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authorStar Rauchenberger <fefferburbia@gmail.com>2022-08-16 15:24:48 -0400
committerStar Rauchenberger <fefferburbia@gmail.com>2022-08-16 15:24:48 -0400
commit9e017986abf37a7618095b9905816d952a80f201 (patch)
treefedc76b008462e8319df58b197b8020fb57d2665
parentc46bf4fe1694ffa86fb2dea46b7c2f9d4b98170f (diff)
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[Manifold Garden] Update level pointer path
This pointer path is based on the LevelLoader::currentLevelSystem pointer to a LevelSystems instance with a m_levelIndex member variable. It should hopefully be more stable than the other path, because I technically do not know what that was pointing at, and on rare occasion it seemed to not work.
-rw-r--r--Manifold Garden.asl2
1 files changed, 1 insertions, 1 deletions
diff --git a/Manifold Garden.asl b/Manifold Garden.asl index 2b71d9a..a5009ad 100644 --- a/Manifold Garden.asl +++ b/Manifold Garden.asl
@@ -21,7 +21,7 @@
21 21
22state("ManifoldGarden") { 22state("ManifoldGarden") {
23 // These pointer paths seem to work with Manifold Garden 1.1.0.14704 (2020-11-09): 23 // These pointer paths seem to work with Manifold Garden 1.1.0.14704 (2020-11-09):
24 int level: "UnityPlayer.dll", 0x01800AB8, 0x10, 0xB8, 0x10, 0x28, 0x18, 0x60, 0x7CC; 24 int level: "mono-2.0-bdwgc.dll", 0x00494DC8, 0x48, 0x120, 0x120, 0x120, 0x120, 0x120, 0xC60, 0x1A0;
25 bool transitionFadeHeld: "UnityPlayer.dll", 0x017945A8, 0x80, 0x10, 0x48, 0xA0, 0x10, 0xE40; 25 bool transitionFadeHeld: "UnityPlayer.dll", 0x017945A8, 0x80, 0x10, 0x48, 0xA0, 0x10, 0xE40;
26 bool isLoadingGameFromUI: "UnityPlayer.dll", 0x017945A8, 0x90, 0x100, 0xC0, 0xC0, 0xC0, 0xC0, 0xDC1; 26 bool isLoadingGameFromUI: "UnityPlayer.dll", 0x017945A8, 0x90, 0x100, 0xC0, 0xC0, 0xC0, 0xC0, 0xDC1;
27 bool startScreenActive: "UnityPlayer.dll", 0x0178BBC0, 0x3B8, 0x38, 0x18, 0x8, 0x198, 0x0, 0x8ab; 27 bool startScreenActive: "UnityPlayer.dll", 0x0178BBC0, 0x3B8, 0x38, 0x18, 0x8, 0x198, 0x0, 0x8ab;