1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
|
state("Taiji")
{
// v9.10.2022, v9.12.2022.6
int solveCount: "GameAssembly.dll", 0x0168ED88, 0x80, 0x100, 0xD94;
byte10 worldsCompleted: "GameAssembly.dll", 0x015C8010, 0x48, 0x40, 0x80, 0x290, 0xB8, 0x10, 0x20;
}
startup
{
vars.log = (Action<string>)((string logLine) => {
print("[Taiji ASL] " + logLine);
});
settings.Add("solveCount", true, "Split on solve count increasing");
settings.Add("world", false, "Split on completing a world");
vars.log("Autosplitter loaded");
}
onStart
{
vars.maxSolve = 0;
vars.numWorlds = 0;
}
split
{
if (settings["solveCount"] && current.solveCount > vars.maxSolve) {
vars.log(String.Format("Solve count increased from {0} to {1}", vars.maxSolve, current.solveCount));
vars.maxSolve = current.solveCount;
return true;
}
if (settings["world"]) {
int curWorlds = 0;
foreach (byte b in current.worldsCompleted) {
if (b == 1) {
curWorlds += 1;
}
}
if (curWorlds > vars.numWorlds) {
vars.log(String.Format("World count increased from {0} to {1}", vars.numWorlds, curWorlds));
vars.numWorlds = curWorlds;
return true;
}
}
}
|