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#include "mood.h"
namespace cadence {
namespace generator {
// The categories are:
// - party (+danceable, -acoustic, +electronic, +party) = ~.21
// - chill (-danceable, +acoustic, -aggressive, -electronic, -party, +relaxed) = ~.49
// - crazy (+aggressive, -relaxed) = ~.02
// - happy (+happy, -sad) = ~.009
// - sad (-happy, +sad) = ~.02
// - instrumental (+instrumental) = ~.12
// - vocal (-instrumental) = ~.10
mood::mood(type t, double prob) : type_(t)
{
if (prob >= 0.5)
{
probability_ = prob;
positive_ = true;
} else {
probability_ = 1.0 - prob;
positive_ = false;
}
switch (t)
{
case type::danceable:
{
category_ = (positive_ ? "party" : "chill");
break;
}
case type::acoustic:
{
category_ = (positive_ ? "chill" : "party");
break;
}
case type::aggressive:
{
category_ = (positive_ ? "crazy" : "chill");
break;
}
case type::electronic:
{
category_ = (positive_ ? "party" : "chill");
break;
}
case type::happy:
{
category_ = (positive_ ? "happy" : "sad");
break;
}
case type::party:
{
category_ = (positive_ ? "party" : "chill");
break;
}
case type::relaxed:
{
category_ = (positive_ ? "chill" : "crazy");
break;
}
case type::sad:
{
category_ = (positive_ ? "sad" : "happy");
break;
}
case type::instrumental:
{
category_ = (positive_ ? "instrumental" : "vocal");
break;
}
}
}
};
};
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