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* [The Looker] You can now customise which achievements it splits onStar Rauchenberger2022-08-201-2/+11
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* [The Looker] Create autosplitterStar Rauchenberger2022-08-191-0/+203
| | | | | | It uses code injection to get the game to report the most recently obtained achievement. By default it will only split on The Obelisk (the Any% ending), but there is a setting to have it split on all achievements. It does not auto-start yet.
* [Manifold Garden] Rewrote using ASLHelperStar Rauchenberger2022-08-181-51/+155
| | | | This version no longer relies on pointer paths, and should thus be pretty version independent. I tested it on both 14704 and 15769. The priority is still 14704, but version independence is nice.
* [Manifold Garden] Update level pointer pathStar Rauchenberger2022-08-161-1/+1
| | | | This pointer path is based on the LevelLoader::currentLevelSystem pointer to a LevelSystems instance with a m_levelIndex member variable. It should hopefully be more stable than the other path, because I technically do not know what that was pointing at, and on rare occasion it seemed to not work.
* [Manifold Garden] Fix typoStar Rauchenberger2022-08-151-1/+1
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* [Manifold Garden] Fixed extra split for first roomStar Rauchenberger2022-08-151-0/+1
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* [Manifold Garden] Fixed waypoint splittingStar Rauchenberger2022-08-151-7/+0
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* [Manifold Garden] Reset on quit to start screenStar Rauchenberger2022-08-151-0/+5
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* [Manifold Garden] Added some more settingsStar Rauchenberger2022-08-151-17/+20
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* [Manifold Garden] Timer starts on new game instead of first scene changeStar Rauchenberger2022-08-141-30/+26
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* Create Manifold Garden.aslStar Rauchenberger2022-08-141-0/+143