** CCLiquid action */
@interface CCLiquid : CCGrid3DAction
{
int waves;
float amplitude;
float amplitudeRate;
}
/** amplitude */
@property (nonatomic,readwrite) float amplitude;
/** amplitude rate */
@property (nonatomic,readwrite) float amplitudeRate;
/** creates the action with amplitude, a grid and duration */
+(id)actionWithWaves:(int)wav amplitude:(float)amp grid:(ccGridSize)gridSize duration:(ccTime)d;
/** initializes the action with amplitude, a grid and duration */
-(id)initWithWaves:(int)wav amplitude:(float)amp grid:(ccGridSize)gridSize duration:(ccTime)d;
@end
////////////////////////////////////////////////////////////
/** CCWaves action */
@interface CCWaves : CCGrid3DAction
{
int waves;
float amplitude;
float amplitudeRate;
BOOL vertical;
BOOL horizontal;
}
/** amplitude */
@property (nonatomic,readwrite) float amplitude;
/** amplitude rate */
@property (nonatomic,readwrite) float amplitudeRate;
/** initializes the action with amplitude, horizontal sin, vertical sin, a grid and duration */
+(id)actionWithWaves:(int)wav amplitude:(float)amp horizontal:(BOOL)h vertical:(BOOL)v grid:(ccGridSize)gridSize duration:(ccTime)d;
/** creates the action with amplitude, horizontal sin, vertical sin, a grid and duration */
-(id)initWithWaves:(int)wav amplitude:(float)amp horizontal:(BOOL)h vertical:(BOOL)v grid:(ccGridSize)gridSize duration:(ccTime)d;
@end
////////////////////////////////////////////////////////////
/** CCTwirl action */
@interface CCTwirl : CCGrid3DAction
{
CGPoint position_;
CGPoint positionInPixels_;
int twirls_;
float amplitude_;
float amplitudeRate_;
}
/** twirl center */
@property (nonatomic,readwrite) CGPoint position;
/** amplitude */
@property (nonatomic,readwrite) float amplitude;
/** amplitude rate */
@property (nonatomic,readwrite) float amplitudeRate;
/** creates the action with center position, number of twirls, amplitude, a grid size and duration */
+(id)actionWithPosition:(CGPoint)pos twirls:(int)t amplitude:(float)amp grid:(ccGridSize)gridSize duration:(ccTime)d;
/** initializes the action with center position, number of twirls, amplitude, a grid size and duration */
-(id)initWithPosition:(CGPoint)pos twirls:(int)t amplitude:(float)amp grid:(ccGridSize)gridSize duration:(ccTime)d;
@end